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Ebook: Porting to Win32™: A Guide to Making Your Applications Ready for the 32-Bit Future of Windows™

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27.01.2024
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and Overview book: to undertake an expedition into these new and to a large extent unexplored territories, explaining along the way what all these things mean to existing programs and their native use under Win32 systems. After all, before putting such nice things as multiple threads or Unicode into their applications, developers have to port them to Win32 in the first place! And this is, in spite of all the promises from Microsoft, somewhat more difficult than I'd expected - at the very least in certain sections. The book is not focused so much on the detailed explanation of all the new functions and possibilities (these won't escape you anyway!); rather, its main concern is to make the transition from 16 to 32 bit as easy and smooth as possible for you as the developer and/or project lead. So, let's have a closer look at the individual parts of the text! Chapter 1: Fundamental The first chapter is for project leads and developers alike. It gives an Aspects and Preliminary overview of the new Win32 systems, describes the most important fea- Considerations tures, and compares them with Win16 and also with the competition coming along in the form of OS/2 3. x and UNIX. I'll show the important architectural and implementation issues, concentrating on Windows NT and detailing the differences for Windows 95 when required.




This book provides a comprehensive guide to upgrading software applications from 16-bit win16 to 32-bit programs designed to run under Windows NT or Windows 95 (Chicago). Readers are assumed to have a solid grounding in Windows programming, but this may be their first introduction to the win32 API layer. The author begins by introducing the new Win32 systems and describes the six main areas of difficulties in applications to Win32 environments. He describes a method for planning the transition of regarding the design of C and C++ programs for portability. Also suitable for Pascal and Modula-2 developers. There are detailed discussions of Windows data types, header files, the Kernel, User, and GDI modules, and DLL programming. The final chapter discusses in depth the usage of the new 32-bit development tools and the process of creating Win32 applications.


This book provides a comprehensive guide to upgrading software applications from 16-bit win16 to 32-bit programs designed to run under Windows NT or Windows 95 (Chicago). Readers are assumed to have a solid grounding in Windows programming, but this may be their first introduction to the win32 API layer. The author begins by introducing the new Win32 systems and describes the six main areas of difficulties in applications to Win32 environments. He describes a method for planning the transition of regarding the design of C and C++ programs for portability. Also suitable for Pascal and Modula-2 developers. There are detailed discussions of Windows data types, header files, the Kernel, User, and GDI modules, and DLL programming. The final chapter discusses in depth the usage of the new 32-bit development tools and the process of creating Win32 applications.
Content:
Front Matter....Pages i-xviii
Introduction and Overview....Pages 1-5
Fundamental Aspects and Preliminary Considerations....Pages 7-80
Strategies to Portable Programming....Pages 81-134
Portable Programs in C and C++....Pages 135-200
Portable Windows Programming....Pages 201-317
Win32 Development Tools and Their Use....Pages 319-354
Back Matter....Pages 355-428


This book provides a comprehensive guide to upgrading software applications from 16-bit win16 to 32-bit programs designed to run under Windows NT or Windows 95 (Chicago). Readers are assumed to have a solid grounding in Windows programming, but this may be their first introduction to the win32 API layer. The author begins by introducing the new Win32 systems and describes the six main areas of difficulties in applications to Win32 environments. He describes a method for planning the transition of regarding the design of C and C++ programs for portability. Also suitable for Pascal and Modula-2 developers. There are detailed discussions of Windows data types, header files, the Kernel, User, and GDI modules, and DLL programming. The final chapter discusses in depth the usage of the new 32-bit development tools and the process of creating Win32 applications.
Content:
Front Matter....Pages i-xviii
Introduction and Overview....Pages 1-5
Fundamental Aspects and Preliminary Considerations....Pages 7-80
Strategies to Portable Programming....Pages 81-134
Portable Programs in C and C++....Pages 135-200
Portable Windows Programming....Pages 201-317
Win32 Development Tools and Their Use....Pages 319-354
Back Matter....Pages 355-428
....
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