Ebook: Confluence of Computer Vision and Computer Graphics
- Tags: Computer Imaging Vision Pattern Recognition and Graphics, Computer Graphics, User Interfaces and Human Computer Interaction, Artificial Intelligence (incl. Robotics)
- Series: NATO Science Series 84
- Year: 2000
- Publisher: Springer Netherlands
- Edition: 1
- Language: English
- pdf
A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.
A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.
A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.
Content:
Front Matter....Pages i-xl
From Images to Virtual and Augmented Reality....Pages 1-23
Surface Reconstruction from Multiple Views Using Apparent Contours and Surface Texture....Pages 25-47
Consistent Projective Reconstruction from Multiple Views....Pages 49-67
Accurate Natural Surface Reconstruction from Polynocular Stereo....Pages 69-86
Building Models from Sensor Data: An Application Shared by the Computer Vision and the Computer Graphics Community....Pages 87-103
Acquiring Range Images of Objects with Non-Uniform Reflectance Using High Dynamic Scale Radiance Maps....Pages 105-122
Dynamic View Interpolation Without Affine Reconstruction....Pages 123-142
Facial Motion Capturing Using an Explanation-Based Approach....Pages 143-160
Image-Based 3D Modeling: Modeling from Reality....Pages 161-178
Computer Vision and Graphics Techniques for Modeling Dressed Humans....Pages 179-200
Urban Site Models: Accurate, Detailed, Rapid and Inexpensive....Pages 201-214
Medical Visualisation, Biomechanics, Figure Animation and Robot Teleoperation: Themes and Links....Pages 215-228
Can Virtual Look Real? A Review of Virtual Studio Techniques....Pages 229-252
Real-Time 3D-Teleimmersion....Pages 253-265
Augmented Reality: A Problem in Need of Many Computer Vision-Based Solutions....Pages 267-284
Registration Methods for Harmonious Integration of Real World and Computer Generated Objects....Pages 285-306
3D Object Tracking Using Analysis/Synthesis Techniques....Pages 307-329
Augmented Reality by Integrating Multiple Sensory Modalities for Underwater Scene Understanding....Pages 331-349
Back Matter....Pages 351-352
A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.
Content:
Front Matter....Pages i-xl
From Images to Virtual and Augmented Reality....Pages 1-23
Surface Reconstruction from Multiple Views Using Apparent Contours and Surface Texture....Pages 25-47
Consistent Projective Reconstruction from Multiple Views....Pages 49-67
Accurate Natural Surface Reconstruction from Polynocular Stereo....Pages 69-86
Building Models from Sensor Data: An Application Shared by the Computer Vision and the Computer Graphics Community....Pages 87-103
Acquiring Range Images of Objects with Non-Uniform Reflectance Using High Dynamic Scale Radiance Maps....Pages 105-122
Dynamic View Interpolation Without Affine Reconstruction....Pages 123-142
Facial Motion Capturing Using an Explanation-Based Approach....Pages 143-160
Image-Based 3D Modeling: Modeling from Reality....Pages 161-178
Computer Vision and Graphics Techniques for Modeling Dressed Humans....Pages 179-200
Urban Site Models: Accurate, Detailed, Rapid and Inexpensive....Pages 201-214
Medical Visualisation, Biomechanics, Figure Animation and Robot Teleoperation: Themes and Links....Pages 215-228
Can Virtual Look Real? A Review of Virtual Studio Techniques....Pages 229-252
Real-Time 3D-Teleimmersion....Pages 253-265
Augmented Reality: A Problem in Need of Many Computer Vision-Based Solutions....Pages 267-284
Registration Methods for Harmonious Integration of Real World and Computer Generated Objects....Pages 285-306
3D Object Tracking Using Analysis/Synthesis Techniques....Pages 307-329
Augmented Reality by Integrating Multiple Sensory Modalities for Underwater Scene Understanding....Pages 331-349
Back Matter....Pages 351-352
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