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Ebook: Computer Animation and Simulation 2000: Proceedings of the Eurographics Workshop in Interlaken, Switzerland, August 21–22, 2000

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This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 14 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especially thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. We are grateful to the Eurographics Association and especially to Werner Purgathofer from the Technical University of Vienna, for his support in publishing the workshop as a volume of the Springer-Verlag Eurographics Series. We also thank the Eurographics '2000 organisers, especially David Duce, and Heinrich Miiller from the EG board. We are also very grateful to lerrin Celebi for the organization of the review process and and Josiane Bottarelli for the registration process.




This book presents state-of-the-art methods in computer animation and simulation. This collection of papers covers current research in human animation, physically-based modeling, motion control, animation systems, and other key aspects.


This book presents state-of-the-art methods in computer animation and simulation. This collection of papers covers current research in human animation, physically-based modeling, motion control, animation systems, and other key aspects.
Content:
Front Matter....Pages I-X
Front Matter....Pages 1-1
A Parametric Tongue Model for Animated Speech....Pages 3-13
Simulation of Skin Aging and Wrinkles with Cosmetics Insight....Pages 15-27
A Low Bit-rate Web-enabled Synthetic Head with Speech-driven Facial Animation....Pages 29-40
Front Matter....Pages 41-41
A Grasp-based Motion Planning Algorithm for Character Animation....Pages 43-58
Motion Tracking with Dynamic Simulation....Pages 59-71
ACE: A Platform for the Real Time Simulation of Virtual Human Agents....Pages 73-84
Front Matter....Pages 85-85
Interactive Hair Styler based on Fluid Flow....Pages 87-99
Real-Time Animation of Human Hair Modeled in Strips....Pages 101-110
Front Matter....Pages 111-111
Controlling Anisotropy in Mass-Spring Systems....Pages 113-123
Realistic Deformation of Human Body Shapes....Pages 125-135
Implicit-Explicit Schemes for Fast Animation with Particle Systems....Pages 137-151
Front Matter....Pages 153-153
An Accurate Model of Wave Refraction Over Shallow Water....Pages 155-171
Animation and Simulation Techniques for VR-Training Systems in Endoscopic Surgery....Pages 173-185
Using Cartesian Product for Animation....Pages 187-201
Back Matter....Pages 203-214


This book presents state-of-the-art methods in computer animation and simulation. This collection of papers covers current research in human animation, physically-based modeling, motion control, animation systems, and other key aspects.
Content:
Front Matter....Pages I-X
Front Matter....Pages 1-1
A Parametric Tongue Model for Animated Speech....Pages 3-13
Simulation of Skin Aging and Wrinkles with Cosmetics Insight....Pages 15-27
A Low Bit-rate Web-enabled Synthetic Head with Speech-driven Facial Animation....Pages 29-40
Front Matter....Pages 41-41
A Grasp-based Motion Planning Algorithm for Character Animation....Pages 43-58
Motion Tracking with Dynamic Simulation....Pages 59-71
ACE: A Platform for the Real Time Simulation of Virtual Human Agents....Pages 73-84
Front Matter....Pages 85-85
Interactive Hair Styler based on Fluid Flow....Pages 87-99
Real-Time Animation of Human Hair Modeled in Strips....Pages 101-110
Front Matter....Pages 111-111
Controlling Anisotropy in Mass-Spring Systems....Pages 113-123
Realistic Deformation of Human Body Shapes....Pages 125-135
Implicit-Explicit Schemes for Fast Animation with Particle Systems....Pages 137-151
Front Matter....Pages 153-153
An Accurate Model of Wave Refraction Over Shallow Water....Pages 155-171
Animation and Simulation Techniques for VR-Training Systems in Endoscopic Surgery....Pages 173-185
Using Cartesian Product for Animation....Pages 187-201
Back Matter....Pages 203-214
....
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