Online Library TheLib.net » Computer Animation: Theory and Practice
cover of the book Computer Animation: Theory and Practice

Ebook: Computer Animation: Theory and Practice

00
27.01.2024
0
0

Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra­ phics, computer animation, database management systems, and compu­ ter-aided design and manufacturing systems. Computer Science Work­ bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.








Content:
Front Matter....Pages i-xiii
Introduction....Pages 1-2
Conventional Animation....Pages 3-12
Computer Animation....Pages 13-17
The Development of Computer Animation in Various Organizations....Pages 19-40
Keyframe and Painting Systems....Pages 41-60
Object Modeling in 3D Animation....Pages 61-70
Motion Control in 3D Animation....Pages 71-86
Hidden Surfaces, Reflectance, and Shading....Pages 87-99
Transparency, Texture, Shadows, and Anti-aliasing....Pages 101-128
Human Modeling and Animation....Pages 129-152
Object-oriented and Actor Languages and Systems....Pages 153-174
Automatic Motion Control....Pages 175-188
Case Studies of Computer-generated Films....Pages 189-201
Back Matter....Pages 203-245



Content:
Front Matter....Pages i-xiii
Introduction....Pages 1-2
Conventional Animation....Pages 3-12
Computer Animation....Pages 13-17
The Development of Computer Animation in Various Organizations....Pages 19-40
Keyframe and Painting Systems....Pages 41-60
Object Modeling in 3D Animation....Pages 61-70
Motion Control in 3D Animation....Pages 71-86
Hidden Surfaces, Reflectance, and Shading....Pages 87-99
Transparency, Texture, Shadows, and Anti-aliasing....Pages 101-128
Human Modeling and Animation....Pages 129-152
Object-oriented and Actor Languages and Systems....Pages 153-174
Automatic Motion Control....Pages 175-188
Case Studies of Computer-generated Films....Pages 189-201
Back Matter....Pages 203-245
....
Download the book Computer Animation: Theory and Practice for free or read online
Read Download
Continue reading on any device:
QR code
Last viewed books
Related books
Comments (0)
reload, if the code cannot be seen