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Ebook: OpenGL Graphics Through Applications

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OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.

A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:

•image processing

•artefact construction

•introductory animation

•texturing

•curves, surfaces and patterns

Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.




OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.

A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:

•image processing

•artefact construction

•introductory animation

•texturing

•curves, surfaces and patterns

Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.




OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.

A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:

•image processing

•artefact construction

•introductory animation

•texturing

•curves, surfaces and patterns

Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.


Content:
Front Matter....Pages I-XV
Getting Started....Pages 1-38
Image File Formats....Pages 39-59
Image Processing....Pages 61-85
Transformations....Pages 87-124
Viewing and Projection....Pages 125-146
Lighting and Colour....Pages 147-169
Texture Mapping....Pages 171-226
Objects to Artefacts....Pages 227-247
Curves, Surfaces and Patterns....Pages 249-311
Back Matter....Pages 313-330


OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.

A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:

•image processing

•artefact construction

•introductory animation

•texturing

•curves, surfaces and patterns

Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.


Content:
Front Matter....Pages I-XV
Getting Started....Pages 1-38
Image File Formats....Pages 39-59
Image Processing....Pages 61-85
Transformations....Pages 87-124
Viewing and Projection....Pages 125-146
Lighting and Colour....Pages 147-169
Texture Mapping....Pages 171-226
Objects to Artefacts....Pages 227-247
Curves, Surfaces and Patterns....Pages 249-311
Back Matter....Pages 313-330
....
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