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Ebook: Interactive QuickTime. Authoring wired media

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27.01.2024
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  • "Matthew Peterson, one of the world's most innovative minds, infuses Interactive QuickTime with applicable insight and helpful humor. This book goes well beyond the basics, far into the best practices, with plenty of supporting scripts and sample projects. Covering a wide spectrum of topics, Interactive QuickTime: Authoring Wired Media addresses the building of UIs, repurposing already existing media, using physics for richer motion, and that's just getting started. The appendices along with the exploration of XML in QuickTime are indispensable resources for the active producer of QuickTime media. I am excited to have this resource available for QuickTime authors!" —Michael Shaff, founder of Small Hands "This book belongs on the shelf of anyone who takes multimedia development seriously. For the aspiring QuickTime media developer, it addresses the most critical authoring issues—and the techniques described are clever and applicable to multimedia development of any ilk." —Ken Loge, Oregon Research Institute "You are holding a book written by one the smartest people I have ever met—and it has been my pleasure to know some VERY smart people—a book about one of the most exciting technologies on the planet. The writing is clear and enjoyable. It starts with material suitable for beginners and proceeds steadily through intermediate, advanced, and into previously uncharted territory . . . . It's a trip, my friend. And one worth taking . . . Be warned: this is not an ordinary book. It can literally change your life." —from the foreword by Steven Gulie, author of QuickTime for the Web "This book is chock-full of useful algorithms and interesting approaches to programming interactive behaviors in QuickTime movies." - MacTech

Content:
Foreword, Pages xv-xvi
Preface, Pages xvii-xxi
Acknowledgements, Pages xxii-xxiii
Background Information, Page 1
1 - What Is Interactive QuickTime?, Pages 3-10
2 - How Do You Play an Interactive Movie?, Pages 11-17
3 - The Stuff QuickTime Is Made Of, Pages 19-28
Wiring Existing Movies, Page 29
4 - Getting Familiar with the Tools, Pages 31-42
5 - Customizing the Presentation of an Existing Movie, Pages 43-50
6 - Digital Rights Management, Pages 51-57
7 - Adding DVD Features, Pages 59-67
Sprite Worlds, Pages 69-70
8 - A Simple World, Pages 71-84
9 - Talking with Sprites, Pages 85-97
10 - Collision Detection, Pages 99-115
11 - Cel-Based Animation, Pages 117-138
12 - User Interaction, Pages 139-164
13 - Scripted Motion, Pages 165-184
14 - Scripted Stretching, Pages 185-195
15 - Cloning Sprites, Pages 197-204
16 - Modeling Physics, Pages 205-214
User Interfaces, Pages 215-216
17 - Buttons, Pages 217-228
18 - Sliders, Pages 229-233
19 - Text Input, Pages 235-247
20 - Menus, Pages 249-254
Multimedia, Page 255
21 - Audio and Video, Pages 257-270
22 - Effects, Pages 271-276
23 - Image Overrides, Pages 277-281
24 - MIDI Instruments, Pages 283-294
25 - Text Tracks, Pages 295-317
26 - Flash Tracks, Pages 319-327
27 - QTVR, Pages 329-341
28 - MovieTracks, Pages 343-351
29 - Third-Party Tracks, Pages 353-358
30 - Other Tracks, Pages 359-367
Communicating with the World, Page 369
31 - XML and QTLists, Pages 371-383
32 - Loading Data, Pages 385-390
33 - Setting Up a QTList Server, Pages 391-395
34 - Sending Data to a Server, Pages 397-403
35 - Exchanging QTLists, Pages 405-415
36 - Communicating with the Browser, Pages 417-425
37 - Dynamic Media, Pages 427-437
38 - Intermovie Communication, Pages 439-446
39 - Communicating with Applications, Pages 447-451
Appendix A - Useful Numbers, Pages 455-462
Appendix B - Math Functions, Pages 463-469
Appendix C - String Functions, Pages 471-475
Appendix D - QTList Functions, Pages 477-482
Appendix E - Programming Techniques, Pages 483-499
Appendix F - Sprite and Track Geometry, Pages 501-517
Appendix G - Graphics Modes, Pages 519-520
Appendix H - Codecs, Pages 521-522
Appendix I - General MIDI, Pages 523-526
Appendix J - Components, Pages 527-529
Appendix K - QTTextTags, Pages 531-534
Appendix L - HTML Embed Parameters, Pages 535-537
Appendix M - Wired Actions, Pages 539-545
Appendix N - Wired Constants, Pages 547-552
Appendix O - ASCII Table, Pages 553-556
Appendix P - Wired Sprites with Java, Page 557
Appendix Q - Web Links, Pages 559-561
Appendix R - Contributing Developers, Page 563
Appendix S - CD Contents, Pages 565-567
Glossary, Pages 569-574
Index, Pages 575-597
About the Author, Page 598
QuickTime Developer Series, Page 599
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