Ebook: State of the Art in Computer Graphics: Aspects of Visualization
- Tags: Computer Science general
- Year: 1994
- Publisher: Springer-Verlag New York
- Edition: 1
- Language: English
- pdf
State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems.
Content:
Front Matter....Pages i-v
Introduction....Pages 1-3
Front Matter....Pages 5-5
Visual Analysis of Fluid Dynamics....Pages 7-18
Modeling and Visualization of Empirical Data....Pages 19-65
Comparing Methods of Interpolation for Scattered Volumetric Data....Pages 67-86
Front Matter....Pages 87-87
Abstraction, Context, and Constraint....Pages 89-102
Topological Modeling of Phenomena for a Visual Computer....Pages 103-131
Volume Rendering Strange Attractors....Pages 133-139
Front Matter....Pages 141-141
Stereo Computer Graphics....Pages 143-175
Synthetic Experience....Pages 177-194
Front Matter....Pages 195-195
Architectures for 3D Graphics Display Hardware....Pages 197-232
Back Matter....Pages 233-253
Content:
Front Matter....Pages i-v
Introduction....Pages 1-3
Front Matter....Pages 5-5
Visual Analysis of Fluid Dynamics....Pages 7-18
Modeling and Visualization of Empirical Data....Pages 19-65
Comparing Methods of Interpolation for Scattered Volumetric Data....Pages 67-86
Front Matter....Pages 87-87
Abstraction, Context, and Constraint....Pages 89-102
Topological Modeling of Phenomena for a Visual Computer....Pages 103-131
Volume Rendering Strange Attractors....Pages 133-139
Front Matter....Pages 141-141
Stereo Computer Graphics....Pages 143-175
Synthetic Experience....Pages 177-194
Front Matter....Pages 195-195
Architectures for 3D Graphics Display Hardware....Pages 197-232
Back Matter....Pages 233-253
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