Ebook: Computer Games I
- Tags: Computer Science general
- Year: 1988
- Publisher: Springer-Verlag New York
- Edition: 1
- Language: English
- pdf
Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.
Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.
Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.
Content:
Front Matter....Pages i-xiii
Front Matter....Pages 1-1
BKG—A Program That Plays Backgammon....Pages 3-28
Backgammon Computer Program Beats World Champion....Pages 29-43
End Positions in Backgammon....Pages 44-61
Optimal Doubling in Backgammon....Pages 62-70
On Optimal Doubling in Backgammon....Pages 71-77
Front Matter....Pages 79-79
A Chess-Playing Machine....Pages 81-88
Chess-Playing Programs and the Problem of Complexity....Pages 89-115
Before the Jet Age....Pages 116-153
Recent Progress in Computer Chess....Pages 154-205
Master Level and Beyond....Pages 206-208
Experiences Gained in Constructing and Testing a Chess Program....Pages 209-225
Creating a Chess Player....Pages 226-324
Front Matter....Pages 325-325
Logical or Nonmathematical Programs....Pages 327-334
Some Studies in Machine Learning Using the Game of Checkers. I....Pages 335-365
Some Studies in Machine Learning Using the Game of Checkers. II—Recent Progress....Pages 366-400
Front Matter....Pages 401-401
A Scrabble Crossword Game-Playing Program....Pages 403-419
Back Matter....Pages 421-457
Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.
Content:
Front Matter....Pages i-xiii
Front Matter....Pages 1-1
BKG—A Program That Plays Backgammon....Pages 3-28
Backgammon Computer Program Beats World Champion....Pages 29-43
End Positions in Backgammon....Pages 44-61
Optimal Doubling in Backgammon....Pages 62-70
On Optimal Doubling in Backgammon....Pages 71-77
Front Matter....Pages 79-79
A Chess-Playing Machine....Pages 81-88
Chess-Playing Programs and the Problem of Complexity....Pages 89-115
Before the Jet Age....Pages 116-153
Recent Progress in Computer Chess....Pages 154-205
Master Level and Beyond....Pages 206-208
Experiences Gained in Constructing and Testing a Chess Program....Pages 209-225
Creating a Chess Player....Pages 226-324
Front Matter....Pages 325-325
Logical or Nonmathematical Programs....Pages 327-334
Some Studies in Machine Learning Using the Game of Checkers. I....Pages 335-365
Some Studies in Machine Learning Using the Game of Checkers. II—Recent Progress....Pages 366-400
Front Matter....Pages 401-401
A Scrabble Crossword Game-Playing Program....Pages 403-419
Back Matter....Pages 421-457
....