Ebook: Rendering with mental ray®
Author: Thomas Driemeyer (auth.)
- Tags: Image Processing and Computer Vision, Computer Graphics, Software Engineering, Programming Languages Compilers Interpreters
- Series: mental ray® Handbooks 1
- Year: 2000
- Publisher: Springer Vienna
- Language: English
- pdf
mental ray is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray’s scene description language and the standard shader libraries are included and used as the basis for all examples.
mental ray is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray’s scene description language and the standard shader libraries are included and used as the basis for all examples.
Content:
Front Matter....Pages i-1
Introduction....Pages 3-6
Overview....Pages 7-23
Scene Construction....Pages 25-32
Cameras....Pages 33-42
Surface Shading....Pages 43-115
Light and Shadow....Pages 117-141
Volume Rendering....Pages 143-153
Caustics and Global Illumination....Pages 155-203
Motion Blur....Pages 205-211
Contours....Pages 213-222
Shaders and Phenomena....Pages 223-241
Postprocessing and Image Output....Pages 243-252
Geometric Objects....Pages 253-297
Instancing and Grouping....Pages 299-305
Inheritance....Pages 307-319
Incremental Changes and Animations....Pages 321-325
Using and Creating Shader Libraries....Pages 327-331
Parallelism....Pages 333-343
The Options Block....Pages 345-355
Quality and Performance Tuning....Pages 357-378
Back Matter....Pages 385-515
Troubleshooting....Pages 379-383
mental ray is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray’s scene description language and the standard shader libraries are included and used as the basis for all examples.
Content:
Front Matter....Pages i-1
Introduction....Pages 3-6
Overview....Pages 7-23
Scene Construction....Pages 25-32
Cameras....Pages 33-42
Surface Shading....Pages 43-115
Light and Shadow....Pages 117-141
Volume Rendering....Pages 143-153
Caustics and Global Illumination....Pages 155-203
Motion Blur....Pages 205-211
Contours....Pages 213-222
Shaders and Phenomena....Pages 223-241
Postprocessing and Image Output....Pages 243-252
Geometric Objects....Pages 253-297
Instancing and Grouping....Pages 299-305
Inheritance....Pages 307-319
Incremental Changes and Animations....Pages 321-325
Using and Creating Shader Libraries....Pages 327-331
Parallelism....Pages 333-343
The Options Block....Pages 345-355
Quality and Performance Tuning....Pages 357-378
Back Matter....Pages 385-515
Troubleshooting....Pages 379-383
....
mental ray is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray’s scene description language and the standard shader libraries are included and used as the basis for all examples.
Content:
Front Matter....Pages i-1
Introduction....Pages 3-6
Overview....Pages 7-23
Scene Construction....Pages 25-32
Cameras....Pages 33-42
Surface Shading....Pages 43-115
Light and Shadow....Pages 117-141
Volume Rendering....Pages 143-153
Caustics and Global Illumination....Pages 155-203
Motion Blur....Pages 205-211
Contours....Pages 213-222
Shaders and Phenomena....Pages 223-241
Postprocessing and Image Output....Pages 243-252
Geometric Objects....Pages 253-297
Instancing and Grouping....Pages 299-305
Inheritance....Pages 307-319
Incremental Changes and Animations....Pages 321-325
Using and Creating Shader Libraries....Pages 327-331
Parallelism....Pages 333-343
The Options Block....Pages 345-355
Quality and Performance Tuning....Pages 357-378
Back Matter....Pages 385-515
Troubleshooting....Pages 379-383
mental ray is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray’s scene description language and the standard shader libraries are included and used as the basis for all examples.
Content:
Front Matter....Pages i-1
Introduction....Pages 3-6
Overview....Pages 7-23
Scene Construction....Pages 25-32
Cameras....Pages 33-42
Surface Shading....Pages 43-115
Light and Shadow....Pages 117-141
Volume Rendering....Pages 143-153
Caustics and Global Illumination....Pages 155-203
Motion Blur....Pages 205-211
Contours....Pages 213-222
Shaders and Phenomena....Pages 223-241
Postprocessing and Image Output....Pages 243-252
Geometric Objects....Pages 253-297
Instancing and Grouping....Pages 299-305
Inheritance....Pages 307-319
Incremental Changes and Animations....Pages 321-325
Using and Creating Shader Libraries....Pages 327-331
Parallelism....Pages 333-343
The Options Block....Pages 345-355
Quality and Performance Tuning....Pages 357-378
Back Matter....Pages 385-515
Troubleshooting....Pages 379-383
....
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