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This book constitutes the refereed proceedings of the Second International Conference on Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2013, held in Vienna, Austria, in March 2013, colocated with the Evo* 2013 events EuroGP, EvoCOP, EvoBIO, and EvoApplications.
The 11 revised full papers and 5 poster papers presented were carefully reviewed and selected from 36 submissions. They cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; robot gait creation; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation.




This book constitutes the refereed proceedings of the Second International Conference on Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2013, held in Vienna, Austria, in March 2013, colocated with the Evo* 2013 events EuroGP, EvoCOP, EvoBIO, and EvoApplications.
The 11 revised full papers and 5 poster papers presented were carefully reviewed and selected from 36 submissions. They cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; robot gait creation; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation.


This book constitutes the refereed proceedings of the Second International Conference on Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2013, held in Vienna, Austria, in March 2013, colocated with the Evo* 2013 events EuroGP, EvoCOP, EvoBIO, and EvoApplications.
The 11 revised full papers and 5 poster papers presented were carefully reviewed and selected from 36 submissions. They cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; robot gait creation; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation.
Content:
Front Matter....Pages -
Aesthetics, Art, Evolution....Pages 1-12
Application of an Island Model Genetic Algorithm for a Multi-track Music Segmentation Problem....Pages 13-24
evoDrummer: Deriving Rhythmic Patterns through Interactive Genetic Algorithms....Pages 25-36
Darwinian Pianos: Realtime Composition Based on Competitive Evolutionary Process....Pages 37-46
Finding Image Features Associated with High Aesthetic Value by Machine Learning....Pages 47-58
Aesthetic Measures for Evolutionary Vase Design....Pages 59-71
Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution....Pages 72-84
Swarmic Sketches and Attention Mechanism....Pages 85-96
Swarmic Paintings and Colour Attention....Pages 97-108
Evolving Glitch Art....Pages 109-120
EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design....Pages 121-132
Feature Selection and Novelty in Computational Aesthetics....Pages 133-144
Biologically–Inspired Motion Pattern Design of Multi–legged Creatures....Pages 145-156
Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints....Pages 157-167
Story Characterization Using Interactive Evolution in a Multi-Agent System....Pages 168-179
Sentient World: Human-Based Procedural Cartography....Pages 180-191
Back Matter....Pages -


This book constitutes the refereed proceedings of the Second International Conference on Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2013, held in Vienna, Austria, in March 2013, colocated with the Evo* 2013 events EuroGP, EvoCOP, EvoBIO, and EvoApplications.
The 11 revised full papers and 5 poster papers presented were carefully reviewed and selected from 36 submissions. They cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; robot gait creation; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation.
Content:
Front Matter....Pages -
Aesthetics, Art, Evolution....Pages 1-12
Application of an Island Model Genetic Algorithm for a Multi-track Music Segmentation Problem....Pages 13-24
evoDrummer: Deriving Rhythmic Patterns through Interactive Genetic Algorithms....Pages 25-36
Darwinian Pianos: Realtime Composition Based on Competitive Evolutionary Process....Pages 37-46
Finding Image Features Associated with High Aesthetic Value by Machine Learning....Pages 47-58
Aesthetic Measures for Evolutionary Vase Design....Pages 59-71
Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution....Pages 72-84
Swarmic Sketches and Attention Mechanism....Pages 85-96
Swarmic Paintings and Colour Attention....Pages 97-108
Evolving Glitch Art....Pages 109-120
EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design....Pages 121-132
Feature Selection and Novelty in Computational Aesthetics....Pages 133-144
Biologically–Inspired Motion Pattern Design of Multi–legged Creatures....Pages 145-156
Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints....Pages 157-167
Story Characterization Using Interactive Evolution in a Multi-Agent System....Pages 168-179
Sentient World: Human-Based Procedural Cartography....Pages 180-191
Back Matter....Pages -
....
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