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This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The Eurographics hardware workshops have now become an established forum for the exchange of information about the latest developments in this field of growing importance. The first workshop took place during EG '86 in Lisbon. All participants considered this to be a very rewarding event to be repeated at future EG conferences. This view was reinforced at the EG '87 Hardware Workshop in Amsterdam and firmly established the need for such a colloquium in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and the fourth in Hamburg at EG '89. The first part of the book is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improv­ ing their quality. The second part on ray tracing describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time for this computationally intensive task. The third part on visualization systems covers a num­ ber of topics, including voxel-based systems, radiosity, animation and special rendering techniques. The contributions show that there is flourishing activity in the development of new algorithmic and architectural ideas and, in particular, in absorbing the impact of VLSI technology. The increasing diversity of applications encourage new solutions, and graphics hardware has become a research area of high activity and importance.




The Eurographics hardware workshops have become an established forum for the exchange of information about the latest developments in computer graphics hardware, a field of growing importance. This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The first part is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improving their quality. The second part, on ray tracing, describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time needed for this computationally intensive task. The third part, on visualization systems, covers a number of topics, including voxel-based systems, radiosity, animation and special rendering techniques. The contributions show there is flourishing activity in the development of new algorithmic and architectural ideas and in absorbing the impact of VLSI technology. The increasing diversity of applications encourages new solutions, and graphics hardware has become a research area of high activity and importance.


The Eurographics hardware workshops have become an established forum for the exchange of information about the latest developments in computer graphics hardware, a field of growing importance. This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The first part is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improving their quality. The second part, on ray tracing, describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time needed for this computationally intensive task. The third part, on visualization systems, covers a number of topics, including voxel-based systems, radiosity, animation and special rendering techniques. The contributions show there is flourishing activity in the development of new algorithmic and architectural ideas and in absorbing the impact of VLSI technology. The increasing diversity of applications encourages new solutions, and graphics hardware has become a research area of high activity and importance.
Content:
Front Matter....Pages I-VIII
Front Matter....Pages 1-1
The Triangle Shading Engine....Pages 3-13
The AIDA Display Processor System Architecture....Pages 15-28
Real Time Phong Shading....Pages 29-37
A Multipurpose Hardware Shader....Pages 39-51
Some Practical Aspects of Rendering....Pages 53-66
Front Matter....Pages 67-67
MARTI—A Multiprocessor Architecture for Ray Tracing Images....Pages 69-83
A Cellular Architecture for Ray Tracing....Pages 85-91
An Efficient Parallel Ray Tracing Scheme for Highly Parallel Architectures....Pages 93-106
Front Matter....Pages 107-107
Building a Full Scale V LSI-Based Volume Visualization System....Pages 109-115
Correct Shading of Regularized CSG Solids Using a Depth-Interval Buffer....Pages 117-138
I.M.O.G.E.N.E.—A Solution to the Real Time Animation Problem....Pages 139-151
A New Space Partitioning for Mapping Computations of the Radiosity Method onto a Highly Pipelined Parallel Architecture....Pages 153-170
Back Matter....Pages 171-176


The Eurographics hardware workshops have become an established forum for the exchange of information about the latest developments in computer graphics hardware, a field of growing importance. This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The first part is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improving their quality. The second part, on ray tracing, describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time needed for this computationally intensive task. The third part, on visualization systems, covers a number of topics, including voxel-based systems, radiosity, animation and special rendering techniques. The contributions show there is flourishing activity in the development of new algorithmic and architectural ideas and in absorbing the impact of VLSI technology. The increasing diversity of applications encourages new solutions, and graphics hardware has become a research area of high activity and importance.
Content:
Front Matter....Pages I-VIII
Front Matter....Pages 1-1
The Triangle Shading Engine....Pages 3-13
The AIDA Display Processor System Architecture....Pages 15-28
Real Time Phong Shading....Pages 29-37
A Multipurpose Hardware Shader....Pages 39-51
Some Practical Aspects of Rendering....Pages 53-66
Front Matter....Pages 67-67
MARTI—A Multiprocessor Architecture for Ray Tracing Images....Pages 69-83
A Cellular Architecture for Ray Tracing....Pages 85-91
An Efficient Parallel Ray Tracing Scheme for Highly Parallel Architectures....Pages 93-106
Front Matter....Pages 107-107
Building a Full Scale V LSI-Based Volume Visualization System....Pages 109-115
Correct Shading of Regularized CSG Solids Using a Depth-Interval Buffer....Pages 117-138
I.M.O.G.E.N.E.—A Solution to the Real Time Animation Problem....Pages 139-151
A New Space Partitioning for Mapping Computations of the Radiosity Method onto a Highly Pipelined Parallel Architecture....Pages 153-170
Back Matter....Pages 171-176
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