Ebook: E-Content: Technologies and Perspectives for the European Market
- Tags: Media Management, Technology Management
- Year: 2005
- Publisher: Springer-Verlag Berlin Heidelberg
- Edition: 1
- Language: English
- pdf
Technologies develop rapidly and reach hurricane levels of velocity but quality E-Content and innovative applications lag behind. This book addresses the question how content industries change within a digital environment and what role information and communication technologies play in transforming the competitive landscape. The authors argue that post-industrial societies tend to pay substantial amounts for equipment and gadgets but invest far too little in the quality of the content. As a result, much effort is and has to be spent on the enhancement of E-Content.
The contributions give an elaborate overview of:
- the specifics, challenges and prospects of content in the network economy;
- market developments of digital media services;
- paid content business models;
- impacts on scientific publishing;
- developments in the field of E-Learning;
- the interplay between technology and content with the example of interactive digital TV;
- the mobile games market;
- emerging new cross media markets;
- the need to enhance the usability of websites and mobile applications;
- how digital applications might be used to capture and store our personal experiences.
A final chapter shows the prospects of the European E-Content market and gives an overview of valuable initiatives and resources dealing with the topic of E-Content.
Technologies develop rapidly and reach hurricane levels of velocity but quality E-Content and innovative applications lag behind. This book addresses the question how content industries change within a digital environment and what role information and communication technologies play in transforming the competitive landscape. The authors argue that post-industrial societies tend to pay substantial amounts for equipment and gadgets but invest far too little in the quality of the content. As a result, much effort is and has to be spent on the enhancement of E-Content.
The contributions give an elaborate overview of:
- the specifics, challenges and prospects of content in the network economy;
- market developments of digital media services;
- paid content business models;
- impacts on scientific publishing;
- developments in the field of E-Learning;
- the interplay between technology and content with the example of interactive digital TV;
- the mobile games market;
- emerging new cross media markets;
- the need to enhance the usability of websites and mobile applications;
- how digital applications might be used to capture and store our personal experiences.
A final chapter shows the prospects of the European E-Content market and gives an overview of valuable initiatives and resources dealing with the topic of E-Content.
Technologies develop rapidly and reach hurricane levels of velocity but quality E-Content and innovative applications lag behind. This book addresses the question how content industries change within a digital environment and what role information and communication technologies play in transforming the competitive landscape. The authors argue that post-industrial societies tend to pay substantial amounts for equipment and gadgets but invest far too little in the quality of the content. As a result, much effort is and has to be spent on the enhancement of E-Content.
The contributions give an elaborate overview of:
- the specifics, challenges and prospects of content in the network economy;
- market developments of digital media services;
- paid content business models;
- impacts on scientific publishing;
- developments in the field of E-Learning;
- the interplay between technology and content with the example of interactive digital TV;
- the mobile games market;
- emerging new cross media markets;
- the need to enhance the usability of websites and mobile applications;
- how digital applications might be used to capture and store our personal experiences.
A final chapter shows the prospects of the European E-Content market and gives an overview of valuable initiatives and resources dealing with the topic of E-Content.
Content:
Front Matter....Pages I-XII
E-Content in Europe: Dimensions of an Emerging Field....Pages 3-27
The State of Digital Media Service Business....Pages 31-54
Paid Content: From Free to Fee....Pages 55-75
The Impact of E-Learning....Pages 79-96
Scientific Publishing: A European Strength....Pages 97-108
Mobile Games: An Emerging Content Business Area....Pages 109-125
Cross-Media on the Advance....Pages 127-141
Interactive Digital Television in Europe....Pages 145-164
The Usability Factor: Improving the Quality of E-Content....Pages 165-182
Experience Machines: Capturing and Retrieving Personal Content....Pages 183-202
Prospects of E-Content in Europe....Pages 205-222
A Guide to European Initiatives and Resources in E-Content....Pages 223-240
Back Matter....Pages 241-244
Technologies develop rapidly and reach hurricane levels of velocity but quality E-Content and innovative applications lag behind. This book addresses the question how content industries change within a digital environment and what role information and communication technologies play in transforming the competitive landscape. The authors argue that post-industrial societies tend to pay substantial amounts for equipment and gadgets but invest far too little in the quality of the content. As a result, much effort is and has to be spent on the enhancement of E-Content.
The contributions give an elaborate overview of:
- the specifics, challenges and prospects of content in the network economy;
- market developments of digital media services;
- paid content business models;
- impacts on scientific publishing;
- developments in the field of E-Learning;
- the interplay between technology and content with the example of interactive digital TV;
- the mobile games market;
- emerging new cross media markets;
- the need to enhance the usability of websites and mobile applications;
- how digital applications might be used to capture and store our personal experiences.
A final chapter shows the prospects of the European E-Content market and gives an overview of valuable initiatives and resources dealing with the topic of E-Content.
Content:
Front Matter....Pages I-XII
E-Content in Europe: Dimensions of an Emerging Field....Pages 3-27
The State of Digital Media Service Business....Pages 31-54
Paid Content: From Free to Fee....Pages 55-75
The Impact of E-Learning....Pages 79-96
Scientific Publishing: A European Strength....Pages 97-108
Mobile Games: An Emerging Content Business Area....Pages 109-125
Cross-Media on the Advance....Pages 127-141
Interactive Digital Television in Europe....Pages 145-164
The Usability Factor: Improving the Quality of E-Content....Pages 165-182
Experience Machines: Capturing and Retrieving Personal Content....Pages 183-202
Prospects of E-Content in Europe....Pages 205-222
A Guide to European Initiatives and Resources in E-Content....Pages 223-240
Back Matter....Pages 241-244
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