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Augmented environments – where objects are empowered by underlying information technology, are now installed in an ever-growing number of offices, public spaces and homes. However designing them to be usable and user-friendly remains a challenge.

This book provides an overview and summary of the key research undertaken in augmented environments by some of the most prominent laboratories in the field worldwide (Stanford, Carnegie-Mellon, Fuji-Xerox Palo Alto, EDF R&D, Politecnico di Milano, Swedish Royal Institute of Technology, Russian Academy of Science, UC San Diego, University of Aachen). The book covers all relevant aspects of Augmented Environments from architecture to computer science and psychology. Most useful theories (activity theory, distributed cognition, cognitive attractors, perceived quality…) and design principles (COTS, semantic Rubicon, never-endingness…) as well as practical patterns for implementation are provided by the seminal authors themselves.

With this overview, readers can benefit from the experiences of key researchers in the field to construct robust, efficient and user-friendly augmented environments. All those working in the field of human-computer interaction will find this book an invaluable reference source.




Augmented environments – where objects are empowered by underlying information technology, are now installed in an ever-growing number of offices, public spaces and homes. However designing them to be usable and user-friendly remains a challenge.

This book provides an overview and summary of the key research undertaken in augmented environments by some of the most prominent laboratories in the field worldwide (Stanford, Carnegie-Mellon, Fuji-Xerox Palo Alto, EDF R&D, Politecnico di Milano, Swedish Royal Institute of Technology, Russian Academy of Science, UC San Diego, University of Aachen). The book covers all relevant aspects of Augmented Environments from architecture to computer science and psychology. Most useful theories (activity theory, distributed cognition, cognitive attractors, perceived quality…) and design principles (COTS, semantic Rubicon, never-endingness…) as well as practical patterns for implementation are provided by the seminal authors themselves.

With this overview, readers can benefit from the experiences of key researchers in the field to construct robust, efficient and user-friendly augmented environments. All those working in the field of human-computer interaction will find this book an invaluable reference source.




Augmented environments – where objects are empowered by underlying information technology, are now installed in an ever-growing number of offices, public spaces and homes. However designing them to be usable and user-friendly remains a challenge.

This book provides an overview and summary of the key research undertaken in augmented environments by some of the most prominent laboratories in the field worldwide (Stanford, Carnegie-Mellon, Fuji-Xerox Palo Alto, EDF R&D, Politecnico di Milano, Swedish Royal Institute of Technology, Russian Academy of Science, UC San Diego, University of Aachen). The book covers all relevant aspects of Augmented Environments from architecture to computer science and psychology. Most useful theories (activity theory, distributed cognition, cognitive attractors, perceived quality…) and design principles (COTS, semantic Rubicon, never-endingness…) as well as practical patterns for implementation are provided by the seminal authors themselves.

With this overview, readers can benefit from the experiences of key researchers in the field to construct robust, efficient and user-friendly augmented environments. All those working in the field of human-computer interaction will find this book an invaluable reference source.


Content:
Front Matter....Pages i-xi
Augmented Environments and Design....Pages 1-29
The Stanford Interactive Workspaces Project....Pages 31-61
Towards a Global Concept of Collaborative Space....Pages 63-85
Designing an Easy-to-use Executive Conference Room Control System....Pages 87-112
Experimental Reality: Principles for the Design of Augmented Environments....Pages 113-157
Co-design Approaches for Early Phases of Augmented Environments....Pages 159-189
Ubiquitous Working Environments....Pages 191-212
Psychological Methods for the Study of Augmented Environments....Pages 213-236
Opportunities and Challenges for Augmented Environments: A Distributed Cognition Perspective....Pages 237-259
The Aachen Media Space: Design Patterns for Augmented Work Environments....Pages 261-312
Back Matter....Pages 313-321


Augmented environments – where objects are empowered by underlying information technology, are now installed in an ever-growing number of offices, public spaces and homes. However designing them to be usable and user-friendly remains a challenge.

This book provides an overview and summary of the key research undertaken in augmented environments by some of the most prominent laboratories in the field worldwide (Stanford, Carnegie-Mellon, Fuji-Xerox Palo Alto, EDF R&D, Politecnico di Milano, Swedish Royal Institute of Technology, Russian Academy of Science, UC San Diego, University of Aachen). The book covers all relevant aspects of Augmented Environments from architecture to computer science and psychology. Most useful theories (activity theory, distributed cognition, cognitive attractors, perceived quality…) and design principles (COTS, semantic Rubicon, never-endingness…) as well as practical patterns for implementation are provided by the seminal authors themselves.

With this overview, readers can benefit from the experiences of key researchers in the field to construct robust, efficient and user-friendly augmented environments. All those working in the field of human-computer interaction will find this book an invaluable reference source.


Content:
Front Matter....Pages i-xi
Augmented Environments and Design....Pages 1-29
The Stanford Interactive Workspaces Project....Pages 31-61
Towards a Global Concept of Collaborative Space....Pages 63-85
Designing an Easy-to-use Executive Conference Room Control System....Pages 87-112
Experimental Reality: Principles for the Design of Augmented Environments....Pages 113-157
Co-design Approaches for Early Phases of Augmented Environments....Pages 159-189
Ubiquitous Working Environments....Pages 191-212
Psychological Methods for the Study of Augmented Environments....Pages 213-236
Opportunities and Challenges for Augmented Environments: A Distributed Cognition Perspective....Pages 237-259
The Aachen Media Space: Design Patterns for Augmented Work Environments....Pages 261-312
Back Matter....Pages 313-321
....
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