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Ebook: Computer Animation and Simulation ’95: Proceedings of the Eurographics Workshop in Maastricht, The Netherlands, September 2–3, 1995

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This volume contains research papers that were presented at the Sixth Eurographics Workshop on Animation and Simulation which took place at Maastricht, The Nether­ lands, September 2-3, 1995. A core area within computer graphics, animation is concerned with the computer synthesis of dynamic scenes. The creation of realistic animation based on the simulation of physical and biological phenomena is a unify­ ing and rapidly evolving research theme. This series of workshops, an activity of the Eurographics Working Group on Animation and Simulation, is an international forum where researchers representing the animation and simulation communities convene to exchange knowledge and experience related to this theme and to physics-based mod­ elling, human modelling, motion control, visualization, etc. Of keen interest at this sixth workshop were novel animation techniques and animation systems that simulate the dynamics and interactions of physical objects-solid, fluid, and gaseous-as well as the behaviors of living systems such as plants, lower animals, and humans. The workshop continued to promote the confluence of animation and simulation as a leading edge of computer graphics research that is providing animators with sophisticated new algorithms for synthesizing dynamic scenes. The call for extended abstracts for the workshop, issued in February 1995, elicited an enthusiastic response.




The sixteen papers in this volume present novel animation techniques and animation systems that simulate the dynamics and interactions of physical objects (solid, fluid, and gaseous) as well as the behaviors of living systems such as plants, lower animals, and humans (growth and metamorphosis, motion control, locomotion, etc.). The book vividly demonstrates the confluence of animation and simulation, a leading edge of computer graphics research that is providing animators with sophisticated new algorithms for synthesizing dynamic scenes.


The sixteen papers in this volume present novel animation techniques and animation systems that simulate the dynamics and interactions of physical objects (solid, fluid, and gaseous) as well as the behaviors of living systems such as plants, lower animals, and humans (growth and metamorphosis, motion control, locomotion, etc.). The book vividly demonstrates the confluence of animation and simulation, a leading edge of computer graphics research that is providing animators with sophisticated new algorithms for synthesizing dynamic scenes.
Content:
Front Matter....Pages I-VIII
Front Matter....Pages 1-1
Two-dimensional simulation of gaseous phenomena using vortex particles....Pages 3-15
A Physical Model Of Turbulent Fluids....Pages 16-29
Animated Texels....Pages 97-103
A study of basic tools for simulating metamorphoses of subdivided 2D and 3D objects. Applications to the internal growing of wood and to the simulation of the growing of fishes.....Pages 104-129
Using Simulated Annealing to Obtain Good Nodal Approximations of Deformable Bodies....Pages 30-43
Evolutionary identification of cloth animation models....Pages 44-54
Collision and Self-Collision Detection: Efficient and Robust Solutions for Highly Deformable Surfaces....Pages 55-65
Position Control of the Center of Mass for Articulated Figures in Multiple Support....Pages 130-143
Keyframe Motion Optimization By Relaxing Speed and Timing....Pages 144-153
Efficient Collision Detection for General CSG Objects....Pages 66-79
All You Need Is Force: a constraint-based approach for rigid body dynamics in computer animation....Pages 80-94
Pulse-Modulated Locomotion for Computer Animation....Pages 154-164
Guided Optimization for Balanced Locomotion....Pages 165-177
Front Matter....Pages 95-95
Animated Texels....Pages 97-103
A study of basic tools for simulating metamorphoses of subdivided 2D and 3D objects. Applications to the internal growing of wood and to the simulation of the growing of fishes.....Pages 104-129
Position Control of the Center of Mass for Articulated Figures in Multiple Support....Pages 130-143
Keyframe Motion Optimization By Relaxing Speed and Timing....Pages 144-153
Pulse-Modulated Locomotion for Computer Animation....Pages 154-164
Guided Optimization for Balanced Locomotion....Pages 165-177
Front Matter....Pages 179-179
Parallel Spacetime Animation....Pages 181-196
General Animation and Simulation Platform....Pages 197-209
An Efficient Symbolic Interface to Constraint Based Animation Systems....Pages 210-222
Back Matter....Pages 223-235


The sixteen papers in this volume present novel animation techniques and animation systems that simulate the dynamics and interactions of physical objects (solid, fluid, and gaseous) as well as the behaviors of living systems such as plants, lower animals, and humans (growth and metamorphosis, motion control, locomotion, etc.). The book vividly demonstrates the confluence of animation and simulation, a leading edge of computer graphics research that is providing animators with sophisticated new algorithms for synthesizing dynamic scenes.
Content:
Front Matter....Pages I-VIII
Front Matter....Pages 1-1
Two-dimensional simulation of gaseous phenomena using vortex particles....Pages 3-15
A Physical Model Of Turbulent Fluids....Pages 16-29
Animated Texels....Pages 97-103
A study of basic tools for simulating metamorphoses of subdivided 2D and 3D objects. Applications to the internal growing of wood and to the simulation of the growing of fishes.....Pages 104-129
Using Simulated Annealing to Obtain Good Nodal Approximations of Deformable Bodies....Pages 30-43
Evolutionary identification of cloth animation models....Pages 44-54
Collision and Self-Collision Detection: Efficient and Robust Solutions for Highly Deformable Surfaces....Pages 55-65
Position Control of the Center of Mass for Articulated Figures in Multiple Support....Pages 130-143
Keyframe Motion Optimization By Relaxing Speed and Timing....Pages 144-153
Efficient Collision Detection for General CSG Objects....Pages 66-79
All You Need Is Force: a constraint-based approach for rigid body dynamics in computer animation....Pages 80-94
Pulse-Modulated Locomotion for Computer Animation....Pages 154-164
Guided Optimization for Balanced Locomotion....Pages 165-177
Front Matter....Pages 95-95
Animated Texels....Pages 97-103
A study of basic tools for simulating metamorphoses of subdivided 2D and 3D objects. Applications to the internal growing of wood and to the simulation of the growing of fishes.....Pages 104-129
Position Control of the Center of Mass for Articulated Figures in Multiple Support....Pages 130-143
Keyframe Motion Optimization By Relaxing Speed and Timing....Pages 144-153
Pulse-Modulated Locomotion for Computer Animation....Pages 154-164
Guided Optimization for Balanced Locomotion....Pages 165-177
Front Matter....Pages 179-179
Parallel Spacetime Animation....Pages 181-196
General Animation and Simulation Platform....Pages 197-209
An Efficient Symbolic Interface to Constraint Based Animation Systems....Pages 210-222
Back Matter....Pages 223-235
....
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