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This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, held in Erfurt, Germany, in November 2008.

The 19 revised full papers, 5 revised short papers, and 5 poster papers presented together with 3 invited lectures and 8 demo papers were carefully reviewed and selected from 62 submission. The papers are organized in topical sections on future perspectives on interactive digital storytelling, interactive storytelling applications, virtual characters and agents, user experience and dramatic immersion, architectures for story generation, models for drama management and interacting with stories, as well as authoring and creation of interactive narrative.




This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, held in Erfurt, Germany, in November 2008.

The 19 revised full papers, 5 revised short papers, and 5 poster papers presented together with 3 invited lectures and 8 demo papers were carefully reviewed and selected from 62 submission. The papers are organized in topical sections on future perspectives on interactive digital storytelling, interactive storytelling applications, virtual characters and agents, user experience and dramatic immersion, architectures for story generation, models for drama management and interacting with stories, as well as authoring and creation of interactive narrative.




This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, held in Erfurt, Germany, in November 2008.

The 19 revised full papers, 5 revised short papers, and 5 poster papers presented together with 3 invited lectures and 8 demo papers were carefully reviewed and selected from 62 submission. The papers are organized in topical sections on future perspectives on interactive digital storytelling, interactive storytelling applications, virtual characters and agents, user experience and dramatic immersion, architectures for story generation, models for drama management and interacting with stories, as well as authoring and creation of interactive narrative.


Content:
Front Matter....Pages -
Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D....Pages 1-5
Interactive Narrative, Plot Types, and Interpersonal Relations....Pages 6-13
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling....Pages 14-19
Mobile Urban Drama – Setting the Stage with Location Based Technologies....Pages 20-31
Say Anything: A Massively Collaborative Open Domain Story Writing Companion....Pages 32-40
Locating Drama: A Demonstration of Location-Aware Audio Drama....Pages 41-43
Lies and Seductions....Pages 44-47
Animation-Based Interactive Storytelling System....Pages 48-50
Dear Esther: An Interactive Ghost Story Built Using the Source Engine....Pages 51-54
Walking the Edit – A Research Project of the Master Cinema Network in Switzerland....Pages 55-58
3D Immersion in Virtual Agents Education....Pages 59-70
Exploring Non-verbal Behavior Models for Believable Characters....Pages 71-82
Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework....Pages 83-88
Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines....Pages 89-91
Looking at the Interactive Narrative Experience through the Eyes of the Participants....Pages 92-95
Play and Narration as Patterns of Meaning Construction: Theoretical Foundation and Empirical Evaluation of the User Experience of Interactive Films....Pages 96-107
Trying to Get Trapped in the Past – Exploring the Illusion of Presence in Virtual Drama....Pages 108-113
The Functions of Music in Interactive Media....Pages 114-125
Adaptive Musical Expression from Automatic Realtime Orchestration and Performance....Pages 126-131
Narrative Generation for Suspense: Modeling and Evaluation....Pages 132-143
A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach....Pages 144-155
Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck....Pages 156-167
Schemas in Directed Emergent Drama....Pages 168-179
Developing a Drama Management Architecture for Interactive Fiction Games....Pages 180-185
Planning and Interaction Levels for TV Storytelling....Pages 186-197
Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining....Pages 198-209
Generation of Dilemma-Based Narratives: Method and Turing Test Evaluation....Pages 210-213
Emergent Stories Facilitated....Pages 214-217
Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling....Pages 218-229
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games....Pages 230-241
Improvisation and Performance as Models for Interacting with Stories....Pages 242-249
Let’s Pretend I Had a Sword....Pages 250-263
On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences....Pages 264-267
Purposeful Authoring for Emergent Narrative....Pages 268-272
From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description....Pages 273-284
PRISM: A Framework for Authoring Interactive Narratives....Pages 285-296
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games....Pages 297-308
An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games....Pages 309-320
StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories....Pages 321-324
Workshop: Impro Theatre....Pages 325-328
Workshop: Pen-and-Paper Role-Playing....Pages 329-329
Workshop and Panel: The Authoring Process in Interactive Storytelling....Pages 330-330
Back Matter....Pages 331-331
....Pages -
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