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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.




This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 27 papers of this volume deal with virtual human; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.




This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 27 papers of this volume deal with virtual human; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.


Content:
Front Matter....Pages -
Accounting for Patterns of Collective Behavior in Crowd Locomotor Dynamics for Realistic Simulations....Pages 1-11
Human Behaviour Modelling for Simulating Evacuation of Buildings on Fire....Pages 12-23
Application of Simulation and Virtual Reality to Physical Education and Athletic Training....Pages 24-33
Depth-Varying Human Video Sprite Synthesis....Pages 34-47
Automating Expressive Locomotion Generation....Pages 48-61
Recovering Geometric Detail by Octree Normal Maps....Pages 62-73
Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications....Pages 74-85
Clustering Spatial Data for Aggregate Query Processing in Walkthrough: A Hypergraph Approach....Pages 86-98
Skin-Detached Surface for Interactive Large Mesh Editing....Pages 99-109
Physically Based Simulation of Solid Objects’ Burning....Pages 110-120
Tunneling Blasting Simulation for Digital Mine....Pages 121-128
Massively Multiplayer Online Games Developed with Agents....Pages 129-138
A Novel Skeletonization and Animation Approach for Point Models....Pages 139-150
View-Dependent Line Drawings for 3D Scenes....Pages 151-160
Propositions for Innovative Forms of Digital Interactive Storytelling Based on Narrative Theories and Practices....Pages 161-179
A Virtual Informal Learning System for Cultural Heritage....Pages 180-187
Multi-samples Texture Synthesis for Dynamic Terrain Based on Constraint Conditions....Pages 188-196
PCA and FLD in DWT Domain....Pages 197-204
Area Measurement Method of Paint Bubble Based on Computer Vision....Pages 205-213
A High Precision Fresco Scanner....Pages 214-221
Multiwavelet Video Coding Based on DCT Time Domain Filtering....Pages 222-229
Rendering Realistic Ocean Scenes on GPU....Pages 230-238
Effect of Body Image Presentation Format to Female Physical Attractiveness....Pages 239-247
Medical Image Registration Based on Wavelet Transform Using Hausdorff Distance....Pages 248-254
Study on Key Technology of HPSIN-Based Vector Geo-data Online Service....Pages 255-262
Defection Recognition of Cold Rolling Strip Steel Based on ACO Algorithm with Quantum Action....Pages 263-271
Line Feature Enhancement Using a New Shift-Invariant Non-aliasing Ridgelet Transform....Pages 272-281
Back Matter....Pages -


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 27 papers of this volume deal with virtual human; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.


Content:
Front Matter....Pages -
Accounting for Patterns of Collective Behavior in Crowd Locomotor Dynamics for Realistic Simulations....Pages 1-11
Human Behaviour Modelling for Simulating Evacuation of Buildings on Fire....Pages 12-23
Application of Simulation and Virtual Reality to Physical Education and Athletic Training....Pages 24-33
Depth-Varying Human Video Sprite Synthesis....Pages 34-47
Automating Expressive Locomotion Generation....Pages 48-61
Recovering Geometric Detail by Octree Normal Maps....Pages 62-73
Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications....Pages 74-85
Clustering Spatial Data for Aggregate Query Processing in Walkthrough: A Hypergraph Approach....Pages 86-98
Skin-Detached Surface for Interactive Large Mesh Editing....Pages 99-109
Physically Based Simulation of Solid Objects’ Burning....Pages 110-120
Tunneling Blasting Simulation for Digital Mine....Pages 121-128
Massively Multiplayer Online Games Developed with Agents....Pages 129-138
A Novel Skeletonization and Animation Approach for Point Models....Pages 139-150
View-Dependent Line Drawings for 3D Scenes....Pages 151-160
Propositions for Innovative Forms of Digital Interactive Storytelling Based on Narrative Theories and Practices....Pages 161-179
A Virtual Informal Learning System for Cultural Heritage....Pages 180-187
Multi-samples Texture Synthesis for Dynamic Terrain Based on Constraint Conditions....Pages 188-196
PCA and FLD in DWT Domain....Pages 197-204
Area Measurement Method of Paint Bubble Based on Computer Vision....Pages 205-213
A High Precision Fresco Scanner....Pages 214-221
Multiwavelet Video Coding Based on DCT Time Domain Filtering....Pages 222-229
Rendering Realistic Ocean Scenes on GPU....Pages 230-238
Effect of Body Image Presentation Format to Female Physical Attractiveness....Pages 239-247
Medical Image Registration Based on Wavelet Transform Using Hausdorff Distance....Pages 248-254
Study on Key Technology of HPSIN-Based Vector Geo-data Online Service....Pages 255-262
Defection Recognition of Cold Rolling Strip Steel Based on ACO Algorithm with Quantum Action....Pages 263-271
Line Feature Enhancement Using a New Shift-Invariant Non-aliasing Ridgelet Transform....Pages 272-281
Back Matter....Pages -
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