Ebook: Computer Animation: Theory and Practice
- Tags: Image Processing and Computer Vision, Computer Graphics, Computer-Aided Engineering (CAD CAE) and Design
- Series: Computer Science Workbench
- Year: 1990
- Publisher: Springer Tokyo
- Edition: 2
- Language: English
- pdf
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.
Content:
Front Matter....Pages i-xiii
Introduction....Pages 1-2
Conventional Animation....Pages 3-12
Computer Animation....Pages 13-17
The Development of Computer Animation in Various Organizations....Pages 19-40
Keyframe and Painting Systems....Pages 41-60
Object Modeling in 3D Animation....Pages 61-70
Motion Control in 3D Animation....Pages 71-86
Hidden Surfaces, Reflectance, and Shading....Pages 87-99
Transparency, Texture, Shadows, and Anti-aliasing....Pages 101-128
Human Modeling and Animation....Pages 129-152
Object-oriented and Actor Languages and Systems....Pages 153-174
Automatic Motion Control....Pages 175-188
Case Studies of Computer-generated Films....Pages 189-201
Back Matter....Pages 203-245
Content:
Front Matter....Pages i-xiii
Introduction....Pages 1-2
Conventional Animation....Pages 3-12
Computer Animation....Pages 13-17
The Development of Computer Animation in Various Organizations....Pages 19-40
Keyframe and Painting Systems....Pages 41-60
Object Modeling in 3D Animation....Pages 61-70
Motion Control in 3D Animation....Pages 71-86
Hidden Surfaces, Reflectance, and Shading....Pages 87-99
Transparency, Texture, Shadows, and Anti-aliasing....Pages 101-128
Human Modeling and Animation....Pages 129-152
Object-oriented and Actor Languages and Systems....Pages 153-174
Automatic Motion Control....Pages 175-188
Case Studies of Computer-generated Films....Pages 189-201
Back Matter....Pages 203-245
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