Ebook: The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation
Author: Prof. Weidong Geng (auth.)
- Tags: Computer Graphics
- Series: Advanced Topics in Science and Technology in China
- Year: 2010
- Publisher: Springer Berlin Heidelberg
- Edition: Jointly published with Zhejiang University Press2010
- Language: English
- pdf
"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation.
Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.
"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation.
Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.
Content:
Front Matter....Pages I-XII
Introduction....Pages 1-10
Simulating Artistic Media for Digitized Creation of Artworks....Pages 11-89
Computer-aided Design of Art Patterns....Pages 91-112
Artistic Painting by Reference Images....Pages 113-160
Artistic Rendering for 3D Object....Pages 161-228
Expressive Rendering....Pages 229-262
Computer-assisted Cartoon Animation by Traditional Production Pipeline....Pages 263-292
Novel Approaches to Computer-assisted Cartoon Animation....Pages 293-347
Perspectives of Non-photorealistic Computer Graphics....Pages 349-353
Back Matter....Pages 355-359
"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation.
Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.
Content:
Front Matter....Pages I-XII
Introduction....Pages 1-10
Simulating Artistic Media for Digitized Creation of Artworks....Pages 11-89
Computer-aided Design of Art Patterns....Pages 91-112
Artistic Painting by Reference Images....Pages 113-160
Artistic Rendering for 3D Object....Pages 161-228
Expressive Rendering....Pages 229-262
Computer-assisted Cartoon Animation by Traditional Production Pipeline....Pages 263-292
Novel Approaches to Computer-assisted Cartoon Animation....Pages 293-347
Perspectives of Non-photorealistic Computer Graphics....Pages 349-353
Back Matter....Pages 355-359
....