Online Library TheLib.net » Photorealistic Rendering Techniques
cover of the book Photorealistic Rendering Techniques

Ebook: Photorealistic Rendering Techniques

00
27.01.2024
0
0

This book contains the final versions of the proceedings of the fifth EUROGRA­ PHICS Workshop on Rendering held in Darmstadt, Germany, between 13-15 June 1994. With around 80 participants and 30 papers, the event continued the successful tradition of the previous ones establishing the event as the most im­ portant meeting for persons working on this area world-wide. After more than 20 years of research, rendering remains an partially unsolved, interesting, and challenging topic. This year 71 (!) papers have been submitted from Europe, North America, and Asia. The average quality in terms of technical merit was impressive, showing that substantial work is achieved on this topic from several groups around the world. In general we all gained the impression that in the mean time the technical quality of the contributions is comparable to that of a specialised high-end, full­ scale conference. All papers have been reviewed from at least three members of the program committee. In addition, several colleagues helped us in managing the reviewing process in time either by supporting additional reviews, or by assisting the members of the committee. We have been very happy to welcome eminent invited speakers. Holly Rush­ meier is internationally well known for her excellent work in all areas of rendering and gave us a review of modelling and rendering participating media with em­ phasis on scientific visualization. In addition, Peter Shirley presented a survey about future rends in rendering techniques.




This book presents the most recent advances and trends in the field of computer generated photorealistic rendering. It contains 28 selected international contributions presented at the Fifth Eurographics Workshop on Rendering, held in Darmstadt, Germany, in June 1994. After more than 20 years of development, rendering of realistic images remains an interesting and challenging field.
The book covers a wide spectrum of topics including not only the "classics" such as radiosity, ray tracing, meshing and sampling, and Monte Carlo and viewing solutions, but also new areas of increasing interest, such as participating media, dynamic solutions and walkthroughs, and wavelets.


This book presents the most recent advances and trends in the field of computer generated photorealistic rendering. It contains 28 selected international contributions presented at the Fifth Eurographics Workshop on Rendering, held in Darmstadt, Germany, in June 1994. After more than 20 years of development, rendering of realistic images remains an interesting and challenging field.
The book covers a wide spectrum of topics including not only the "classics" such as radiosity, ray tracing, meshing and sampling, and Monte Carlo and viewing solutions, but also new areas of increasing interest, such as participating media, dynamic solutions and walkthroughs, and wavelets.
Content:
Front Matter....Pages I-IX
Front Matter....Pages 1-1
Results of the 1994 Survey on Image Synthesis....Pages 3-6
Quantization Techniques for Visualization of High Dynamic Range Pictures....Pages 7-20
Rendering, Complexity, and Perception....Pages 21-33
Front Matter....Pages 35-35
Rendering Participating Media: Problems and Solutions from Application Areas....Pages 37-59
A Model for Fluorescence and Phosphorescence....Pages 60-70
Global Illumination in Presence of Participating Media with General Properties....Pages 71-86
Efficient Light Propagation for Multiple Anisotropic Volume Scattering....Pages 87-104
Clustering and Volume Scattering for Hierarchical Radiosity Calculations....Pages 105-118
Front Matter....Pages 119-119
Adaptive Splatting for Specular to Diffuse Light Transport....Pages 121-135
Rayvolution: An Evolutionary Ray Tracing Algorithm....Pages 136-144
Bidirectional Estimators for Light Transport....Pages 145-167
The Ambient Term as a Variance Reducing Technique for Monte Carlo Ray Tracing....Pages 168-176
An Importance Driven Monte-Carlo Solution to the Global Illumination Problem....Pages 177-187
Importance-driven Monte Carlo Light Tracing....Pages 188-197
Front Matter....Pages 199-199
A New Stochastic Radiosity Method for Highly Complex Scenes....Pages 201-213
Constructing Solvers for Radiosity Equation Systems....Pages 214-226
New Efficient Algorithms with Positive Definite Radiosity Matrix....Pages 227-243
Adaptive Mesh Refinement with Discontinuities for the Radiosity Method....Pages 244-253
Optimizing Discontinuity Meshing Radiosity....Pages 254-263
Simplifying the Representation of Radiance from Multiple Emitters....Pages 264-278
Front Matter....Pages 279-279
Haar Wavelet: A Solution to Global Illumination With General Surface Properties....Pages 281-294
Wavelet Radiance....Pages 295-309
Wavelet Methods for Radiance Computations....Pages 310-326
Front Matter....Pages 327-327
Efficient Radiosity in Dynamic Environments....Pages 329-338
Fast Radiosity Repropagation For Interactive Virtual Environments Using A Shadow-Form-Factor-List....Pages 339-356
An Efficient Progressive Refinement Strategy for Hierarchical Radiosity....Pages 357-372
Efficient Re-rendering of Naturally Illuminated Environments....Pages 373-388
Texture Mapping as an Alternative for Meshing During Walkthrough Animation....Pages 389-400
BRUSH as a Walkthrough System for Architectural Models....Pages 401-409
Environment Mapping for Efficient Sampling of the Diffuse Interreflection....Pages 410-422
Back Matter....Pages 423-450


This book presents the most recent advances and trends in the field of computer generated photorealistic rendering. It contains 28 selected international contributions presented at the Fifth Eurographics Workshop on Rendering, held in Darmstadt, Germany, in June 1994. After more than 20 years of development, rendering of realistic images remains an interesting and challenging field.
The book covers a wide spectrum of topics including not only the "classics" such as radiosity, ray tracing, meshing and sampling, and Monte Carlo and viewing solutions, but also new areas of increasing interest, such as participating media, dynamic solutions and walkthroughs, and wavelets.
Content:
Front Matter....Pages I-IX
Front Matter....Pages 1-1
Results of the 1994 Survey on Image Synthesis....Pages 3-6
Quantization Techniques for Visualization of High Dynamic Range Pictures....Pages 7-20
Rendering, Complexity, and Perception....Pages 21-33
Front Matter....Pages 35-35
Rendering Participating Media: Problems and Solutions from Application Areas....Pages 37-59
A Model for Fluorescence and Phosphorescence....Pages 60-70
Global Illumination in Presence of Participating Media with General Properties....Pages 71-86
Efficient Light Propagation for Multiple Anisotropic Volume Scattering....Pages 87-104
Clustering and Volume Scattering for Hierarchical Radiosity Calculations....Pages 105-118
Front Matter....Pages 119-119
Adaptive Splatting for Specular to Diffuse Light Transport....Pages 121-135
Rayvolution: An Evolutionary Ray Tracing Algorithm....Pages 136-144
Bidirectional Estimators for Light Transport....Pages 145-167
The Ambient Term as a Variance Reducing Technique for Monte Carlo Ray Tracing....Pages 168-176
An Importance Driven Monte-Carlo Solution to the Global Illumination Problem....Pages 177-187
Importance-driven Monte Carlo Light Tracing....Pages 188-197
Front Matter....Pages 199-199
A New Stochastic Radiosity Method for Highly Complex Scenes....Pages 201-213
Constructing Solvers for Radiosity Equation Systems....Pages 214-226
New Efficient Algorithms with Positive Definite Radiosity Matrix....Pages 227-243
Adaptive Mesh Refinement with Discontinuities for the Radiosity Method....Pages 244-253
Optimizing Discontinuity Meshing Radiosity....Pages 254-263
Simplifying the Representation of Radiance from Multiple Emitters....Pages 264-278
Front Matter....Pages 279-279
Haar Wavelet: A Solution to Global Illumination With General Surface Properties....Pages 281-294
Wavelet Radiance....Pages 295-309
Wavelet Methods for Radiance Computations....Pages 310-326
Front Matter....Pages 327-327
Efficient Radiosity in Dynamic Environments....Pages 329-338
Fast Radiosity Repropagation For Interactive Virtual Environments Using A Shadow-Form-Factor-List....Pages 339-356
An Efficient Progressive Refinement Strategy for Hierarchical Radiosity....Pages 357-372
Efficient Re-rendering of Naturally Illuminated Environments....Pages 373-388
Texture Mapping as an Alternative for Meshing During Walkthrough Animation....Pages 389-400
BRUSH as a Walkthrough System for Architectural Models....Pages 401-409
Environment Mapping for Efficient Sampling of the Diffuse Interreflection....Pages 410-422
Back Matter....Pages 423-450
....
Download the book Photorealistic Rendering Techniques for free or read online
Read Download
Continue reading on any device:
QR code
Last viewed books
Related books
Comments (0)
reload, if the code cannot be seen