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The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).




The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).


The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
Content:
Front Matter....Pages I-X
Front Matter....Pages 1-1
Incremental Update of the Visibility Map as Seen by a Moving Viewpoint in Two Dimensions....Pages 3-13
Adaptive sampling for very large particle systems using an incremental self-organizing feature map: an application in molecular dynamic....Pages 15-29
Adaptive Refinement for Mass/Spring Simulations....Pages 31-45
Front Matter....Pages 47-47
A Fire Model for 2-D Computer Animation....Pages 49-60
Smoothed Particles: A new paradigm for animating highly deformable bodies....Pages 61-76
Front Matter....Pages 77-77
A Real Time Anatomical Converter For Human Motion Capture....Pages 79-94
A High-Level Control Mechanism for Human Locomotion Based on Parametric Frame Space Interpolation....Pages 95-107
Simulating Human Movements Using Optimal Control....Pages 109-120
A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation....Pages 121-136
Front Matter....Pages 37-37
Interactive Modelling and Animation of Branching Botanical Structures....Pages 139-151
An Efficient Estimation of Light in Simulation of Plant Development....Pages 153-165
Front Matter....Pages 167-167
A Planning Algorithm for Dynamic Motions....Pages 169-182
Plausible Motion Simulation for Computer Graphics Animation....Pages 183-197
Motion Synthesis By Example....Pages 199-212
Back Matter....Pages 213-230


The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
Content:
Front Matter....Pages I-X
Front Matter....Pages 1-1
Incremental Update of the Visibility Map as Seen by a Moving Viewpoint in Two Dimensions....Pages 3-13
Adaptive sampling for very large particle systems using an incremental self-organizing feature map: an application in molecular dynamic....Pages 15-29
Adaptive Refinement for Mass/Spring Simulations....Pages 31-45
Front Matter....Pages 47-47
A Fire Model for 2-D Computer Animation....Pages 49-60
Smoothed Particles: A new paradigm for animating highly deformable bodies....Pages 61-76
Front Matter....Pages 77-77
A Real Time Anatomical Converter For Human Motion Capture....Pages 79-94
A High-Level Control Mechanism for Human Locomotion Based on Parametric Frame Space Interpolation....Pages 95-107
Simulating Human Movements Using Optimal Control....Pages 109-120
A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation....Pages 121-136
Front Matter....Pages 37-37
Interactive Modelling and Animation of Branching Botanical Structures....Pages 139-151
An Efficient Estimation of Light in Simulation of Plant Development....Pages 153-165
Front Matter....Pages 167-167
A Planning Algorithm for Dynamic Motions....Pages 169-182
Plausible Motion Simulation for Computer Graphics Animation....Pages 183-197
Motion Synthesis By Example....Pages 199-212
Back Matter....Pages 213-230
....
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