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RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Final Fantasy, Monsters, Inc., Stuart Little, Pearl Harbour and Dinosaur). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Essential RenderMan fast is a practical introduction to producing images using a RenderMan renderer, and getting the most from RenderMan. You will gain access to the power of RenderMan, which has previously only been available to the elite of the Computer Graphics community! With plenty of illustrations and hands-on examples, Ian Stephenson: gives an overview of RenderMan.- explains how scenes are described.- illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API.- introduces the techniques involved in creating and applying textures and shading. Additional material is available from the Essential series website: http://www.essential-series.com


RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Final Fantasy, Monsters, Inc., Stuart Little, Pearl Harbour and Dinosaur). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Essential RenderMan fast is a practical introduction to producing images using a RenderMan renderer, and getting the most from RenderMan. You will gain access to the power of RenderMan, which has previously only been available to the elite of the Computer Graphics community! With plenty of illustrations and hands-on examples, Ian Stephenson: gives an overview of RenderMan.- explains how scenes are described.- illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API.- introduces the techniques involved in creating and applying textures and shading. Additional material is available from the Essential series website: http://www.essential-series.com
Content:
Front Matter....Pages i-xii
Front Matter....Pages 1-1
What is RenderMan?....Pages 3-6
Is RenderMan for Me?....Pages 7-9
An Overview of the RenderMan System....Pages 11-14
What Do I Need?....Pages 15-21
How to Use this Book....Pages 23-25
Front Matter....Pages 27-28
A Simple Scene....Pages 29-34
Moving Things Around....Pages 35-46
Simple Surfaces....Pages 47-56
Colour and other Attributes of Objects....Pages 57-66
Camera Set-Up....Pages 67-77
Lighting....Pages 79-92
The Standard Shaders....Pages 93-104
More Complex Surfaces....Pages 105-119
Shadows....Pages 121-131
Motion Blur and Depth of Field....Pages 133-144
The C API....Pages 145-153
Particles and Hair....Pages 155-167
Front Matter....Pages 169-170
My First Shader....Pages 171-176
Lighting Models....Pages 177-187
Colour Ramps....Pages 189-197
Front Matter....Pages 169-170
Simple Patterns....Pages 199-206
Tiling and Repeating Patterns....Pages 207-218
Projections and Coordinate Spaces....Pages 219-230
Painted Textures....Pages 231-245
Displacement....Pages 247-256
Noise....Pages 257-270
Aliasing....Pages 271-288
Shading Models....Pages 289-295
Other Kinds of Shader....Pages 297-307
Back Matter....Pages 309-317


RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Final Fantasy, Monsters, Inc., Stuart Little, Pearl Harbour and Dinosaur). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Essential RenderMan fast is a practical introduction to producing images using a RenderMan renderer, and getting the most from RenderMan. You will gain access to the power of RenderMan, which has previously only been available to the elite of the Computer Graphics community! With plenty of illustrations and hands-on examples, Ian Stephenson: gives an overview of RenderMan.- explains how scenes are described.- illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API.- introduces the techniques involved in creating and applying textures and shading. Additional material is available from the Essential series website: http://www.essential-series.com
Content:
Front Matter....Pages i-xii
Front Matter....Pages 1-1
What is RenderMan?....Pages 3-6
Is RenderMan for Me?....Pages 7-9
An Overview of the RenderMan System....Pages 11-14
What Do I Need?....Pages 15-21
How to Use this Book....Pages 23-25
Front Matter....Pages 27-28
A Simple Scene....Pages 29-34
Moving Things Around....Pages 35-46
Simple Surfaces....Pages 47-56
Colour and other Attributes of Objects....Pages 57-66
Camera Set-Up....Pages 67-77
Lighting....Pages 79-92
The Standard Shaders....Pages 93-104
More Complex Surfaces....Pages 105-119
Shadows....Pages 121-131
Motion Blur and Depth of Field....Pages 133-144
The C API....Pages 145-153
Particles and Hair....Pages 155-167
Front Matter....Pages 169-170
My First Shader....Pages 171-176
Lighting Models....Pages 177-187
Colour Ramps....Pages 189-197
Front Matter....Pages 169-170
Simple Patterns....Pages 199-206
Tiling and Repeating Patterns....Pages 207-218
Projections and Coordinate Spaces....Pages 219-230
Painted Textures....Pages 231-245
Displacement....Pages 247-256
Noise....Pages 257-270
Aliasing....Pages 271-288
Shading Models....Pages 289-295
Other Kinds of Shader....Pages 297-307
Back Matter....Pages 309-317
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