Ebook: Real-Time Graphics Rendering Engine
- Tags: Computer Graphics
- Series: Advanced Topics in Science and Technology in China
- Year: 2011
- Publisher: Springer-Verlag Berlin Heidelberg
- Edition: 1
- Language: English
- pdf
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines.
Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines.
Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines.
Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
Content:
Front Matter....Pages N1-xii
Introduction....Pages 1-6
Basics of Real-Time Rendering....Pages 7-20
Architecture of Real-Time Rendering Engine....Pages 21-192
Rendering System for Multichannel Display....Pages 193-256
Optimal Representation and Rendering for Large-Scale Terrain....Pages 257-279
Variational OBB-Tree Approximation for Solid Objects....Pages 281-293
Back Matter....Pages 295-299
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines.
Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
Content:
Front Matter....Pages N1-xii
Introduction....Pages 1-6
Basics of Real-Time Rendering....Pages 7-20
Architecture of Real-Time Rendering Engine....Pages 21-192
Rendering System for Multichannel Display....Pages 193-256
Optimal Representation and Rendering for Large-Scale Terrain....Pages 257-279
Variational OBB-Tree Approximation for Solid Objects....Pages 281-293
Back Matter....Pages 295-299
....