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The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in topical sections on design philosophy, usability methods and tools, and design processes, methods and tools.




The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in topical sections on design philosophy, usability methods and tools, and design processes, methods and tools.


The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in topical sections on design philosophy, usability methods and tools, and design processes, methods and tools.
Content:
Front Matter....Pages -
Front Matter....Pages 1-1
Reframed Contexts: Design Thinking for Agile User Experience Design....Pages 3-12
An Individual Differences Approach to Design Fixation: Comparing Laboratory and Field Research....Pages 13-21
Techno-imagination and Implicit Knowledge....Pages 22-28
Context as a System, Product as a Component, and the Relationship as Experience....Pages 29-37
On the Poetry of Design....Pages 38-47
Future Fashion – At the Interface....Pages 48-57
Haptic Interface Aesthetics – ‘Feedback Loops, Live Coding and How to Harness the Potential of Embodied Estrangement in Artistic Practices and Aesthetic Theories within Interface Culture’....Pages 58-67
Is Reality Real? Thoughts and Conjectures about Culture, Self, Intersubjectivity and Parallel Worlds in Digital Technologies....Pages 68-73
The Lack of Subjective Experience in Hybrid Intelligent Agents in Interactive Storytelling....Pages 74-83
Towards Determinants of User-Intuitive Web Interface Signs....Pages 84-93
Sci-Fi Movies and the Pessimistic View for the Future Controlled Society of Totalitarianism....Pages 94-99
Interactive Design and the Human Experience: What Can Industrial Design Teach Us....Pages 100-106
Location, Location, Location: About Home Networking Devices Location and Features....Pages 107-114
Metacommunication and Semiotic Engineering: Insights from a Study with Mediated HCI....Pages 115-124
Hypertext in Mutation: The Mapping of a Mythos....Pages 125-133
Social Movement Information Design and a Curriculum of Proper Knowledge Consumption....Pages 134-143
Shifting the Focus: An Objective Look at Design Fixation....Pages 144-151
Semiotics of Void and Information Representation....Pages 152-161
Of Hoverboards and Hypertext....Pages 162-170
User-Mobile Phone Interactions: A Postphenomenology Analysis....Pages 171-180
Front Matter....Pages 181-181
Assessing Designs of Interactive Voice Response Systems for Better Usability....Pages 183-192
User Interaction Forensics....Pages 193-202
The Conjunction Fallacy and Its Impacts in the User’s Data Acquisition Process....Pages 203-211
Remote Usability Evaluation Using Eye Tracking Enhanced with Intelligent Data Analysis....Pages 212-221
Beyond Satisfaction Questionnaires: “Hacking” the Online Survey....Pages 222-231
A Component-Based Evaluation Protocol for Clinical Decision Support Interfaces....Pages 232-241
Human in the Loop: A Model to Integrate Interaction Issues in Complex Simulations....Pages 242-251
Towards a Holistic Tool for the Selection and Validation of Usability Method Sets Supporting Human-Centered Design....Pages 252-261
VMUXE....Pages 262-272
Customer Recruitment: Ethical, Legal and Practical Issues....Pages 273-282
Novel Method of Evaluating GUI Design from the Viewpoint of Worker Experience....Pages 283-293
Understand System’s Relative Effectiveness Using Adapted Confusion Matrix....Pages 294-302
Development of a General Internet Attitude Scale....Pages 303-311
The Usability Perception Scale (UPscale): A Measure for Evaluating Feedback Displays....Pages 312-321
System for Evaluating Usability and User Experience by Analyzing Repeated Patterns....Pages 322-329
A Color Model in the Usability of Computer Interface Applied to Users with Low Vision....Pages 330-339
Usability of Virtual Worlds....Pages 340-348
Assessing Perceived Experience with Magnitude Estimation....Pages 349-358
SINGRAR Usability Study....Pages 359-368
Development and Validation of an Instrument to Measure the Usability of Educational Artifacts Created with Web 2.0 Applications....Pages 369-378
Front Matter....Pages 181-181
Ergonomic Evaluation of Usability with Users – Application of the Technique of Cooperative Evaluation....Pages 379-388
Using Eye-Tracking to Test and Improve Website Design....Pages 389-398
The Dimensions of Positive and Negative User Experiences with Interactive Products....Pages 399-408
Participatory Design and Usability: A Behavioral Approach of Workers’ Attitudes in the Work Environment....Pages 409-416
Merging Methodologies: Combining Individual and Group Card Sorting....Pages 417-426
Engaging Citizens with UX Design....Pages 427-436
Front Matter....Pages 437-437
Eliciting User Requirements and Acceptance for Customizing Mobile Device System Architecture....Pages 439-448
User Experience Starts at the Keystroke Level: The Model of User Experience (MUX)....Pages 449-458
Designing iDTV Applications from Participatory Use of Patterns....Pages 459-468
Design Process and Knowledge Searching Model Based on User Creativity....Pages 469-478
Activity-Based Context-Aware Model....Pages 479-487
Satisfying Consumers’ Needs through Systematic Empathic Design Model....Pages 488-497
How to Observe, Share and Apply in Design Process?....Pages 498-505
Modelling User Behaviour and Experience – The R2D2 Networks Approach....Pages 506-515
Community Participation Support Using an ICF-Based Community Map....Pages 516-524
Pragmatic Approach to Cost Benefit Analysis of User Centered Design....Pages 525-534
Innovative Behavioral Intention and Creativity Achievement in Design: Test of an Integrated Model....Pages 535-544
A Design Process for New Concept Development....Pages 545-553
How to Create a User Experience Story....Pages 554-563
Prototyping with Experience Workshop....Pages 564-572
Front Matter....Pages 437-437
Keeping User Centred Design (UCD) Alive and Well in Your Organisation: Taking an Agile Approach....Pages 573-582
Design Thinking Methodology for the Design of Interactive Real-Time Applications....Pages 583-592
User Involvement in Idea Brainstorming of Design Process: Finding the Effective Strategy in Social Network Service....Pages 593-598
Understanding the UX Designer’s Role within Agile Teams....Pages 599-609
Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method....Pages 610-619
Usagame – A New Methodology to Support User Centered Design of Touchscreen Applications....Pages 620-629
A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education....Pages 630-638
Back Matter....Pages -


The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in topical sections on design philosophy, usability methods and tools, and design processes, methods and tools.
Content:
Front Matter....Pages -
Front Matter....Pages 1-1
Reframed Contexts: Design Thinking for Agile User Experience Design....Pages 3-12
An Individual Differences Approach to Design Fixation: Comparing Laboratory and Field Research....Pages 13-21
Techno-imagination and Implicit Knowledge....Pages 22-28
Context as a System, Product as a Component, and the Relationship as Experience....Pages 29-37
On the Poetry of Design....Pages 38-47
Future Fashion – At the Interface....Pages 48-57
Haptic Interface Aesthetics – ‘Feedback Loops, Live Coding and How to Harness the Potential of Embodied Estrangement in Artistic Practices and Aesthetic Theories within Interface Culture’....Pages 58-67
Is Reality Real? Thoughts and Conjectures about Culture, Self, Intersubjectivity and Parallel Worlds in Digital Technologies....Pages 68-73
The Lack of Subjective Experience in Hybrid Intelligent Agents in Interactive Storytelling....Pages 74-83
Towards Determinants of User-Intuitive Web Interface Signs....Pages 84-93
Sci-Fi Movies and the Pessimistic View for the Future Controlled Society of Totalitarianism....Pages 94-99
Interactive Design and the Human Experience: What Can Industrial Design Teach Us....Pages 100-106
Location, Location, Location: About Home Networking Devices Location and Features....Pages 107-114
Metacommunication and Semiotic Engineering: Insights from a Study with Mediated HCI....Pages 115-124
Hypertext in Mutation: The Mapping of a Mythos....Pages 125-133
Social Movement Information Design and a Curriculum of Proper Knowledge Consumption....Pages 134-143
Shifting the Focus: An Objective Look at Design Fixation....Pages 144-151
Semiotics of Void and Information Representation....Pages 152-161
Of Hoverboards and Hypertext....Pages 162-170
User-Mobile Phone Interactions: A Postphenomenology Analysis....Pages 171-180
Front Matter....Pages 181-181
Assessing Designs of Interactive Voice Response Systems for Better Usability....Pages 183-192
User Interaction Forensics....Pages 193-202
The Conjunction Fallacy and Its Impacts in the User’s Data Acquisition Process....Pages 203-211
Remote Usability Evaluation Using Eye Tracking Enhanced with Intelligent Data Analysis....Pages 212-221
Beyond Satisfaction Questionnaires: “Hacking” the Online Survey....Pages 222-231
A Component-Based Evaluation Protocol for Clinical Decision Support Interfaces....Pages 232-241
Human in the Loop: A Model to Integrate Interaction Issues in Complex Simulations....Pages 242-251
Towards a Holistic Tool for the Selection and Validation of Usability Method Sets Supporting Human-Centered Design....Pages 252-261
VMUXE....Pages 262-272
Customer Recruitment: Ethical, Legal and Practical Issues....Pages 273-282
Novel Method of Evaluating GUI Design from the Viewpoint of Worker Experience....Pages 283-293
Understand System’s Relative Effectiveness Using Adapted Confusion Matrix....Pages 294-302
Development of a General Internet Attitude Scale....Pages 303-311
The Usability Perception Scale (UPscale): A Measure for Evaluating Feedback Displays....Pages 312-321
System for Evaluating Usability and User Experience by Analyzing Repeated Patterns....Pages 322-329
A Color Model in the Usability of Computer Interface Applied to Users with Low Vision....Pages 330-339
Usability of Virtual Worlds....Pages 340-348
Assessing Perceived Experience with Magnitude Estimation....Pages 349-358
SINGRAR Usability Study....Pages 359-368
Development and Validation of an Instrument to Measure the Usability of Educational Artifacts Created with Web 2.0 Applications....Pages 369-378
Front Matter....Pages 181-181
Ergonomic Evaluation of Usability with Users – Application of the Technique of Cooperative Evaluation....Pages 379-388
Using Eye-Tracking to Test and Improve Website Design....Pages 389-398
The Dimensions of Positive and Negative User Experiences with Interactive Products....Pages 399-408
Participatory Design and Usability: A Behavioral Approach of Workers’ Attitudes in the Work Environment....Pages 409-416
Merging Methodologies: Combining Individual and Group Card Sorting....Pages 417-426
Engaging Citizens with UX Design....Pages 427-436
Front Matter....Pages 437-437
Eliciting User Requirements and Acceptance for Customizing Mobile Device System Architecture....Pages 439-448
User Experience Starts at the Keystroke Level: The Model of User Experience (MUX)....Pages 449-458
Designing iDTV Applications from Participatory Use of Patterns....Pages 459-468
Design Process and Knowledge Searching Model Based on User Creativity....Pages 469-478
Activity-Based Context-Aware Model....Pages 479-487
Satisfying Consumers’ Needs through Systematic Empathic Design Model....Pages 488-497
How to Observe, Share and Apply in Design Process?....Pages 498-505
Modelling User Behaviour and Experience – The R2D2 Networks Approach....Pages 506-515
Community Participation Support Using an ICF-Based Community Map....Pages 516-524
Pragmatic Approach to Cost Benefit Analysis of User Centered Design....Pages 525-534
Innovative Behavioral Intention and Creativity Achievement in Design: Test of an Integrated Model....Pages 535-544
A Design Process for New Concept Development....Pages 545-553
How to Create a User Experience Story....Pages 554-563
Prototyping with Experience Workshop....Pages 564-572
Front Matter....Pages 437-437
Keeping User Centred Design (UCD) Alive and Well in Your Organisation: Taking an Agile Approach....Pages 573-582
Design Thinking Methodology for the Design of Interactive Real-Time Applications....Pages 583-592
User Involvement in Idea Brainstorming of Design Process: Finding the Effective Strategy in Social Network Service....Pages 593-598
Understanding the UX Designer’s Role within Agile Teams....Pages 599-609
Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method....Pages 610-619
Usagame – A New Methodology to Support User Centered Design of Touchscreen Applications....Pages 620-629
A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education....Pages 630-638
Back Matter....Pages -
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