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Ebook: Beginning iOS 3D Unreal Games Development

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27.01.2024
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The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.

Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.

Specifically, this book covers:

  • UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language
  • The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
  • Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform




The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.

Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.

Specifically, this book covers:

  • UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language
  • The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
  • Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform



The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.

Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.

Specifically, this book covers:

  • UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language
  • The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
  • Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform

Content:
Front Matter....Pages i-xiii
UDK Overview....Pages 1-28
UnrealScript Overview....Pages 29-51
Player Controllers, Pawns, and Weapons....Pages 53-82
UDK Collisions....Pages 83-135
UDK Bots....Pages 137-174
Environment: Sounds, Kismet, and HUD....Pages 175-204
Sample Game and GamePlay....Pages 205-225
3D Math Review....Pages 227-260
Physics Game Framework....Pages 261-281
First-Person Shooter Game Framework....Pages 283-318
Third-Person Shooter/Adventure Game Framework....Pages 319-350
Top-Down Shooter/RPG Game Framework....Pages 351-371
Back Matter....Pages 373-383


The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.

Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.

Specifically, this book covers:

  • UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language
  • The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
  • Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform

Content:
Front Matter....Pages i-xiii
UDK Overview....Pages 1-28
UnrealScript Overview....Pages 29-51
Player Controllers, Pawns, and Weapons....Pages 53-82
UDK Collisions....Pages 83-135
UDK Bots....Pages 137-174
Environment: Sounds, Kismet, and HUD....Pages 175-204
Sample Game and GamePlay....Pages 205-225
3D Math Review....Pages 227-260
Physics Game Framework....Pages 261-281
First-Person Shooter Game Framework....Pages 283-318
Third-Person Shooter/Adventure Game Framework....Pages 319-350
Top-Down Shooter/RPG Game Framework....Pages 351-371
Back Matter....Pages 373-383
....
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