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Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.




Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.


Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.
Content:
Front Matter....Pages I-VIII
Front Matter....Pages 1-1
Report on The Second Eurographics Workshop on Object-Oriented Graphics....Pages 1-3
Report on The Third Eurographics Workshop on Object-Oriented Graphics....Pages 4-6
Front Matter....Pages 7-9
Actor-Based Simulation + Linda = Virtual Environments....Pages 13-22
Meta-attributes for Graphics Collection Classes....Pages 23-30
A Co-operative Graphical Editor Based on Dynamically Constrained Objects....Pages 33-53
A Quantum Approach to Geometric Constraint Satisfaction....Pages 54-70
A Graphics Object-Oriented Constraint Solver....Pages 71-91
ALIEN: A Prototype-Based Constraint System....Pages 92-110
Extending an Advanced Logic Programming Environment by an Object-Oriented User Interface Management System....Pages 113-126
An Object-Oriented Architecture for Direct Manipulation Based Interactive Graphic Applications: The MAGOO Architecture....Pages 127-135
Architecture and use of D2M2, the Delft Direct Manipulation Manager....Pages 136-151
An Object-Oriented Testbed for Global Illumination....Pages 155-166
Front Matter....Pages 167-169
Sharing between Graphical Objects Using Delegation....Pages 173-190
Acting on Inheritance Hierarchies....Pages 191-203
The PREMO Framework: Object-Oriented Issues....Pages 204-213
An Object-Oriented Architecture for Constraint-Based Graphical Editing....Pages 217-238
Graphics Object-Oriented Platform for Euclidean Geometry Computations....Pages 239-249
The Application Exposure: Bridging the User Interface and the Application....Pages 253-267
An Interactive 3D Graphics Class Library in EIFFEL....Pages 271-289
Back Matter....Pages 290-294


Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.
Content:
Front Matter....Pages I-VIII
Front Matter....Pages 1-1
Report on The Second Eurographics Workshop on Object-Oriented Graphics....Pages 1-3
Report on The Third Eurographics Workshop on Object-Oriented Graphics....Pages 4-6
Front Matter....Pages 7-9
Actor-Based Simulation + Linda = Virtual Environments....Pages 13-22
Meta-attributes for Graphics Collection Classes....Pages 23-30
A Co-operative Graphical Editor Based on Dynamically Constrained Objects....Pages 33-53
A Quantum Approach to Geometric Constraint Satisfaction....Pages 54-70
A Graphics Object-Oriented Constraint Solver....Pages 71-91
ALIEN: A Prototype-Based Constraint System....Pages 92-110
Extending an Advanced Logic Programming Environment by an Object-Oriented User Interface Management System....Pages 113-126
An Object-Oriented Architecture for Direct Manipulation Based Interactive Graphic Applications: The MAGOO Architecture....Pages 127-135
Architecture and use of D2M2, the Delft Direct Manipulation Manager....Pages 136-151
An Object-Oriented Testbed for Global Illumination....Pages 155-166
Front Matter....Pages 167-169
Sharing between Graphical Objects Using Delegation....Pages 173-190
Acting on Inheritance Hierarchies....Pages 191-203
The PREMO Framework: Object-Oriented Issues....Pages 204-213
An Object-Oriented Architecture for Constraint-Based Graphical Editing....Pages 217-238
Graphics Object-Oriented Platform for Euclidean Geometry Computations....Pages 239-249
The Application Exposure: Bridging the User Interface and the Application....Pages 253-267
An Interactive 3D Graphics Class Library in EIFFEL....Pages 271-289
Back Matter....Pages 290-294
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