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The rapidly changing IT market challenges universities, particularly with regard to their teaching methods. It is essential that teaching models keep pace with the fast developing IT industries in order to meet the requirements of the companies involved.

The papers of the present volume are a selection from the following panels of the 2007 Academic Network Conference in Graz:
• Augmented Realities and Smart Interfaces
• Mobile Location Based Applications
• The Mobile Content Paradigm
• Current Mega Trends for E-Content Development
• Teaching Models
The authors reflect the preoccupation of academia with the latest trends in e-content and communication technologies, such as going mobile or discovering new, innovative interfaces. Finally, they introduce new learning methods with interactive media.




The rapidly changing IT market challenges universities, particularly with regard to their teaching methods. It is essential that teaching models keep pace with the fast developing IT industries in order to meet the requirements of the companies involved.

The papers of the present volume are a selection from the following panels of the 2007 Academic Network Conference in Graz:
• Augmented Realities and Smart Interfaces
• Mobile Location Based Applications
• The Mobile Content Paradigm
• Current Mega Trends for E-Content Development
• Teaching Models
The authors reflect the preoccupation of academia with the latest trends in e-content and communication technologies, such as going mobile or discovering new, innovative interfaces. Finally, they introduce new learning methods with interactive media.




The rapidly changing IT market challenges universities, particularly with regard to their teaching methods. It is essential that teaching models keep pace with the fast developing IT industries in order to meet the requirements of the companies involved.

The papers of the present volume are a selection from the following panels of the 2007 Academic Network Conference in Graz:
• Augmented Realities and Smart Interfaces
• Mobile Location Based Applications
• The Mobile Content Paradigm
• Current Mega Trends for E-Content Development
• Teaching Models
The authors reflect the preoccupation of academia with the latest trends in e-content and communication technologies, such as going mobile or discovering new, innovative interfaces. Finally, they introduce new learning methods with interactive media.


Content:
Front Matter....Pages I-VIII
Introduction: the Technological and Economic Dynamics of the Multimedia Content Industry....Pages 1-4
TangibleCubes — Implementation of Tangible User Interfaces through the Usage of Microcontroller and Sensor Technology....Pages 5-19
Investigation on the Relationships among Media Characteristics, Presence, Flow, and Learning Effects in Augmented Reality Based Learning....Pages 21-37
Visualization of Machine-Aided Measurements of People Counts in Different Infrastructures....Pages 39-58
Pushing Location Based Games Further — How To Gain End User Suitability....Pages 59-72
Mobile Game Based Learning: Designing a Mobile Location Based Game....Pages 73-88
Thessaloniki’s City Guide: a Tourist Site for Handheld Devices....Pages 89-99
The Mobile Paradigm for Content Development....Pages 101-109
The Complexities of Developing Accessible Web Content for Mobile Devices....Pages 111-116
Teen Appeal — Touching the Moving Point....Pages 117-126
Happiness and the Family 2.0 Paradigm....Pages 127-135
Aesthetics as an Attribute to Usability: a Critique of (Some) Previous Works....Pages 137-145
Is it Possible to Conciliate “e-Learning”, “Learning By Doing” and “Cross Cultural” Approaches when Learning New Technologies?....Pages 147-165
Events as Organisational Stories: an Event-Based Approach for Learning Media Production....Pages 167-178
The Learning Effectiveness of Cross-Discipline Collaboration Within a Media Production BA Project....Pages 179-189
Back Matter....Pages 191-195


The rapidly changing IT market challenges universities, particularly with regard to their teaching methods. It is essential that teaching models keep pace with the fast developing IT industries in order to meet the requirements of the companies involved.

The papers of the present volume are a selection from the following panels of the 2007 Academic Network Conference in Graz:
• Augmented Realities and Smart Interfaces
• Mobile Location Based Applications
• The Mobile Content Paradigm
• Current Mega Trends for E-Content Development
• Teaching Models
The authors reflect the preoccupation of academia with the latest trends in e-content and communication technologies, such as going mobile or discovering new, innovative interfaces. Finally, they introduce new learning methods with interactive media.


Content:
Front Matter....Pages I-VIII
Introduction: the Technological and Economic Dynamics of the Multimedia Content Industry....Pages 1-4
TangibleCubes — Implementation of Tangible User Interfaces through the Usage of Microcontroller and Sensor Technology....Pages 5-19
Investigation on the Relationships among Media Characteristics, Presence, Flow, and Learning Effects in Augmented Reality Based Learning....Pages 21-37
Visualization of Machine-Aided Measurements of People Counts in Different Infrastructures....Pages 39-58
Pushing Location Based Games Further — How To Gain End User Suitability....Pages 59-72
Mobile Game Based Learning: Designing a Mobile Location Based Game....Pages 73-88
Thessaloniki’s City Guide: a Tourist Site for Handheld Devices....Pages 89-99
The Mobile Paradigm for Content Development....Pages 101-109
The Complexities of Developing Accessible Web Content for Mobile Devices....Pages 111-116
Teen Appeal — Touching the Moving Point....Pages 117-126
Happiness and the Family 2.0 Paradigm....Pages 127-135
Aesthetics as an Attribute to Usability: a Critique of (Some) Previous Works....Pages 137-145
Is it Possible to Conciliate “e-Learning”, “Learning By Doing” and “Cross Cultural” Approaches when Learning New Technologies?....Pages 147-165
Events as Organisational Stories: an Event-Based Approach for Learning Media Production....Pages 167-178
The Learning Effectiveness of Cross-Discipline Collaboration Within a Media Production BA Project....Pages 179-189
Back Matter....Pages 191-195
....
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