![book Game physics](/covers/files_170/872000/7368f15970d21e3eab3f67241eea99dc-d.jpg)
Game physics
djvu
- Author: David H Eberly, Ken Shoemake
- Language: English
- Year: 2004
![book Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)](/covers/files_170/313000/384b88868052d2eda6b6d2ecbd96885c-d.jpg)
- Author: Ian Millington
- Language: English
- Year: 2006
![book Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)](/covers/files_170/310000/f5e9b2777f8a4ff19c5a8f16bff07ac6-d.jpg)
- Author: Ian Millington
- Language: English
- Year: 2006
![book Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)](/covers/files_170/310000/0e21eaadd6c9b58258fc77902e29e63b-d.jpg)
- Author: Andrew J. Hanson
- Language: English
- Year: 2006
![book Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)](/covers/files_170/309000/0e6cbcb34d88e161e9f9529859682f41-d.jpg)
- Author: Ian Millington
- Language: English
- Year: 2006
![book Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)](/covers/files_170/308000/8b8dc902373df674c11215a28e7b5431-d.jpg)
- Author: Ian Millington
- Language: English
- Year: 2006