Ebook: Multimedia Software Engineering
Author: Shi-Kuo Chang (auth.)
- Tags: Multimedia Information Systems, Software Engineering/Programming and Operating Systems, Computer Science general
- Series: International Series in Software Engineering 7
- Year: 2000
- Publisher: Springer US
- Edition: 1
- Language: English
- pdf
Multimedia has two fundamental characteristics that can be expressed by the following formula: Multimedia = Multiple Media + Hypermedia. How can software engineering take advantage of these two characteristics? Will these two characteristics pose problems in multimedia systems design? These are some of the issues to be explored in this book.
The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering.
Multimedia Software Engineering can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.
Multimedia has two fundamental characteristics that can be expressed by the following formula: Multimedia = Multiple Media + Hypermedia. How can software engineering take advantage of these two characteristics? Will these two characteristics pose problems in multimedia systems design? These are some of the issues to be explored in this book.
The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering.
Multimedia Software Engineering can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.
Multimedia has two fundamental characteristics that can be expressed by the following formula: Multimedia = Multiple Media + Hypermedia. How can software engineering take advantage of these two characteristics? Will these two characteristics pose problems in multimedia systems design? These are some of the issues to be explored in this book.
The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering.
Multimedia Software Engineering can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.
Content:
Front Matter....Pages i-viii
A Framework for Multimedia Software Engineering....Pages 1-10
Perspectives in Multimedia Software Engineering....Pages 11-28
Syntax: Visual Languages....Pages 29-34
Syntax: Multimedia Languages....Pages 35-50
Semantics: The Active Index....Pages 51-70
Semantics: Teleaction Objects....Pages 71-99
Pragmatics: Tools for a Multimedia Development Environment....Pages 101-116
Pragmatics: Prototyping Multimedia Applications....Pages 117-135
Systems: The Design of Multimedia Languages....Pages 137-145
Systems: Distributed Multimedia Systems Design....Pages 147-184
Systems: The Specification of Multimedia Applications....Pages 185-221
Exercises and Project Suggestions....Pages 223-228
Back Matter....Pages 229-238
Multimedia has two fundamental characteristics that can be expressed by the following formula: Multimedia = Multiple Media + Hypermedia. How can software engineering take advantage of these two characteristics? Will these two characteristics pose problems in multimedia systems design? These are some of the issues to be explored in this book.
The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering.
Multimedia Software Engineering can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.
Content:
Front Matter....Pages i-viii
A Framework for Multimedia Software Engineering....Pages 1-10
Perspectives in Multimedia Software Engineering....Pages 11-28
Syntax: Visual Languages....Pages 29-34
Syntax: Multimedia Languages....Pages 35-50
Semantics: The Active Index....Pages 51-70
Semantics: Teleaction Objects....Pages 71-99
Pragmatics: Tools for a Multimedia Development Environment....Pages 101-116
Pragmatics: Prototyping Multimedia Applications....Pages 117-135
Systems: The Design of Multimedia Languages....Pages 137-145
Systems: Distributed Multimedia Systems Design....Pages 147-184
Systems: The Specification of Multimedia Applications....Pages 185-221
Exercises and Project Suggestions....Pages 223-228
Back Matter....Pages 229-238
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