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Ebook: Designing Software for the Mobile Context: A Practitioner’s Guide

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27.01.2024
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Roman Longoria The goal of this book is to provide a useful and timely guide to the practitioner who designs or develops mobile applications. The contributors to this book are leaders in the user interface (UI) community actively working in mobile platform technol­ ogy and mobile application design. Thus, this book offers the reader unique insight into the latest technologies, market trends, design ideas, and usability data. We provide the reader with the latest information that will have direct and immediate impact on a broad scope of product design decisions, including those for voice, phone, and personal digital assistant (PDA) applications. In other words, this book is written by practitioners, for practitioners. When I approached my coauthors about writing a chapter, I had only a few criteria. First, each author should have unique experience and expertise about a certain aspect of mobile applications. Second, that the authors be able to provide an introduction to the technologies with which they work. Third, that each chapter include case studies and lessons learned from empirical usability evaluations. And fourth, that each author include in the chapter some fundamental knowledge that they wish they had known when they got started designing for the mobile context.




The goal of this book is to provide a useful and timely guide to the practitioner designing or developing a mobile application. Most literature written to date focuses on what will soon be obsolete technology, namely Wireless Markup Language (WML) and second generation mobile bandwidth. The first part, authored by UI specialists working for companies on the leading edge of mobile technology, deals with the role of design and development of mobile platform technology and mobile application design. The second part deals with designing enterprise and consumer applications. Heuristics and case studies are also provided to give you applied knowledge derived from the user-centered design processes used. This book will help you get started in the basics of phone, voice, and web-based PDA applications, and provides unique insight to the latest technologies, market trends, and usability data that will help you make relevant design decisions.


The goal of this book is to provide a useful and timely guide to the practitioner designing or developing a mobile application. Most literature written to date focuses on what will soon be obsolete technology, namely Wireless Markup Language (WML) and second generation mobile bandwidth. The first part, authored by UI specialists working for companies on the leading edge of mobile technology, deals with the role of design and development of mobile platform technology and mobile application design. The second part deals with designing enterprise and consumer applications. Heuristics and case studies are also provided to give you applied knowledge derived from the user-centered design processes used. This book will help you get started in the basics of phone, voice, and web-based PDA applications, and provides unique insight to the latest technologies, market trends, and usability data that will help you make relevant design decisions.
Content:
Front Matter....Pages i-xvii
Designing Applications for 3G Mobile Devices....Pages 1-31
Designing Voice Application....Pages 33-53
Designing J2ME™ Applications: MIDP and UI Design....Pages 55-77
Designing Multimodal Applications....Pages 79-108
Heuristics for Designing Mobile Applications....Pages 109-134
A Development Process for Advanced User Interfaces of Wireless Mobile Devices....Pages 135-150
Back Matter....Pages 151-152


The goal of this book is to provide a useful and timely guide to the practitioner designing or developing a mobile application. Most literature written to date focuses on what will soon be obsolete technology, namely Wireless Markup Language (WML) and second generation mobile bandwidth. The first part, authored by UI specialists working for companies on the leading edge of mobile technology, deals with the role of design and development of mobile platform technology and mobile application design. The second part deals with designing enterprise and consumer applications. Heuristics and case studies are also provided to give you applied knowledge derived from the user-centered design processes used. This book will help you get started in the basics of phone, voice, and web-based PDA applications, and provides unique insight to the latest technologies, market trends, and usability data that will help you make relevant design decisions.
Content:
Front Matter....Pages i-xvii
Designing Applications for 3G Mobile Devices....Pages 1-31
Designing Voice Application....Pages 33-53
Designing J2ME™ Applications: MIDP and UI Design....Pages 55-77
Designing Multimodal Applications....Pages 79-108
Heuristics for Designing Mobile Applications....Pages 109-134
A Development Process for Advanced User Interfaces of Wireless Mobile Devices....Pages 135-150
Back Matter....Pages 151-152
....
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