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Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life.

Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content. The book itself is introduced by Paul Dourish, who sets the theme of shared encounters in the context of technological and social change over the last fifteen years. The four sections that follow consider the characteristics of shared encounters and describe how they can be supported in different settings: the first section, introduced by Barry Brown, looks at shared experiences. George Roussos, in the second section, presents playful encounters. Malcolm McCulloch introduces the section on spatial settings and – last but not least – Elizabeth Churchill previews the topic of social glue. The individual chapters that accompany each part offer particular perspectives on the main topic and provide detailed insights from the author’s own research background.

A valuable reference for anyone designing ubiquitous media, mobile social software and LBS applications, this volume will also be useful to researchers, students and practitioners in fields ranging from computer science to urban studies.




Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life.

Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content. The book itself is introduced by Paul Dourish, who sets the theme of shared encounters in the context of technological and social change over the last fifteen years. The four sections that follow consider the characteristics of shared encounters and describe how they can be supported in different settings: the first section, introduced by Barry Brown, looks at shared experiences. George Roussos, in the second section, presents playful encounters. Malcolm McCulloch introduces the section on spatial settings and – last but not least – Elizabeth Churchill previews the topic of social glue. The individual chapters that accompany each part offer particular perspectives on the main topic and provide detailed insights from the author’s own research background.

A valuable reference for anyone designing ubiquitous media, mobile social software and LBS applications, this volume will also be useful to researchers, students and practitioners in fields ranging from computer science to urban studies.




Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life.

Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content. The book itself is introduced by Paul Dourish, who sets the theme of shared encounters in the context of technological and social change over the last fifteen years. The four sections that follow consider the characteristics of shared encounters and describe how they can be supported in different settings: the first section, introduced by Barry Brown, looks at shared experiences. George Roussos, in the second section, presents playful encounters. Malcolm McCulloch introduces the section on spatial settings and – last but not least – Elizabeth Churchill previews the topic of social glue. The individual chapters that accompany each part offer particular perspectives on the main topic and provide detailed insights from the author’s own research background.

A valuable reference for anyone designing ubiquitous media, mobile social software and LBS applications, this volume will also be useful to researchers, students and practitioners in fields ranging from computer science to urban studies.


Content:
Front Matter....Pages i-xix
Shared Encounters....Pages 1-15
Front Matter....Pages 18-21
Ubiquitous Media for Collocated Interaction....Pages 23-45
History-Enriched Spaces for Shared Encounters....Pages 47-60
Conceptualizing, Designing, and Investigating Locative Media Use in Urban Space....Pages 61-80
Shared-Screen Interaction: Engaging Groups in Map-Mediated Nonverbal Communication....Pages 81-98
Front Matter....Pages 100-103
Shared Encounters in a Location-Aware and Proximity-Aware Mobile Community. The Mogi Case.....Pages 105-125
Bluetooth as a Playful Public Art Interface....Pages 127-151
A Theoretical Construct of Serious Play and the Design of a Tangible Social Interface....Pages 153-172
Front Matter....Pages 174-177
Exploring Digital Encounters in the Public Arena....Pages 179-195
Mis(sed)information in Public Space....Pages 197-208
Encounters and Content Sharing in an Urban Village: Reading Texts Through an Archaeological Lens....Pages 209-226
Front Matter....Pages 228-233
Making Glue: Participation in Everyday Computing....Pages 235-253
Sharing Personal Reflections on Health Locally....Pages 255-268
MoBlogs, Sharing Situations, and Lived Life....Pages 269-289
Sharing Knowledge About Places as Community Building....Pages 291-308
Back Matter....Pages 309-311


Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life.

Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content. The book itself is introduced by Paul Dourish, who sets the theme of shared encounters in the context of technological and social change over the last fifteen years. The four sections that follow consider the characteristics of shared encounters and describe how they can be supported in different settings: the first section, introduced by Barry Brown, looks at shared experiences. George Roussos, in the second section, presents playful encounters. Malcolm McCulloch introduces the section on spatial settings and – last but not least – Elizabeth Churchill previews the topic of social glue. The individual chapters that accompany each part offer particular perspectives on the main topic and provide detailed insights from the author’s own research background.

A valuable reference for anyone designing ubiquitous media, mobile social software and LBS applications, this volume will also be useful to researchers, students and practitioners in fields ranging from computer science to urban studies.


Content:
Front Matter....Pages i-xix
Shared Encounters....Pages 1-15
Front Matter....Pages 18-21
Ubiquitous Media for Collocated Interaction....Pages 23-45
History-Enriched Spaces for Shared Encounters....Pages 47-60
Conceptualizing, Designing, and Investigating Locative Media Use in Urban Space....Pages 61-80
Shared-Screen Interaction: Engaging Groups in Map-Mediated Nonverbal Communication....Pages 81-98
Front Matter....Pages 100-103
Shared Encounters in a Location-Aware and Proximity-Aware Mobile Community. The Mogi Case.....Pages 105-125
Bluetooth as a Playful Public Art Interface....Pages 127-151
A Theoretical Construct of Serious Play and the Design of a Tangible Social Interface....Pages 153-172
Front Matter....Pages 174-177
Exploring Digital Encounters in the Public Arena....Pages 179-195
Mis(sed)information in Public Space....Pages 197-208
Encounters and Content Sharing in an Urban Village: Reading Texts Through an Archaeological Lens....Pages 209-226
Front Matter....Pages 228-233
Making Glue: Participation in Everyday Computing....Pages 235-253
Sharing Personal Reflections on Health Locally....Pages 255-268
MoBlogs, Sharing Situations, and Lived Life....Pages 269-289
Sharing Knowledge About Places as Community Building....Pages 291-308
Back Matter....Pages 309-311
....
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