Online Library TheLib.net » Advances in Computer Entertainment: 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012. Proceedings

This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.




This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.


This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Content:
Front Matter....Pages -
Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team....Pages 1-16
Paranga: An Interactive Flipbook....Pages 17-30
Augmentation of Toothbrush by Modulating Sounds Resulting from Brushing....Pages 31-43
Bathcratch: Touch and Sound-Based DJ Controller Implemented on a Bathtub....Pages 44-56
Airstic Drum: A Drumstick for Integration of Real and Virtual Drums....Pages 57-69
Enhancing Level Difficulty and Additional Content in Platform Videogames through Graph Analysis....Pages 70-84
A System for Supporting Performers in Stuffed Suits....Pages 85-100
Socially Present Board Game Opponents....Pages 101-116
Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context....Pages 117-132
Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design....Pages 133-150
An Automatic Race Track Generating System....Pages 151-166
Light Perfume: Designing a Wearable Lighting and Olfactory Accessory for Empathic Interactions....Pages 167-181
A Survey of Players’ Opinions on Interface Customization in World of Warcraft....Pages 182-197
53.090 Virtual Rusks = 510 Real Smiles Using a Fun Exergame Installation for Advertising Traditional Food Products....Pages 198-213
Designing Playful Interactive Installations for Urban Environments – The SwingScape Experience....Pages 214-229
Flashback in Interactive Storytelling....Pages 230-245
SanjigenJiten: Computer Assisted Language Learning System within a 3D Game Environment....Pages 246-261
A Caption Presentation System for the Hearing Impaired People Attending Theatrical Performances....Pages 262-273
Emergent Gait Evolution of Quadruped Artificial Life....Pages 274-286
Enjoying Text Input with Image-Enabled IME....Pages 287-296
Train Window of Container: Visual and Auditory Representation of Train Movement....Pages 297-308
Pinch: An Interface That Relates Applications on Multiple Touch-Screen by ‘Pinching’ Gesture....Pages 309-319
Exploring Playability of Social Network Games....Pages 320-335
A Gesture Interface Game for Energy Consumption Awareness....Pages 336-351
UBI, The Guardian Dragon: Your Virtual Sidekick....Pages 352-367
Construction of a Prototyping Support System for Painted Musical Instruments....Pages 368-383
Reflex-Based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display....Pages 384-397
POPAPY: Instant Paper Craft Made Up in a Microwave Oven....Pages 398-405
Games Bridging Cultural Communications....Pages 406-420
Reframing Haute Couture Handcraftship: How to Preserve Artisans’ Abilities with Gesture Recognition....Pages 421-428
PURE FLOW: Gallery Installation / Mobile Application....Pages 429-436
Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument....Pages 437-444
Puppet Theater System for Normal-Hearing and Hearing-Impaired People....Pages 445-452
Creative Design: Exploring Value Propositions with Urban Nepalese Children....Pages 453-460
DriveRS: An In-Car Persuasive System for Making Driving Safe and Fun....Pages 461-464
When Away Applaud Anyway....Pages 465-468
Making a Toy Educative Using Electronics....Pages 469-472
Enhancing Tactile Imagination through Sound and Light....Pages 473-476
Streaming DirectX-Based Games on Windows....Pages 477-480
Autonomously Acquiring a Video Game Agent’s Behavior: Letting Players Feel Like Playing with a Human Player....Pages 481-484
Chop Chop: A Sound Augmented Kitchen Prototype....Pages 485-489
Time Telescopic Replay of Tactile Sensations....Pages 490-493
Compact Ultrasound Device for Noncontact Interaction....Pages 494-497
Pillow Fight 2.0: A Creative Use of Technology for Physical Interaction....Pages 498-501
Immobile Haptic Interface Using Tendon Electrical Stimulation....Pages 502-505
STRAVIGATION: A Vibrotactile Mobile Navigation for Exploration-Like Sightseeing....Pages 506-512
Earth Girl: A Multi-cultural Game about Natural Disaster Prevention and Resilience....Pages 513-516
PowerFood: Turns Fruit Eating into Fun and Makes Snacks Not Done....Pages 517-520
City Pulse: Supporting Going-Out Activities with a Context-Aware Urban Display....Pages 521-524
Physiological Signals Based Fatigue Prediction Model for Motion Sensing Games....Pages 525-528
JECCO: A Creature-Like Tentacle Robot....Pages 529-532
Yusabutter: A Messaging Tool That Generates Animated Texts....Pages 533-536
HomeTree – An Art Inspired Mobile Eco-feedback Visualization....Pages 537-540
Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories....Pages 541-544
Changing Environmental Behaviors through Smartphone-Based Augmented Experiences....Pages 545-548
flona: Development of an Interface That Implements Lifelike Behaviors to a Plant....Pages 549-552
HOJI*HOJI: The Hole-Type Interactive Device for Entertainment....Pages 553-556
t-words: Playing with Sounds and Creating Narratives....Pages 557-560
Semi-transparent Augmented Reality System....Pages 561-564
Awareness Support for Remote Music Performance....Pages 565-568
GENIE: Photo-Based Interface for Many Heterogeneous LED Lamps....Pages 569-572
Disaster Experience Game in a Real World....Pages 573-576
Entertainment Displays Which Restore Negative Images of Shopping Center....Pages 577-580
Where Buddhism Encounters Entertainment Computing....Pages 581-584
IUstream: Personal Live Streaming Support System with Automatic Collection and Real-Time Recommendation of Topics....Pages 585-588
Back Matter....Pages 589-592
....Pages 593-596
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