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A unified and coherent introduction to the notion of abstraction in interactive computer graphics is provided by this book. Abstraction entails refinement of images based on geometric models so as to reflect the importance of the features of the model for the dialog context and the visualization goal. This may require leaving out irrelevant details or accentuating significant features by adding details or enlarging or deforming parts. Such modifications are routine by hand but are at the leading edge of research in 2D and 3D computer graphics. The authors see the abstraction process as an interactive exploration of complex information spaces, and report especially on zooming and rendering techniques. Benefits are discussed for applications in medical illustration and technical documentation.




A unified and coherent introduction to the notion of abstraction in interactive computer graphics is provided by this book. Abstraction entails refinement of images based on geometric models so as to reflect the importance of the features of the model for the dialog context and the visualization goal. This may require leaving out irrelevant details or accentuating significant features by adding details or enlarging or deforming parts. Such modifications are routine by hand but are at the leading edge of research in 2D and 3D computer graphics. The authors see the abstraction process as an interactive exploration of complex information spaces, and report especially on zooming and rendering techniques. Benefits are discussed for applications in medical illustration and technical documentation.


A unified and coherent introduction to the notion of abstraction in interactive computer graphics is provided by this book. Abstraction entails refinement of images based on geometric models so as to reflect the importance of the features of the model for the dialog context and the visualization goal. This may require leaving out irrelevant details or accentuating significant features by adding details or enlarging or deforming parts. Such modifications are routine by hand but are at the leading edge of research in 2D and 3D computer graphics. The authors see the abstraction process as an interactive exploration of complex information spaces, and report especially on zooming and rendering techniques. Benefits are discussed for applications in medical illustration and technical documentation.
Content:
Front Matter....Pages I-XXIII
Front Matter....Pages 1-2
New Challenges for Computer Visualization....Pages 3-17
Presentation Techniques for Exploring Complex Information Spaces....Pages 19-44
Enrichment and Reuse of Geometric Models....Pages 45-62
Front Matter....Pages 63-64
Rendering Line Drawings for Illustrative Purposes....Pages 65-89
Rendering Line Drawings of Curved Surfaces....Pages 91-103
Pixel-Oriented Rendering of Line Drawings....Pages 105-119
Measuring and Highlighting in Graphics....Pages 121-136
Front Matter....Pages 137-138
Distortions and Displacements in 2D....Pages 139-150
Zooming in 1, 2, and 3 Dimensions....Pages 151-160
Zoom Navigation....Pages 161-174
Front Matter....Pages 175-176
From Graphics to Pure Text....Pages 177-195
Figure Captions in Visual Interfaces....Pages 197-214
Interactive 3D Illustrations with Images and Text....Pages 215-240
Front Matter....Pages 241-241
Animating Non-photorealistic Computer Graphics....Pages 243-257
Interaction Facilities and High-Level Support for Animation Design....Pages 259-277
Front Matter....Pages 279-280
Zoom Navigation in User Interfaces....Pages 281-293
Interactive Medical Illustrations....Pages 295-311
Rendering Gestural Expressions....Pages 313-323
Animation Design for Simulation....Pages 325-335
Front Matter....Pages 337-337
Tactile Maps for Blind People....Pages 339-357
Front Matter....Pages 337-337
Synthetic Holography....Pages 359-376
Front Matter....Pages 377-377
Abstraction Versus Realism: Not the Real Question....Pages 379-401
Integrating Spatial and Nonspatial Data: A Challenge in Computational Visualistics....Pages 403-418
Back Matter....Pages 419-459


A unified and coherent introduction to the notion of abstraction in interactive computer graphics is provided by this book. Abstraction entails refinement of images based on geometric models so as to reflect the importance of the features of the model for the dialog context and the visualization goal. This may require leaving out irrelevant details or accentuating significant features by adding details or enlarging or deforming parts. Such modifications are routine by hand but are at the leading edge of research in 2D and 3D computer graphics. The authors see the abstraction process as an interactive exploration of complex information spaces, and report especially on zooming and rendering techniques. Benefits are discussed for applications in medical illustration and technical documentation.
Content:
Front Matter....Pages I-XXIII
Front Matter....Pages 1-2
New Challenges for Computer Visualization....Pages 3-17
Presentation Techniques for Exploring Complex Information Spaces....Pages 19-44
Enrichment and Reuse of Geometric Models....Pages 45-62
Front Matter....Pages 63-64
Rendering Line Drawings for Illustrative Purposes....Pages 65-89
Rendering Line Drawings of Curved Surfaces....Pages 91-103
Pixel-Oriented Rendering of Line Drawings....Pages 105-119
Measuring and Highlighting in Graphics....Pages 121-136
Front Matter....Pages 137-138
Distortions and Displacements in 2D....Pages 139-150
Zooming in 1, 2, and 3 Dimensions....Pages 151-160
Zoom Navigation....Pages 161-174
Front Matter....Pages 175-176
From Graphics to Pure Text....Pages 177-195
Figure Captions in Visual Interfaces....Pages 197-214
Interactive 3D Illustrations with Images and Text....Pages 215-240
Front Matter....Pages 241-241
Animating Non-photorealistic Computer Graphics....Pages 243-257
Interaction Facilities and High-Level Support for Animation Design....Pages 259-277
Front Matter....Pages 279-280
Zoom Navigation in User Interfaces....Pages 281-293
Interactive Medical Illustrations....Pages 295-311
Rendering Gestural Expressions....Pages 313-323
Animation Design for Simulation....Pages 325-335
Front Matter....Pages 337-337
Tactile Maps for Blind People....Pages 339-357
Front Matter....Pages 337-337
Synthetic Holography....Pages 359-376
Front Matter....Pages 377-377
Abstraction Versus Realism: Not the Real Question....Pages 379-401
Integrating Spatial and Nonspatial Data: A Challenge in Computational Visualistics....Pages 403-418
Back Matter....Pages 419-459
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