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Interactive media allow and at the same time require new forms of dramaturgy. Heide Hagebölling develops a new understanding of dramaturgy - so called "Interactive Dramaturgy" or "Expanded Dramaturgy". Beyond the traditional concept "Interactive Dramaturgies" is focussing on aesthetic, narrative, structural and communicative elements that develop in interactive situations and multimedia environments.

A collection of original contributions by internationally renownend multimedia authors, designers, and artists outline design concepts and strategies. Outstanding case studies and media projects are analyzed, covering a broad range of both applications and genres: culture, art and education; museums and exhibitions; film, TV, games and entertainment; augmented reality and hybrid environments. "Interactive dramaturgies" go beyond the well established term of interactive storytelling. They carefully define and create the rules of altered roles and required competences of both authors and users in a new communicational setting. The publication provides designers, authors, artists, theoreticians, media critics and students interested in interactive media with new approaches and views in multimedia content and design.

Prof. Roy Ascott, University of Plymouth; University of California, L.A.:"Indispensable to anyone wishing to understand the multi-dimensional complexities and challenges of interactive media at its cutting edge, Heide Hagebölling’s book is a brilliant collection of writings from many inspired and inspiring sources. The context of dramaturgy, in which these texts are set, fruitfully elicits propositions and reflections over a wide range of significant issues: from innovative narrative structures, interactive games, and new approaches to film, TV and theatre, to radical learning strategies, museum design and navigation, creativity in data space, and the central issues of content building."

Key Topics:
Interactive Dramaturgies
Cultural Learning
Museum&Media
MediaTecture&HybridSpaces
Gaming&Interaction
Interactive Film&Television
Web-based Literature&Stories
Men-Machine Interaction
Interactive Content Design

Key Elements:
Non linearity, orientation and navigation
Space and time in interactive media
Individual reception and multi-user-platform
Narrative perspectives and individual views
Polyformal concepts
Hypermedia
Augmented reality and hybrid spaces
Interface design
Multi- and intermedia
Networks and open structures
Design for intercultural communication

Heide Hagebölling, media-designer and communication scientist, is Professor for Video and Interactive Media at the Academy of Media Arts Cologne, Germany, of which she is co-founder. Her professional and academic work covers aspects of art, culture, and media. She participated i








Content:
Front Matter....Pages I-XIV
Introduction Aspects of Interactive Dramaturgies....Pages 1-5
Front Matter....Pages 7-7
Elements of a History of Interactive Dramaturgy....Pages 9-16
The New Horsemen of the Apocalypse....Pages 17-22
Dialogue with Machines....Pages 23-31
Front Matter....Pages 33-33
The Poem Gita-Govinda....Pages 35-42
Interactively Setting in Motion the Wheel of Law....Pages 43-55
In the Place of Coincidence Archaeology of the Unconscious....Pages 57-72
Front Matter....Pages 73-73
Setting the Stage for Interaction....Pages 75-97
Interactive Narrative and Integrated Applications in a Museum....Pages 99-112
Front Matter....Pages 113-113
metaField: Interactive DataSpaces....Pages 115-122
The Crossing....Pages 123-129
Front Matter....Pages 131-131
Action, Adventure, Desire....Pages 133-147
Games of Gods....Pages 149-156
Front Matter....Pages 157-157
Interactive Movies....Pages 159-166
TypoToons™ & TattleToons....Pages 167-177
Front Matter....Pages 179-179
Interactive Stories....Pages 181-189
Click and Roll: “Paul is Dead”....Pages 191-208
Front Matter....Pages 209-209
Frames: At the Edge and Beyond....Pages 211-219
The Circular Page....Pages 221-229
Write a Story as a Building....Pages 231-255
Back Matter....Pages 257-260



Content:
Front Matter....Pages I-XIV
Introduction Aspects of Interactive Dramaturgies....Pages 1-5
Front Matter....Pages 7-7
Elements of a History of Interactive Dramaturgy....Pages 9-16
The New Horsemen of the Apocalypse....Pages 17-22
Dialogue with Machines....Pages 23-31
Front Matter....Pages 33-33
The Poem Gita-Govinda....Pages 35-42
Interactively Setting in Motion the Wheel of Law....Pages 43-55
In the Place of Coincidence Archaeology of the Unconscious....Pages 57-72
Front Matter....Pages 73-73
Setting the Stage for Interaction....Pages 75-97
Interactive Narrative and Integrated Applications in a Museum....Pages 99-112
Front Matter....Pages 113-113
metaField: Interactive DataSpaces....Pages 115-122
The Crossing....Pages 123-129
Front Matter....Pages 131-131
Action, Adventure, Desire....Pages 133-147
Games of Gods....Pages 149-156
Front Matter....Pages 157-157
Interactive Movies....Pages 159-166
TypoToons™ & TattleToons....Pages 167-177
Front Matter....Pages 179-179
Interactive Stories....Pages 181-189
Click and Roll: “Paul is Dead”....Pages 191-208
Front Matter....Pages 209-209
Frames: At the Edge and Beyond....Pages 211-219
The Circular Page....Pages 221-229
Write a Story as a Building....Pages 231-255
Back Matter....Pages 257-260
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