Ebook: OpenGL Graphics Through Applications
Author: Robert Whitrow BSc PhD (auth.)
- Tags: Computer Graphics, Computer Imaging Vision Pattern Recognition and Graphics
- Year: 2008
- Publisher: Springer-Verlag London
- Edition: 1
- Language: English
- pdf
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:
•image processing
•artefact construction
•introductory animation
•texturing
•curves, surfaces and patterns
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:
•image processing
•artefact construction
•introductory animation
•texturing
•curves, surfaces and patterns
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:
•image processing
•artefact construction
•introductory animation
•texturing
•curves, surfaces and patterns
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
Content:
Front Matter....Pages I-XV
Getting Started....Pages 1-38
Image File Formats....Pages 39-59
Image Processing....Pages 61-85
Transformations....Pages 87-124
Viewing and Projection....Pages 125-146
Lighting and Colour....Pages 147-169
Texture Mapping....Pages 171-226
Objects to Artefacts....Pages 227-247
Curves, Surfaces and Patterns....Pages 249-311
Back Matter....Pages 313-330
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:
•image processing
•artefact construction
•introductory animation
•texturing
•curves, surfaces and patterns
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
Content:
Front Matter....Pages I-XV
Getting Started....Pages 1-38
Image File Formats....Pages 39-59
Image Processing....Pages 61-85
Transformations....Pages 87-124
Viewing and Projection....Pages 125-146
Lighting and Colour....Pages 147-169
Texture Mapping....Pages 171-226
Objects to Artefacts....Pages 227-247
Curves, Surfaces and Patterns....Pages 249-311
Back Matter....Pages 313-330
....