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Since its establishment in 1995, the ERCIM Working Group “User Interfaces for 1 All” (WG UI4ALL) has systematically promoted the proactive realization of the design for all principles in HCI. Its activities have included the organization of a se- 2 ries of very successful workshops that have contributed to consolidate recent work and stimulate further discussion on the state of the art in user interfaces for all and its increasing range of applications in the upcoming Information Society. Such wo- shops have brought together, in a new scientific community, researchers and teams working not only in the different ERCIM organizations, but also in organizations beyond ERCIM and the European boundaries, who share common interests and as- rations and contribute to the endeavors towards making the Information Society equally accessible to all citizens. This volume contains the proceedings of the last ERCIM “User Interfaces for All” Workshop. The work of the ERCIM WG UI4ALL led in 2001 to the establishment of the - ternational Conference on Universal Access in Human–Computer Interaction 3 (UAHCI) , which takes place in the context of the HCI International Conference se- 4 ries . UAHCI has established an international forum for the dissemination and - change of scientific information on theoretical, methodological and empirical research that addresses all issues related to the attainment of universal access in the devel- ment of interactive software, attracting participants from a broad range of disciplines and fields of expertise.




This book constitutes the refereed proceedings of the 9th ERCIM Workshop on User Interfaces for All, focusing on Universal Access in Ambient Intelligence Environments, held in K?nigswinter, Germany in September 2006.

The 27 revised full papers presented together with 2 invited lectures were carefully evaluated and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on interaction platforms and techniques for ambient intelligence, user and context awareness, inclusive design and evaluation, as well as access to information, education and entertainment.




This book constitutes the refereed proceedings of the 9th ERCIM Workshop on User Interfaces for All, focusing on Universal Access in Ambient Intelligence Environments, held in K?nigswinter, Germany in September 2006.

The 27 revised full papers presented together with 2 invited lectures were carefully evaluated and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on interaction platforms and techniques for ambient intelligence, user and context awareness, inclusive design and evaluation, as well as access to information, education and entertainment.


Content:
Front Matter....Pages -
Front Matter....Pages 1-1
From Human–Computer Interaction to Human–Environment Interaction: Ambient Intelligence and the Disappearing Computer....Pages 3-13
Human Computer Confluence....Pages 14-27
A Customizable Camera-Based Human Computer Interaction System Allowing People with Disabilities Autonomous Hands-Free Navigation of Multiple Computing Tasks....Pages 28-42
Interactive TV Design That Blends Seamlessly with Everyday Life....Pages 43-57
Hybrid Knowledge Modeling for Ambient Intelligence....Pages 58-77
Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World....Pages 78-87
Alice Through the Inter-face Electronic Mirrors as Human-Computer-Interface....Pages 88-98
Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction?....Pages 99-114
Front Matter....Pages 115-115
Barriers of Information Access in Small Screen Device Applications: The Relevance of User Characteristics for a Transgenerational Design....Pages 117-136
Designing Intelligent Tutors to Adapt Individual Interaction....Pages 137-153
User Profiles for Adapting Speech Support in the Opera Web Browser to Disabled Users....Pages 154-172
A Context Model for Context-Aware System Design Towards the Ambient Intelligence Vision: Experiences in the eTourism Domain....Pages 173-191
Applying the MVC Pattern to Generated User Interfaces with a Focus on Audio....Pages 192-210
Scenarios for Personalized Accessible Multimedia Messaging Services....Pages 211-226
Front Matter....Pages 227-227
Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience....Pages 229-243
Automatic Evaluation of Mobile Web Accessibility....Pages 244-260
A Participatory Evaluation Method of Graphic User Interface Storyboards: FAST AIDE (Function Annotated Storyboards Targeting Applicability, Importance, Design, Elaborations)....Pages 261-272
Addressing the Challenges of Inclusive Design: A Case Study Approach....Pages 273-286
Defining Acceptable Levels of Accessibility....Pages 287-303
Combined User Physical, Physiological and Subjective Measures for Assessing User Cost....Pages 304-316
Front Matter....Pages 227-227
User Interfaces for Persons with Deafblindness....Pages 317-334
Front Matter....Pages 335-335
Display Characteristics Affect Users’ Emotional Arousal in 3D Games....Pages 337-351
User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development....Pages 352-368
Mobile Messenger for the Blind....Pages 369-385
Subway Mobility Assistance Tools for Blind Users....Pages 386-404
An Accessible Multimodal Pong Game Space....Pages 405-418
Web Compliance Management: Barrier-Free Websites Just by Simply Pressing the Button? Accessibility and the Use of Content-Management-Systems....Pages 419-426
Inclusive Design of Ambient Knowledge Transfer....Pages 427-446
Web Mediators for Accessible Browsing....Pages 447-466
Back Matter....Pages -


This book constitutes the refereed proceedings of the 9th ERCIM Workshop on User Interfaces for All, focusing on Universal Access in Ambient Intelligence Environments, held in K?nigswinter, Germany in September 2006.

The 27 revised full papers presented together with 2 invited lectures were carefully evaluated and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on interaction platforms and techniques for ambient intelligence, user and context awareness, inclusive design and evaluation, as well as access to information, education and entertainment.


Content:
Front Matter....Pages -
Front Matter....Pages 1-1
From Human–Computer Interaction to Human–Environment Interaction: Ambient Intelligence and the Disappearing Computer....Pages 3-13
Human Computer Confluence....Pages 14-27
A Customizable Camera-Based Human Computer Interaction System Allowing People with Disabilities Autonomous Hands-Free Navigation of Multiple Computing Tasks....Pages 28-42
Interactive TV Design That Blends Seamlessly with Everyday Life....Pages 43-57
Hybrid Knowledge Modeling for Ambient Intelligence....Pages 58-77
Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World....Pages 78-87
Alice Through the Inter-face Electronic Mirrors as Human-Computer-Interface....Pages 88-98
Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction?....Pages 99-114
Front Matter....Pages 115-115
Barriers of Information Access in Small Screen Device Applications: The Relevance of User Characteristics for a Transgenerational Design....Pages 117-136
Designing Intelligent Tutors to Adapt Individual Interaction....Pages 137-153
User Profiles for Adapting Speech Support in the Opera Web Browser to Disabled Users....Pages 154-172
A Context Model for Context-Aware System Design Towards the Ambient Intelligence Vision: Experiences in the eTourism Domain....Pages 173-191
Applying the MVC Pattern to Generated User Interfaces with a Focus on Audio....Pages 192-210
Scenarios for Personalized Accessible Multimedia Messaging Services....Pages 211-226
Front Matter....Pages 227-227
Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience....Pages 229-243
Automatic Evaluation of Mobile Web Accessibility....Pages 244-260
A Participatory Evaluation Method of Graphic User Interface Storyboards: FAST AIDE (Function Annotated Storyboards Targeting Applicability, Importance, Design, Elaborations)....Pages 261-272
Addressing the Challenges of Inclusive Design: A Case Study Approach....Pages 273-286
Defining Acceptable Levels of Accessibility....Pages 287-303
Combined User Physical, Physiological and Subjective Measures for Assessing User Cost....Pages 304-316
Front Matter....Pages 227-227
User Interfaces for Persons with Deafblindness....Pages 317-334
Front Matter....Pages 335-335
Display Characteristics Affect Users’ Emotional Arousal in 3D Games....Pages 337-351
User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development....Pages 352-368
Mobile Messenger for the Blind....Pages 369-385
Subway Mobility Assistance Tools for Blind Users....Pages 386-404
An Accessible Multimodal Pong Game Space....Pages 405-418
Web Compliance Management: Barrier-Free Websites Just by Simply Pressing the Button? Accessibility and the Use of Content-Management-Systems....Pages 419-426
Inclusive Design of Ambient Knowledge Transfer....Pages 427-446
Web Mediators for Accessible Browsing....Pages 447-466
Back Matter....Pages -
....
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