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​This edited volume with selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) 2011 (http://www.celda-­‐conf.org/) will focus on Ubiquitous and Mobile Informal and Formal Learning in the Digital Age, with sub-topics: Mobile and Ubiquitous Informal and Formal Learning Environments (Part I), Social Web Technologies for new knowledge representation, retrieval, creation and sharing in Informal and Formal Educational Settings (Part II), Virtual Worlds and Game-­‐based Informal and Formal Learning (Part III), Location-­‐based and Context-­‐ Aware Environments for Formal and Informal Learning Integration (Part IV) There will be approximately twenty chapters selected for this edited volume from among peer-­‐reviewed papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age) 2011 Conference in Rio de Janeiro, Brazil in November, 2011.




This edited volume includes the most up to date, expanded, and peer reviewed papers from the 2011 CELDA Conference, focusing on the conference theme: Ubiquitous and Mobile Informal and Formal Learning in thr Digital Age.

The contributions are aggressively interdisciplinary and cover such timely topics as social web technologies, virtual worlds and games, and location-based and context-aware learning environments. Informal and formal learning settings are explored and a myriad of concrete examples provided to assit the reader in developing curricula, programs, and courses on the topic.




This edited volume includes the most up to date, expanded, and peer reviewed papers from the 2011 CELDA Conference, focusing on the conference theme: Ubiquitous and Mobile Informal and Formal Learning in thr Digital Age.

The contributions are aggressively interdisciplinary and cover such timely topics as social web technologies, virtual worlds and games, and location-based and context-aware learning environments. Informal and formal learning settings are explored and a myriad of concrete examples provided to assit the reader in developing curricula, programs, and courses on the topic.


Content:
Front Matter....Pages i-xxxiii
Front Matter....Pages 1-1
Context-Aware Adaptive and Personalized Mobile Learning Systems....Pages 3-17
Cloud Computing in Education....Pages 19-36
Designing Tools for Context-Aware Mobile Educational Content Adaptation....Pages 37-50
Student-Centered Multi-agent Model for Adaptive Virtual Course Development and Learning Object Selection....Pages 51-63
Front Matter....Pages 65-65
Integrated Platform for Mobile Learning....Pages 67-92
Activity Theory and M-Learning in the Teaching of Calculus....Pages 93-108
Medical Students Experience the Mobile Augmented Reality Blended Learning Environment (Marble®): An Attractive Concept for the Net Generation?....Pages 109-113
Location-Based Environments for Formal and Informal Learning: Context-Aware Mobile Learning....Pages 115-136
Front Matter....Pages 137-137
Everything Matters: Development of Cross-Curricular Competences in Engineering Through Web 2.0 Social Objects....Pages 139-157
Proposal of a Model and Software for Identification of Social Presence Indicators in Virtual Learning Environments....Pages 159-172
Collaborative Writing with Wikis: Pedagogical and Technological Implications for Successful Implementation in Teacher Education....Pages 173-189
Front Matter....Pages 191-191
Effect of Virtual Exploratory Learning System....Pages 193-203
Medical Educational Simulations: Exploring Reciprocity Between Learners’ Skills, Attitudes, and Career Intentions: A Case Study of Simulation Education Research....Pages 205-214
Programming Plush Toys as an Introduction to Computer Science: The (Fraught) Question of Motivation....Pages 215-226
Serious Games and English as a Foreign Language in Primary School: A Policy Perspective....Pages 227-237
A Serious Game Environment to Support Organisational Changes in Enterprise....Pages 239-256
Front Matter....Pages 257-257
Measuring What Matters in a Digital Age: Technology and the Design of Assessments for Multisource Comprehension....Pages 259-286
Back Matter....Pages 287-294


This edited volume includes the most up to date, expanded, and peer reviewed papers from the 2011 CELDA Conference, focusing on the conference theme: Ubiquitous and Mobile Informal and Formal Learning in thr Digital Age.

The contributions are aggressively interdisciplinary and cover such timely topics as social web technologies, virtual worlds and games, and location-based and context-aware learning environments. Informal and formal learning settings are explored and a myriad of concrete examples provided to assit the reader in developing curricula, programs, and courses on the topic.


Content:
Front Matter....Pages i-xxxiii
Front Matter....Pages 1-1
Context-Aware Adaptive and Personalized Mobile Learning Systems....Pages 3-17
Cloud Computing in Education....Pages 19-36
Designing Tools for Context-Aware Mobile Educational Content Adaptation....Pages 37-50
Student-Centered Multi-agent Model for Adaptive Virtual Course Development and Learning Object Selection....Pages 51-63
Front Matter....Pages 65-65
Integrated Platform for Mobile Learning....Pages 67-92
Activity Theory and M-Learning in the Teaching of Calculus....Pages 93-108
Medical Students Experience the Mobile Augmented Reality Blended Learning Environment (Marble®): An Attractive Concept for the Net Generation?....Pages 109-113
Location-Based Environments for Formal and Informal Learning: Context-Aware Mobile Learning....Pages 115-136
Front Matter....Pages 137-137
Everything Matters: Development of Cross-Curricular Competences in Engineering Through Web 2.0 Social Objects....Pages 139-157
Proposal of a Model and Software for Identification of Social Presence Indicators in Virtual Learning Environments....Pages 159-172
Collaborative Writing with Wikis: Pedagogical and Technological Implications for Successful Implementation in Teacher Education....Pages 173-189
Front Matter....Pages 191-191
Effect of Virtual Exploratory Learning System....Pages 193-203
Medical Educational Simulations: Exploring Reciprocity Between Learners’ Skills, Attitudes, and Career Intentions: A Case Study of Simulation Education Research....Pages 205-214
Programming Plush Toys as an Introduction to Computer Science: The (Fraught) Question of Motivation....Pages 215-226
Serious Games and English as a Foreign Language in Primary School: A Policy Perspective....Pages 227-237
A Serious Game Environment to Support Organisational Changes in Enterprise....Pages 239-256
Front Matter....Pages 257-257
Measuring What Matters in a Digital Age: Technology and the Design of Assessments for Multisource Comprehension....Pages 259-286
Back Matter....Pages 287-294
....
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