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This fourth volume of Advances in Computer Graphics gathers together a selection of the tutorials presented at the EUROGRAPHICS annual conference in Nice, France, Septem­ ber 1988. The six contributions cover various disciplines in Computer Graphics, giving either an in-depth view of a specific topic or an updated overview of a large area. Chapter 1, Object-oriented Computer Graphics, introduces the concepts of object ori­ ented programming and shows how they can be applied in different fields of Computer Graphics, such as modelling, animation and user interface design. Finally, it provides an extensive bibliography for those who want to know more about this fast growing subject. Chapter 2, Projective Geometry and Computer Graphics, is a detailed presentation of the mathematics of projective geometry, which serves as the mathematical background for all graphic packages, including GKS, GKS-3D and PRIGS. This useful paper gives in a single document information formerly scattered throughout the literature and can be used as a reference for those who have to implement graphics and CAD systems. Chapter 3, GKS-3D and PHIGS: Theory and Practice, describes both standards for 3D graphics, and shows how each of them is better adapted in different typical applications. It provides answers to those who have to choose a basic 3D graphics library for their developments, or to people who have to define their future policy for graphics.




This volume is a selection of tutorials on active topics in computer graphics. The six contributions by leading researchers each give an in-depth view of a specific topic or an updated overview of a large area. The topics covered are: - object-oriented graphics - projective geometry - GKS-3D and PHIGS - special modellings - ray-tracing - rendering. A set of colour plates enhances the presentation.


This volume is a selection of tutorials on active topics in computer graphics. The six contributions by leading researchers each give an in-depth view of a specific topic or an updated overview of a large area. The topics covered are: - object-oriented graphics - projective geometry - GKS-3D and PHIGS - special modellings - ray-tracing - rendering. A set of colour plates enhances the presentation.
Content:
Front Matter....Pages I-XVI
Object-Oriented Computer Graphics....Pages 1-27
Projective Geometry and Computer Graphics....Pages 28-61
GKS-3D and PHIGS — Theory and Practice....Pages 62-106
Special Modelling....Pages 107-153
Developments in Ray-Tracing....Pages 154-212
Rendering Techniques....Pages 213-247
Back Matter....Pages 248-250


This volume is a selection of tutorials on active topics in computer graphics. The six contributions by leading researchers each give an in-depth view of a specific topic or an updated overview of a large area. The topics covered are: - object-oriented graphics - projective geometry - GKS-3D and PHIGS - special modellings - ray-tracing - rendering. A set of colour plates enhances the presentation.
Content:
Front Matter....Pages I-XVI
Object-Oriented Computer Graphics....Pages 1-27
Projective Geometry and Computer Graphics....Pages 28-61
GKS-3D and PHIGS — Theory and Practice....Pages 62-106
Special Modelling....Pages 107-153
Developments in Ray-Tracing....Pages 154-212
Rendering Techniques....Pages 213-247
Back Matter....Pages 248-250
....
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