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Ebook: Photorealistic Rendering in Computer Graphics: Proceedings of the Second Eurographics Workshop on Rendering

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Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracing and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The contributions are revised versions of papers originally presented at the Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and students in computer graphics, as well as designers who want to apply rendering techniques for realistic simulation in lighting design, interior design, and architecture.




Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracing and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The contributions are revised versions of papers originally presented at the Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and students in computer graphics, as well as designers who want to apply rendering techniques for realistic simulation in lighting design, interior design, and architecture.


Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracing and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The contributions are revised versions of papers originally presented at the Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and students in computer graphics, as well as designers who want to apply rendering techniques for realistic simulation in lighting design, interior design, and architecture.
Content:
Front Matter....Pages i-x
The State of the Art in Physically-based Rendering and its Impact on Future Applications....Pages 1-10
Adaptive Shadow Testing for Ray Tracing....Pages 11-20
An Adaptive Sampling Technique for Multidimensional Integration by Ray-Tracing....Pages 21-29
The Simulation of Radiant Light Transfer with Stochastic Ray-Tracing....Pages 30-44
Unbiased Variance Reduction for Global Illumination....Pages 45-51
Direct Lighting Calculation by Monte Carlo Integration....Pages 52-59
Structure-Directed Sampling, Reconstruction and Data Representation for Global Illumination....Pages 60-74
Source Selection for the Direct Lighting Computation in Global Illumination....Pages 75-82
The Constant Radiosity Assumption Syndrome....Pages 83-92
Some Experiments on Adaptive Subdivision for Progressive Radiosity....Pages 93-103
Radiosity in Computer Graphics: A Proposed Alternative to the Hemi-cube Algorithm....Pages 104-111
Physics-Based Lighting Models: Implementation Issues....Pages 112-121
Shaft Culling for Efficient Ray-Cast Radiosity....Pages 122-138
Progressive Refinement Radiosity on a Transputer Network....Pages 139-148
Parallel Processing of Progressive Refinement Radiosity Methods....Pages 149-159
Two Parallel Approaches for a Progressive Radiosity....Pages 160-170
An Extended Radiosity Using Parallel Ray-Traced Specular Transfers....Pages 171-181
Subdivision of 3D Space Based on the Graph Partitioning for Parallel Ray Tracing....Pages 182-190
Divide and Conquer Radiosity....Pages 191-197
On the Division of Environments by Virtual Walls for Radiosity Computation....Pages 198-205
Texture Shaping: A Method for Modeling Arbitrarily Shaped Volume Objects in Texture Space....Pages 206-218
Color Spaces and Human Color Perception....Pages 219-226
Visulux: a Radiosity Based Lighting Design Tool....Pages 227-239
Synthesis of Multispectral Images of Natural Landscape....Pages 240-250
A Rendering Pipeline for Street Lighting Simulation....Pages 251-262
Back Matter....Pages 263-282


Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracing and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The contributions are revised versions of papers originally presented at the Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and students in computer graphics, as well as designers who want to apply rendering techniques for realistic simulation in lighting design, interior design, and architecture.
Content:
Front Matter....Pages i-x
The State of the Art in Physically-based Rendering and its Impact on Future Applications....Pages 1-10
Adaptive Shadow Testing for Ray Tracing....Pages 11-20
An Adaptive Sampling Technique for Multidimensional Integration by Ray-Tracing....Pages 21-29
The Simulation of Radiant Light Transfer with Stochastic Ray-Tracing....Pages 30-44
Unbiased Variance Reduction for Global Illumination....Pages 45-51
Direct Lighting Calculation by Monte Carlo Integration....Pages 52-59
Structure-Directed Sampling, Reconstruction and Data Representation for Global Illumination....Pages 60-74
Source Selection for the Direct Lighting Computation in Global Illumination....Pages 75-82
The Constant Radiosity Assumption Syndrome....Pages 83-92
Some Experiments on Adaptive Subdivision for Progressive Radiosity....Pages 93-103
Radiosity in Computer Graphics: A Proposed Alternative to the Hemi-cube Algorithm....Pages 104-111
Physics-Based Lighting Models: Implementation Issues....Pages 112-121
Shaft Culling for Efficient Ray-Cast Radiosity....Pages 122-138
Progressive Refinement Radiosity on a Transputer Network....Pages 139-148
Parallel Processing of Progressive Refinement Radiosity Methods....Pages 149-159
Two Parallel Approaches for a Progressive Radiosity....Pages 160-170
An Extended Radiosity Using Parallel Ray-Traced Specular Transfers....Pages 171-181
Subdivision of 3D Space Based on the Graph Partitioning for Parallel Ray Tracing....Pages 182-190
Divide and Conquer Radiosity....Pages 191-197
On the Division of Environments by Virtual Walls for Radiosity Computation....Pages 198-205
Texture Shaping: A Method for Modeling Arbitrarily Shaped Volume Objects in Texture Space....Pages 206-218
Color Spaces and Human Color Perception....Pages 219-226
Visulux: a Radiosity Based Lighting Design Tool....Pages 227-239
Synthesis of Multispectral Images of Natural Landscape....Pages 240-250
A Rendering Pipeline for Street Lighting Simulation....Pages 251-262
Back Matter....Pages 263-282
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