Ebook: Funology: From Usability to Enjoyment
- Tags: Multimedia Information Systems, User Interfaces and Human Computer Interaction, Performing Arts
- Series: Human-Computer Interaction Series 3
- Year: 2005
- Publisher: Springer Netherlands
- Edition: 1
- Language: English
- pdf
This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use.
Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable.
Perhaps in the future there will be a body of knowledge and a set of techniques for assessing the pleasure of interaction that will be as thorough as those that currently assess usability. This book is a first step towards that. It brings together a range of researchers from academia and industry to provide answers. Contributors include Alan Dix, Jacob Nielsen and Mary Beth Rosson as well as a number of other researchers from academia and industry.
This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use.
Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable.
Perhaps in the future there will be a body of knowledge and a set of techniques for assessing the pleasure of interaction that will be as thorough as those that currently assess usability. This book is a first step towards that. It brings together a range of researchers from academia and industry to provide answers. Contributors include Alan Dix, Jacob Nielsen and Mary Beth Rosson as well as a number of other researchers from academia and industry.
This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use.
Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable.
Perhaps in the future there will be a body of knowledge and a set of techniques for assessing the pleasure of interaction that will be as thorough as those that currently assess usability. This book is a first step towards that. It brings together a range of researchers from academia and industry to provide answers. Contributors include Alan Dix, Jacob Nielsen and Mary Beth Rosson as well as a number of other researchers from academia and industry.
Content:
Front Matter....Pages I-XIX
Front Matter....Pages 1-1
Introduction to Section 1....Pages 3-5
Let’s Make Things Engaging....Pages 7-17
The Engineering of Experience....Pages 19-29
The Thing and I: Understanding the Relationship Between User and Product....Pages 31-42
Making Sense of Experience....Pages 43-53
Enjoyment: Lessons from Karasek....Pages 55-65
Fun on the Phone: The Situated Experience of Recreational Telephone Conferences....Pages 67-79
The Enchantments of Technology....Pages 81-90
The Semantics of Fun: Differentiating Enjoyable Eeperiences....Pages 91-100
Front Matter....Pages 102-102
User Empowerment and the Fun Factor....Pages 103-105
Introduction to Section 2....Pages 107-109
Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products....Pages 111-123
That’s Entertainment!....Pages 125-136
Designing for Fun: User-Testing Case Studies....Pages 137-150
Playing Games in the Emotional Space....Pages 151-163
Deconstructing Experience: Pulling Crackers Apart....Pages 165-178
Designing Engaging Experiences with Children and Artists....Pages 179-187
Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World....Pages 189-199
Front Matter....Pages 201-201
Introduction to Section 3....Pages 203-204
The Joy of Telephony: Designing Appealing Interactions....Pages 205-211
Front Matter....Pages 201-201
From Usable to Enjoyable Information Displays....Pages 213-221
Fun for All: Promoting Engagement and Paraticipation in Community Programming Projects....Pages 223-232
Storytelling & Conversation to Improve the Fun Factor in Software Applications....Pages 233-241
Deconstructing Ghosts....Pages 243-248
Interfacing the Narrative Experience....Pages 249-256
Whose Line is It Anyway? Enabling Creative Appropriation of Television....Pages 257-263
The Interactive Installation ISH: In Search of Resonant Human Product Interaction....Pages 265-274
Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction....Pages 275-281
Back Matter....Pages 283-294
This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use.
Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable.
Perhaps in the future there will be a body of knowledge and a set of techniques for assessing the pleasure of interaction that will be as thorough as those that currently assess usability. This book is a first step towards that. It brings together a range of researchers from academia and industry to provide answers. Contributors include Alan Dix, Jacob Nielsen and Mary Beth Rosson as well as a number of other researchers from academia and industry.
Content:
Front Matter....Pages I-XIX
Front Matter....Pages 1-1
Introduction to Section 1....Pages 3-5
Let’s Make Things Engaging....Pages 7-17
The Engineering of Experience....Pages 19-29
The Thing and I: Understanding the Relationship Between User and Product....Pages 31-42
Making Sense of Experience....Pages 43-53
Enjoyment: Lessons from Karasek....Pages 55-65
Fun on the Phone: The Situated Experience of Recreational Telephone Conferences....Pages 67-79
The Enchantments of Technology....Pages 81-90
The Semantics of Fun: Differentiating Enjoyable Eeperiences....Pages 91-100
Front Matter....Pages 102-102
User Empowerment and the Fun Factor....Pages 103-105
Introduction to Section 2....Pages 107-109
Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products....Pages 111-123
That’s Entertainment!....Pages 125-136
Designing for Fun: User-Testing Case Studies....Pages 137-150
Playing Games in the Emotional Space....Pages 151-163
Deconstructing Experience: Pulling Crackers Apart....Pages 165-178
Designing Engaging Experiences with Children and Artists....Pages 179-187
Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World....Pages 189-199
Front Matter....Pages 201-201
Introduction to Section 3....Pages 203-204
The Joy of Telephony: Designing Appealing Interactions....Pages 205-211
Front Matter....Pages 201-201
From Usable to Enjoyable Information Displays....Pages 213-221
Fun for All: Promoting Engagement and Paraticipation in Community Programming Projects....Pages 223-232
Storytelling & Conversation to Improve the Fun Factor in Software Applications....Pages 233-241
Deconstructing Ghosts....Pages 243-248
Interfacing the Narrative Experience....Pages 249-256
Whose Line is It Anyway? Enabling Creative Appropriation of Television....Pages 257-263
The Interactive Installation ISH: In Search of Resonant Human Product Interaction....Pages 265-274
Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction....Pages 275-281
Back Matter....Pages 283-294
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