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cover of the book Learning Java through applications: a graphical approach

Ebook: Learning Java through applications: a graphical approach

Author: Duane Jarc

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26.01.2024
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Learning Java Through Applications emphasizes Java’s graphical capabilities and the ability to create graphical user interfaces. The book uses 15 complete Java programs in order of increasing complexity, including geometric patterns, games, puzzles, number theory problems, and cryptography, to teach students the Java programming language and concepts. New features of Java 5.0 are covered in detail, including enumerated types, "for-each" statements, generics, autoboxing, and static imports. Each chapter contains a capstone program that involves graphics and illustrates the language features introduced in that chapter. The specifications for the program are discussed first, followed by the code and its explanatory text emphasizing the programming techniques used. Because complete programs are included, programmers have the opportunity to explore the design choices involved. Additionally, UML diagrams are included when appropriate to help them understand the overall design of each example.

Key Features * Uses complete programs to teach Java concepts, including geometric patterns, games, puzzles, number theory, and cryptography to teach Java concepts * Covers the new features of Java 5.0, including enumerated types, "for-each" statements, generics, autoboxing, and static imports * Discusses important software engineering principles, such as the importance of reuse and consistent style * Includes a discussion of the design issues associated with each program and provides UML diagrams illustrating the design for the larger examples * Provides review questions covering the major concepts from each chapter and short programming exercises and more complete programming projects * Includes a CD-ROM with all the source code and fi gures from the book

ON THE CD (see Appendix C for more details) * SOURCE CODE - Includes all the source code from the projects in the book * FIGURES - Contains all the images used in the book SYSTEM REQUIREMENTS WIN: Windows ME or higher; Microsoft Internet Explorer 5.5 or higher or Mozilla 1.4 or higher; Pentium II Processor or greater; CD-ROM drive; Hard drive; Java 2 Platform Standard Edition 5.0 (J2SE 5.0)

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