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Ebook: Object-Oriented and Mixed Programming Paradigms: New Directions in Computer Graphics

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27.01.2024
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The evolving functionality and growing complexity of graphics algorithms and systems make it more difficult for the application programmer to exploit them fully. Conventional programming methods are no longer suited and new programming paradigms and system architectures are required. This book presents results from the Fourth Eurographics Workshop on Object-Oriented Graphics. Part 1, Object-Oriented Design and Systems, shows that object-oriented graphics now uses complex algorithms and systems, such as elaborate renderers, animation, and multimedia systems, that are realized as object-oriented libraries. Part 2, Programming Paradigms for Graphics, reflects upon and analyzes problems arising from relying completely on object orientation, and proposes mixed programming paradigms that may enrich object-oriented languages.




The evolving functionality and growing complexity of graphics algorithms and systems make it more difficult for the application programmer to exploit them fully. Conventional programming methods are no longer suited and new programming paradigms and system architectures are required. This book presents results from the Fourth Eurographics Workshop on Object-Oriented Graphics. Part 1, Object-Oriented Design and Systems, shows that object-oriented graphics now uses complex algorithms and systems, such as elaborate renderers, animation, and multimedia systems, that are realized as object-oriented libraries. Part 2, Programming Paradigms for Graphics, reflects upon and analyzes problems arising from relying completely on object orientation, and proposes mixed programming paradigms that may enrich object-oriented languages.


The evolving functionality and growing complexity of graphics algorithms and systems make it more difficult for the application programmer to exploit them fully. Conventional programming methods are no longer suited and new programming paradigms and system architectures are required. This book presents results from the Fourth Eurographics Workshop on Object-Oriented Graphics. Part 1, Object-Oriented Design and Systems, shows that object-oriented graphics now uses complex algorithms and systems, such as elaborate renderers, animation, and multimedia systems, that are realized as object-oriented libraries. Part 2, Programming Paradigms for Graphics, reflects upon and analyzes problems arising from relying completely on object orientation, and proposes mixed programming paradigms that may enrich object-oriented languages.
Content:
Front Matter....Pages i-ix
Overview....Pages 1-3
Front Matter....Pages 5-5
Extensible Image Synthesis....Pages 7-21
RayViS — A Visualization System Based on Object-Orientation....Pages 23-32
An Object-Oriented Approach to Curves and Surfaces....Pages 33-44
Object-Oriented Modeling of Graphical Primitives....Pages 45-63
Gemma: An Open Architecture for Distributed User Interfaces....Pages 65-85
Object-Oriented Animation in the REALISM System....Pages 87-98
Modeling Multimedia-Objects with MME....Pages 99-109
Front Matter....Pages 111-111
Mixed Programming Paradigms in Computer Graphics....Pages 113-123
Talktalk....Pages 125-141
OOCS — Constraints in an Object Oriented Environment....Pages 143-158
Event-based.Constraints: coordinate.Satisfaction —> object.State 1 ....Pages 159-169
Functional 3D Graphics in C++ — with an Object-Oriented, Multiple Dispatching Implementation....Pages 171-193
Back Matter....Pages 195-198


The evolving functionality and growing complexity of graphics algorithms and systems make it more difficult for the application programmer to exploit them fully. Conventional programming methods are no longer suited and new programming paradigms and system architectures are required. This book presents results from the Fourth Eurographics Workshop on Object-Oriented Graphics. Part 1, Object-Oriented Design and Systems, shows that object-oriented graphics now uses complex algorithms and systems, such as elaborate renderers, animation, and multimedia systems, that are realized as object-oriented libraries. Part 2, Programming Paradigms for Graphics, reflects upon and analyzes problems arising from relying completely on object orientation, and proposes mixed programming paradigms that may enrich object-oriented languages.
Content:
Front Matter....Pages i-ix
Overview....Pages 1-3
Front Matter....Pages 5-5
Extensible Image Synthesis....Pages 7-21
RayViS — A Visualization System Based on Object-Orientation....Pages 23-32
An Object-Oriented Approach to Curves and Surfaces....Pages 33-44
Object-Oriented Modeling of Graphical Primitives....Pages 45-63
Gemma: An Open Architecture for Distributed User Interfaces....Pages 65-85
Object-Oriented Animation in the REALISM System....Pages 87-98
Modeling Multimedia-Objects with MME....Pages 99-109
Front Matter....Pages 111-111
Mixed Programming Paradigms in Computer Graphics....Pages 113-123
Talktalk....Pages 125-141
OOCS — Constraints in an Object Oriented Environment....Pages 143-158
Event-based.Constraints: coordinate.Satisfaction —> object.State 1 ....Pages 159-169
Functional 3D Graphics in C++ — with an Object-Oriented, Multiple Dispatching Implementation....Pages 171-193
Back Matter....Pages 195-198
....
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