Ebook: Experimental Learning in Production Management: IFIP TC5 / WG5.7 Third Workshop on Games in Production Management: The effects of games on developing production management 27–29 June 1997, Espoo, Finland
- Tags: Artificial Intelligence (incl. Robotics), Software Engineering/Programming and Operating Systems, Production/Logistics/Supply Chain Management
- Series: IFIP — The International Federation for Information Processing
- Year: 1998
- Publisher: Springer US
- Edition: 1
- Language: English
- pdf
This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Management, held in Espoo, Finland, June 27-29, 1997. The workshop was organized by the Special Interest Group on Games of IFIP Working Group 5.7, which is coordinated by Professor Jens Riis. The Special Interest Group aims to enhance learning in production management in academia and in industry, through the development, application and research of simulation games. Currently, the Special Interest Group is developing a catalogue of games in production management, which will be available on the Internet. The two previous workshops of the Special Interest Group were held in Aalborg and in Sf/lnderborg, and a workshop and exhibition of simulation games was arranged in connection with the APMS '96 Conference in Kyoto in November 1996. In these workshops, various simulation games have been presented, experimented, and discussed, and experiences exchanged. As a result, a network of researchers and teachers interested in games has been created. The third workshop with participants from ten countries further expanded and strengthened the network, and created ideas for potential joint research projects in simulation for learning in production management. The workshop was sponsored by the IFIP Working Group 5.7 on Computer Aided Production Management Systems, Helsinki University of Technology, the Finnish Graduate School of Industrial Management, and the City of Espoo, which we gratefully acknowledge.
Content:
Front Matter....Pages i-xii
Front Matter....Pages 1-1
Importance and Use of Simulation in a Cyber Environment....Pages 3-12
Enterprise Simulation Laboratory for simulation games in virtual reality....Pages 13-23
Tailored simulation games for successful business process development....Pages 24-38
Participative Simulation Game as Facilitator of Organizational Development Process — Two case studies....Pages 39-49
How to disseminate knowledge and skills from using a tailored simulation game....Pages 50-59
Handling the unexpected — a case study of computer support for workplace learning in chemical industry....Pages 60-73
Front Matter....Pages 75-75
The role of games in a model company....Pages 77-86
Using a participator for teaching modern methodologies of business such as JIT, MRP and cellular organisation....Pages 87-95
Case based gaming to increase efficiency in global planning processes by multimedia support....Pages 96-104
INSIGHTS — Integrated simulation game for a comprehensive redesign of production systems....Pages 105-117
Implementing Process-Oriented Supply-Chains in a Logistics Game....Pages 118-130
“There is more than one way” — a game about production and working environment....Pages 131-143
Remodel, a game for strategic issues in industrial R&D and production planning....Pages 144-154
Front Matter....Pages 155-155
The future of simulation games: Issues and challenges....Pages 157-164
Back Matter....Pages 165-167
Content:
Front Matter....Pages i-xii
Front Matter....Pages 1-1
Importance and Use of Simulation in a Cyber Environment....Pages 3-12
Enterprise Simulation Laboratory for simulation games in virtual reality....Pages 13-23
Tailored simulation games for successful business process development....Pages 24-38
Participative Simulation Game as Facilitator of Organizational Development Process — Two case studies....Pages 39-49
How to disseminate knowledge and skills from using a tailored simulation game....Pages 50-59
Handling the unexpected — a case study of computer support for workplace learning in chemical industry....Pages 60-73
Front Matter....Pages 75-75
The role of games in a model company....Pages 77-86
Using a participator for teaching modern methodologies of business such as JIT, MRP and cellular organisation....Pages 87-95
Case based gaming to increase efficiency in global planning processes by multimedia support....Pages 96-104
INSIGHTS — Integrated simulation game for a comprehensive redesign of production systems....Pages 105-117
Implementing Process-Oriented Supply-Chains in a Logistics Game....Pages 118-130
“There is more than one way” — a game about production and working environment....Pages 131-143
Remodel, a game for strategic issues in industrial R&D and production planning....Pages 144-154
Front Matter....Pages 155-155
The future of simulation games: Issues and challenges....Pages 157-164
Back Matter....Pages 165-167
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