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RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry.

Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson:

• gives an overview of RenderMan

• explains how scenes are described

• illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API

• introduces the techniques involved in creating shaders, applying textures and using global illumination




RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry.

Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson:

• gives an overview of RenderMan

• explains how scenes are described

• illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API

• introduces the techniques involved in creating shaders, applying textures and using global illumination




RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry.

Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson:

• gives an overview of RenderMan

• explains how scenes are described

• illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API

• introduces the techniques involved in creating shaders, applying textures and using global illumination


Content:
Front Matter....Pages i-xi
Front Matter....Pages 2-2
What Is Renderman?....Pages 3-5
Is Renderman For Me?....Pages 7-8
An Overview Of The Renderman System....Pages 9-10
What Do I Need?....Pages 11-12
How To Use This Book....Pages 13-14
Front Matter....Pages 16-16
A Simple Scene....Pages 17-21
Moving Things Around....Pages 23-32
Simple Surfaces....Pages 33-40
Color And Other Attributes Of Objects....Pages 41-47
Camera Setup....Pages 49-56
Lighting....Pages 57-67
The Standard Surface Types....Pages 69-77
More Complex Surfaces....Pages 79-90
Shadows....Pages 91-100
Motion Blur And Depth Of Field....Pages 101-109
The C Api....Pages 111-118
Particles And Hair....Pages 119-127
Front Matter....Pages 130-130
My First Shader....Pages 131-134
Lighting Models....Pages 135-144
Color Ramps....Pages 145-152
Front Matter....Pages 130-130
Simple Patterns....Pages 153-158
Tiling And Repeating Patterns....Pages 159-167
Projections And Coordinate Spaces....Pages 169-177
Painted Textures....Pages 179-190
Displacement....Pages 191-199
Noise....Pages 201-212
Aliasing....Pages 213-228
Shading Models....Pages 229-233
Other Kinds Of Shader....Pages 235-244
Global Illumination....Pages 245-260
Back Matter....Pages 261-266


RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry.

Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson:

• gives an overview of RenderMan

• explains how scenes are described

• illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API

• introduces the techniques involved in creating shaders, applying textures and using global illumination


Content:
Front Matter....Pages i-xi
Front Matter....Pages 2-2
What Is Renderman?....Pages 3-5
Is Renderman For Me?....Pages 7-8
An Overview Of The Renderman System....Pages 9-10
What Do I Need?....Pages 11-12
How To Use This Book....Pages 13-14
Front Matter....Pages 16-16
A Simple Scene....Pages 17-21
Moving Things Around....Pages 23-32
Simple Surfaces....Pages 33-40
Color And Other Attributes Of Objects....Pages 41-47
Camera Setup....Pages 49-56
Lighting....Pages 57-67
The Standard Surface Types....Pages 69-77
More Complex Surfaces....Pages 79-90
Shadows....Pages 91-100
Motion Blur And Depth Of Field....Pages 101-109
The C Api....Pages 111-118
Particles And Hair....Pages 119-127
Front Matter....Pages 130-130
My First Shader....Pages 131-134
Lighting Models....Pages 135-144
Color Ramps....Pages 145-152
Front Matter....Pages 130-130
Simple Patterns....Pages 153-158
Tiling And Repeating Patterns....Pages 159-167
Projections And Coordinate Spaces....Pages 169-177
Painted Textures....Pages 179-190
Displacement....Pages 191-199
Noise....Pages 201-212
Aliasing....Pages 213-228
Shading Models....Pages 229-233
Other Kinds Of Shader....Pages 235-244
Global Illumination....Pages 245-260
Back Matter....Pages 261-266
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