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This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.




This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.


This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.
Content:
Front Matter....Pages -
Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks....Pages 1-15
A Competitive Rate Allocation Game....Pages 16-30
Convergence Dynamics of Graphical Congestion Games....Pages 31-46
Establishing Network Reputation via Mechanism Design....Pages 47-62
Efficiency Loss in a Cournot Oligopoly with Convex Market Demand....Pages 63-76
A Game Theoretic Optimization of the Multi-channel ALOHA Protocol....Pages 77-87
Game-theoretic Robustness of Many-to-one Networks....Pages 88-98
Hybrid Pursuit-Evasion Game between UAVs and RF Emitters with Controllable Observations: A Hawk-Dove Game....Pages 99-114
Learning Correlated Equilibria in Noncooperative Games with Cluster Structure....Pages 115-124
Marketing Games in Social Commerce....Pages 125-137
Mean Field Stochastic Games with Discrete States and Mixed Players....Pages 138-151
Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks....Pages 152-162
Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid....Pages 163-175
Optimal Contract Design for an Efficient Secondary Spectrum Market....Pages 176-191
Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum....Pages 192-208
Revenue Maximization in Customer-to-Customer Markets....Pages 209-223
A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks....Pages 224-235
Stochastic Loss Aversion for Random Medium Access....Pages 236-247
Token-Based Incentive Protocol Design for Online Exchange Systems....Pages 248-258
Towards a Metric for Communication Network Vulnerability to Attacks: A Game Theoretic Approach....Pages 259-274
Back Matter....Pages -


This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.
Content:
Front Matter....Pages -
Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks....Pages 1-15
A Competitive Rate Allocation Game....Pages 16-30
Convergence Dynamics of Graphical Congestion Games....Pages 31-46
Establishing Network Reputation via Mechanism Design....Pages 47-62
Efficiency Loss in a Cournot Oligopoly with Convex Market Demand....Pages 63-76
A Game Theoretic Optimization of the Multi-channel ALOHA Protocol....Pages 77-87
Game-theoretic Robustness of Many-to-one Networks....Pages 88-98
Hybrid Pursuit-Evasion Game between UAVs and RF Emitters with Controllable Observations: A Hawk-Dove Game....Pages 99-114
Learning Correlated Equilibria in Noncooperative Games with Cluster Structure....Pages 115-124
Marketing Games in Social Commerce....Pages 125-137
Mean Field Stochastic Games with Discrete States and Mixed Players....Pages 138-151
Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks....Pages 152-162
Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid....Pages 163-175
Optimal Contract Design for an Efficient Secondary Spectrum Market....Pages 176-191
Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum....Pages 192-208
Revenue Maximization in Customer-to-Customer Markets....Pages 209-223
A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks....Pages 224-235
Stochastic Loss Aversion for Random Medium Access....Pages 236-247
Token-Based Incentive Protocol Design for Online Exchange Systems....Pages 248-258
Towards a Metric for Communication Network Vulnerability to Attacks: A Game Theoretic Approach....Pages 259-274
Back Matter....Pages -
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