Online Library TheLib.net » Arduino Adventures: Escape from Gemini Station
cover of the book Arduino Adventures: Escape from Gemini Station

Ebook: Arduino Adventures: Escape from Gemini Station

00
27.01.2024
0
0

Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries.

Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don't make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station.

The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You'll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you'll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller.

  • Provides eight challenges, each challenge increasing in complexity
  • Builds around a fictional storyline that keeps the learning fun
  • Leaves you on a solid foundation of electronic skills and knowledge




Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries.

Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station.

The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You’ll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you’ll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller.

  • Provides eight challenges, each challenge increasing in complexity
  • Builds around a fictional storyline that keeps the learning fun
  • Leaves you on a solid foundation of electronic skills and knowledge



Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries.

Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station.

The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You’ll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you’ll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller.

  • Provides eight challenges, each challenge increasing in complexity
  • Builds around a fictional storyline that keeps the learning fun
  • Leaves you on a solid foundation of electronic skills and knowledge

Content:
Front Matter....Pages i-xxiv
Trouble at Gemini Station....Pages 1-8
Challenge 1: Fun Stuff to Know....Pages 9-18
Challenge 1: Examining the Hardware....Pages 19-30
Challenge 1: Examining the Software....Pages 31-40
Damage Assessment....Pages 41-45
Challenge 2: Fun Stuff to Know....Pages 47-52
Challenge 2: Examining the Hardware....Pages 53-64
Challenge 2: Examining the Software....Pages 65-69
Feeling The Heat....Pages 71-75
Challenge 3: Fun Stuff to Know....Pages 77-81
Challenge 3: Examining the Hardware....Pages 83-93
Challenge 3: Examining the Software....Pages 95-101
Uninvited Guest....Pages 103-107
Challenge 4: Fun Stuff to Know....Pages 109-113
Challenge 4: Examining the Hardware....Pages 115-130
Challenge 4: Examining the Software....Pages 131-139
Hide and Seek....Pages 141-146
Challenge 5: Fun Stuff to Know....Pages 147-150
Challenge 5: Examining the Hardware....Pages 151-165
Challenge 5: Examining the Software....Pages 167-172
Carousel Ride....Pages 173-177
Challenge 6: Fun Stuff to Know....Pages 179-182
Challenge 6: Examining the Hardware....Pages 183-199
Challenge 6: Examining the Software....Pages 201-209
Push the Button....Pages 211-214
Challenge 7: Fun Stuff to Know....Pages 215-218
Challenge 7: Examining the Hardware....Pages 219-232
Challenge 7: Examining Software....Pages 233-239
Off the Station....Pages 241-245
Challenge 8: Fun Stuff to Know....Pages 247-252
Challenge 8: Examining the Hardware....Pages 253-269
Challenge 8: Examining Software....Pages 271-287
Epilogue....Pages 289-291
Back Matter....Pages 293-308


Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries.

Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station.

The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You’ll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you’ll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller.

  • Provides eight challenges, each challenge increasing in complexity
  • Builds around a fictional storyline that keeps the learning fun
  • Leaves you on a solid foundation of electronic skills and knowledge

Content:
Front Matter....Pages i-xxiv
Trouble at Gemini Station....Pages 1-8
Challenge 1: Fun Stuff to Know....Pages 9-18
Challenge 1: Examining the Hardware....Pages 19-30
Challenge 1: Examining the Software....Pages 31-40
Damage Assessment....Pages 41-45
Challenge 2: Fun Stuff to Know....Pages 47-52
Challenge 2: Examining the Hardware....Pages 53-64
Challenge 2: Examining the Software....Pages 65-69
Feeling The Heat....Pages 71-75
Challenge 3: Fun Stuff to Know....Pages 77-81
Challenge 3: Examining the Hardware....Pages 83-93
Challenge 3: Examining the Software....Pages 95-101
Uninvited Guest....Pages 103-107
Challenge 4: Fun Stuff to Know....Pages 109-113
Challenge 4: Examining the Hardware....Pages 115-130
Challenge 4: Examining the Software....Pages 131-139
Hide and Seek....Pages 141-146
Challenge 5: Fun Stuff to Know....Pages 147-150
Challenge 5: Examining the Hardware....Pages 151-165
Challenge 5: Examining the Software....Pages 167-172
Carousel Ride....Pages 173-177
Challenge 6: Fun Stuff to Know....Pages 179-182
Challenge 6: Examining the Hardware....Pages 183-199
Challenge 6: Examining the Software....Pages 201-209
Push the Button....Pages 211-214
Challenge 7: Fun Stuff to Know....Pages 215-218
Challenge 7: Examining the Hardware....Pages 219-232
Challenge 7: Examining Software....Pages 233-239
Off the Station....Pages 241-245
Challenge 8: Fun Stuff to Know....Pages 247-252
Challenge 8: Examining the Hardware....Pages 253-269
Challenge 8: Examining Software....Pages 271-287
Epilogue....Pages 289-291
Back Matter....Pages 293-308
....
Download the book Arduino Adventures: Escape from Gemini Station for free or read online
Read Download
Continue reading on any device:
QR code
Last viewed books
Related books
Comments (0)
reload, if the code cannot be seen