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This book focuseson the use of computer visionand graphics in architecture. It arose from a convergenceof several hot topics: 1. visualization of built environments for engineering, historical and other purposes, 2. virtual reconstruction of architecture from visual data of existing struc­ tures, whether via photogrammetric or range sensing techniques, and 3. augmentation of video data of architecture with useful information. The focus here is on architecture and howto present it, enhance it's abilities, make it easier to understand and make it accessibleto a larger public. Collective interest in this topic led to the International Symposium on Virtual and Augmented Architecture, whose papers are contained in this book. As editors, we were very pleased about how well the different papers chosen gavea nice focus to the topic and conference.It is clear that there are many different research approaches still active in this area - this makes it an exciting time. Wehope that this book captures that excitement and succeeds in bringing it to you.




This book contains papers presented at the First International Symposium on Virtual and Augmented Architecture, which was held at Trinity College, Dublin, in June 2001.
This volume brings together state-of-the-art research in virtual reality model capture, intelligent data labelling of environments such as museums and offices, and architecture-oriented applications, which arises from the intersection of architecture, computer graphics and computer vision.
Example applications of this fusion include:
- virtual tourism,
- virtual heritage sites,
- intelligent classrooms,
- building maintenance.


This book contains papers presented at the First International Symposium on Virtual and Augmented Architecture, which was held at Trinity College, Dublin, in June 2001.
This volume brings together state-of-the-art research in virtual reality model capture, intelligent data labelling of environments such as museums and offices, and architecture-oriented applications, which arises from the intersection of architecture, computer graphics and computer vision.
Example applications of this fusion include:
- virtual tourism,
- virtual heritage sites,
- intelligent classrooms,
- building maintenance.
Content:
Front Matter....Pages I-XI
Reconstructing and Augmenting Architecture with Image-Based Modeling, Rendering, and Lighting....Pages 1-9
Virtual Models from Video and Vice-Versa....Pages 11-22
Reconstructing Ancient Egyptian Tombs....Pages 23-34
3D Scene Manipulation with Constraints....Pages 35-46
Maps and virtual worlds: does history repeat itself?....Pages 47-56
Efficient Contour Extraction in Range Image Segmentation for Building Modelling....Pages 57-67
Projective ICP and Stabilizing Architectural Augmented Reality Overlays....Pages 69-80
Realistic low-latency mobile AR rendering....Pages 81-92
Augmenting Reality with Projected Interactive Displays....Pages 93-100
A 3D Model of an Urban Part: the OSTIENSE-MARCONI AREA in Rome....Pages 101-106
A dual approach for creating very large virtual models....Pages 107-112
Three-Dimensional Virtual Reconstruction of Buildings: Techniques and Applications....Pages 113-118
Diversified visualisation from WWW to VR....Pages 119-124
Vision on Conservation: Virterf....Pages 125-132
Under Construction — Interactive Project Presentation of a Horticultural Exhibition....Pages 133-138
Combining Intensity and Range Images for 3D Architectural Modelling....Pages 139-145
Photo-Textured Rendering of Developable Surfaces in Architectural Photogrammetry....Pages 147-158
Image Rectification for Reconstruction of Destroyed Buildings Using Single Views....Pages 159-170
ExViz: A Virtual Exhibition Design Environment....Pages 171-182
The Virtual Museum: Virtualisation of Real Historical Environments and Artefacts and Three-Dimensional Shape-Based Searching....Pages 183-193
Constrained Structure and Motion from N Views of a Piecewise Planar Scene....Pages 195-206
Automated architectural acquisition from a camera undergoing planar motion....Pages 207-218
Quasi-Dense Motion Stereo for 3D View Morphing....Pages 219-229
3D Reconstruction of Buildings from an Uncalibrated Image Sequence — A Scene Based Strategy....Pages 231-242
A Hybrid Image and Model Based Approach to Photorealistic Building Reconstruction....Pages 243-254
Archetype: Towards the integration of photogrammetric and laser range data for architectural reconstruction....Pages 255-266
Back Matter....Pages 267-267


This book contains papers presented at the First International Symposium on Virtual and Augmented Architecture, which was held at Trinity College, Dublin, in June 2001.
This volume brings together state-of-the-art research in virtual reality model capture, intelligent data labelling of environments such as museums and offices, and architecture-oriented applications, which arises from the intersection of architecture, computer graphics and computer vision.
Example applications of this fusion include:
- virtual tourism,
- virtual heritage sites,
- intelligent classrooms,
- building maintenance.
Content:
Front Matter....Pages I-XI
Reconstructing and Augmenting Architecture with Image-Based Modeling, Rendering, and Lighting....Pages 1-9
Virtual Models from Video and Vice-Versa....Pages 11-22
Reconstructing Ancient Egyptian Tombs....Pages 23-34
3D Scene Manipulation with Constraints....Pages 35-46
Maps and virtual worlds: does history repeat itself?....Pages 47-56
Efficient Contour Extraction in Range Image Segmentation for Building Modelling....Pages 57-67
Projective ICP and Stabilizing Architectural Augmented Reality Overlays....Pages 69-80
Realistic low-latency mobile AR rendering....Pages 81-92
Augmenting Reality with Projected Interactive Displays....Pages 93-100
A 3D Model of an Urban Part: the OSTIENSE-MARCONI AREA in Rome....Pages 101-106
A dual approach for creating very large virtual models....Pages 107-112
Three-Dimensional Virtual Reconstruction of Buildings: Techniques and Applications....Pages 113-118
Diversified visualisation from WWW to VR....Pages 119-124
Vision on Conservation: Virterf....Pages 125-132
Under Construction — Interactive Project Presentation of a Horticultural Exhibition....Pages 133-138
Combining Intensity and Range Images for 3D Architectural Modelling....Pages 139-145
Photo-Textured Rendering of Developable Surfaces in Architectural Photogrammetry....Pages 147-158
Image Rectification for Reconstruction of Destroyed Buildings Using Single Views....Pages 159-170
ExViz: A Virtual Exhibition Design Environment....Pages 171-182
The Virtual Museum: Virtualisation of Real Historical Environments and Artefacts and Three-Dimensional Shape-Based Searching....Pages 183-193
Constrained Structure and Motion from N Views of a Piecewise Planar Scene....Pages 195-206
Automated architectural acquisition from a camera undergoing planar motion....Pages 207-218
Quasi-Dense Motion Stereo for 3D View Morphing....Pages 219-229
3D Reconstruction of Buildings from an Uncalibrated Image Sequence — A Scene Based Strategy....Pages 231-242
A Hybrid Image and Model Based Approach to Photorealistic Building Reconstruction....Pages 243-254
Archetype: Towards the integration of photogrammetric and laser range data for architectural reconstruction....Pages 255-266
Back Matter....Pages 267-267
....
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