Ebook: New Frontiers for Entertainment Computing
- Tags: Computer Applications, Personal Computing, Computer Appl. in Social and Behavioral Sciences
- Series: IFIP International Federation for Information Processing 279
- Year: 2008
- Publisher: Springer US
- Edition: 1
- Language: English
- pdf
International Federation for Information Processing
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
For more information about the 300 other books in the IFIP series, please visit www.springer.com.
For more information about IFIP, please visit www.ifip.org.
International Federation for Information Processing
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
For more information about the 300 other books in the IFIP series, please visit www.springer.com.
For more information about IFIP, please visit www.ifip.org.
International Federation for Information Processing
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
For more information about the 300 other books in the IFIP series, please visit www.springer.com.
For more information about IFIP, please visit www.ifip.org.
Content:
Front Matter....Pages I-XI
Enhancing Artificial Intelligence in Games by Learning the Opponent’s Playing Style....Pages 1-10
Using Game Engines for Visualization in Scientific Applications....Pages 11-22
An Interactive Visual Canon Platform....Pages 23-32
Physical Emotion Induction and Its Use in Entertainment: Lessons Learned....Pages 33-48
Networked Virtual Marionette Theater....Pages 49-58
Entertainment Computing in the Orbit....Pages 59-70
A Collaborative Science Learning Game Environment for Informal Science Education:DinoQuest Online ....Pages 71-82
Construction and Evaluation of a Robot Dance System....Pages 83-94
Context-aware fun and games with Bluetooth....Pages 95-104
Comic Layout for Automatic Comic Generation from Game Log....Pages 105-115
Computing Inspiration: i.plot....Pages 117-127
Analysis and Generation of Japanese Folktales Based on Vladimir Propp’s Methodology....Pages 129-137
International Federation for Information Processing
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
For more information about the 300 other books in the IFIP series, please visit www.springer.com.
For more information about IFIP, please visit www.ifip.org.
Content:
Front Matter....Pages I-XI
Enhancing Artificial Intelligence in Games by Learning the Opponent’s Playing Style....Pages 1-10
Using Game Engines for Visualization in Scientific Applications....Pages 11-22
An Interactive Visual Canon Platform....Pages 23-32
Physical Emotion Induction and Its Use in Entertainment: Lessons Learned....Pages 33-48
Networked Virtual Marionette Theater....Pages 49-58
Entertainment Computing in the Orbit....Pages 59-70
A Collaborative Science Learning Game Environment for Informal Science Education:DinoQuest Online ....Pages 71-82
Construction and Evaluation of a Robot Dance System....Pages 83-94
Context-aware fun and games with Bluetooth....Pages 95-104
Comic Layout for Automatic Comic Generation from Game Log....Pages 105-115
Computing Inspiration: i.plot....Pages 117-127
Analysis and Generation of Japanese Folktales Based on Vladimir Propp’s Methodology....Pages 129-137
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