Ebook: Games in Operations Management: IFIP TC5/WG5.7 Fourth International Workshop of the Special Interest Group on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB November 26–29, 1998, Ghent
- Tags: Production/Logistics/Supply Chain Management, Operation Research/Decision Theory, Information Systems Applications (incl. Internet), Organization/Planning
- Series: IFIP — The International Federation for Information Processing 42
- Year: 2000
- Publisher: Springer US
- Edition: 1
- Language: English
- pdf
Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. They must also capture and formalize the common know-how of the organization, as well as provide time and infrastructure to allow learning moments to happen. The aim of the Gaming Workgroup within IFIP 5.7 on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB is to develop tools and formalisms to support experimental learning in these organizations. It has been proven that modelling the know-how, using visual environments such as multimedia and graphic simulations, is a first step. This in turn allows for the development of games, i.e. challenging settings that foster group interaction and problem solving.
Games in Operations Management provides an excellent overview of the different game formats that have been developed and tested in past years, and includes games in a manufacturing environment, games in a services environment, and games for teaching organizational values. The book comprises the selected, revised proceedings of the 4th International Workshop on Games in Production Management: Experimental Learning in Industrial Management, which was sponsored by the International Federation for Information Processing (IFIP) and held in November, 1998, in Ghent, Belgium.
The book will be of particular interest to organizational trainers, providing a good overview of state-of-the-art game and training formats as well as hints and advice on how to organize interactive training sessions. It will also be of interest to researchers in industrial engineering, industrial management, and operations management.
Content:
Front Matter....Pages i-viii
Front Matter....Pages 1-1
Change Agent 007 — Licence to Simulate....Pages 3-14
Possibilities of Multimedia in Business Process Modeling and Simulation....Pages 15-24
From Manual to Multimedia: Development of an Enterprise Game....Pages 25-34
Computer Games versus Experiments....Pages 35-46
Reproducing the Management Process in an Educational Context....Pages 47-59
Front Matter....Pages 61-61
Measuring Simulation Based Change Management in Manufacturing....Pages 63-76
Choosing Appropriate Simulation Games in Industrial Engineering Education: 25 Years of Experience at the Centre for Industrial Management, K.U.Leuven....Pages 77-85
Optimisation and Redesign of a Bicycle Production....Pages 87-97
New Approaches for Training and Education of Engineers by Using Simulation Games....Pages 99-109
Front Matter....Pages 111-111
Simulation Games in the Project Management Environment....Pages 113-124
“Panic”, a Computer Game for Training of Candidate Physicians Confronted with Mass Casualty Incidents....Pages 125-135
Front Matter....Pages 137-137
The Trainability of Interpersonal Skills....Pages 139-149
An Interactive and Experiential Game for Promoting Organizational Values....Pages 151-162
Integrated Implementation of Virtual Teaching to Support Employee Qualification in Learning Enterprises....Pages 163-177
Preparing Employees for the Learning Enterprise through Simulation Games....Pages 179-192
Front Matter....Pages 193-193
Looking into the Future....Pages 195-202
Content:
Front Matter....Pages i-viii
Front Matter....Pages 1-1
Change Agent 007 — Licence to Simulate....Pages 3-14
Possibilities of Multimedia in Business Process Modeling and Simulation....Pages 15-24
From Manual to Multimedia: Development of an Enterprise Game....Pages 25-34
Computer Games versus Experiments....Pages 35-46
Reproducing the Management Process in an Educational Context....Pages 47-59
Front Matter....Pages 61-61
Measuring Simulation Based Change Management in Manufacturing....Pages 63-76
Choosing Appropriate Simulation Games in Industrial Engineering Education: 25 Years of Experience at the Centre for Industrial Management, K.U.Leuven....Pages 77-85
Optimisation and Redesign of a Bicycle Production....Pages 87-97
New Approaches for Training and Education of Engineers by Using Simulation Games....Pages 99-109
Front Matter....Pages 111-111
Simulation Games in the Project Management Environment....Pages 113-124
“Panic”, a Computer Game for Training of Candidate Physicians Confronted with Mass Casualty Incidents....Pages 125-135
Front Matter....Pages 137-137
The Trainability of Interpersonal Skills....Pages 139-149
An Interactive and Experiential Game for Promoting Organizational Values....Pages 151-162
Integrated Implementation of Virtual Teaching to Support Employee Qualification in Learning Enterprises....Pages 163-177
Preparing Employees for the Learning Enterprise through Simulation Games....Pages 179-192
Front Matter....Pages 193-193
Looking into the Future....Pages 195-202
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