Ebook: Rendering Techniques’ 99: Proceedings of the Eurographics Workshop in Granada, Spain, June 21–23, 1999
- Tags: Computer Graphics, Image Processing and Computer Vision, Simulation and Modeling
- Series: Eurographics
- Year: 1999
- Publisher: Springer-Verlag Wien
- Edition: 1
- Language: English
- pdf
This book contains the proceedings of the 10th Eurographics Workshop on Rendering, which took place from the 21st to the 23rd of June, 1999, in Granada, Spain. Origi nally an outgrowth of the annual Eurographics meeting, the workshop was organized by a dedicated group of researchers who felt there was insufficient opportunity at Eu rographics and Siggraph to exchange ideas specifically on rendering. Over the past 9 years, the workshop has become renown as an international watershed for top quality work in this field, attracting between 50 and 100 attendees each year to share their latest research. This year we received a total of 63 submissions. Each paper was carefully reviewed by two of the 25 international programme committee members, as well as two external reviewers, selected by the co-chairs from a pool of 71 individuals. (The programme committee and external reviewers are listed following the contents pages.) In this new review process, all submissions and reviews were handled electronically, with the ex ception of videos submitted with a few of the papers. This streamlined the review process considerably, while reducing the costs and confusion associated with courier delivery of hundreds of papers.
The papers in this volume present new research activities in the "classical” rendering workshop topics: radiosity and Monte Carlo global illumination algorithms and illumination models, alongside papers on near-interactive ray tracing, hardware-assisted rendering algorithms, techniques for acquisition and modeling from images, image-based rendering, novel shadow algorithms, and inverse lighting and design.
The papers in this volume present new research activities in the "classical” rendering workshop topics: radiosity and Monte Carlo global illumination algorithms and illumination models, alongside papers on near-interactive ray tracing, hardware-assisted rendering algorithms, techniques for acquisition and modeling from images, image-based rendering, novel shadow algorithms, and inverse lighting and design.
Content:
Front Matter....Pages I-XI
Disruptive Technologies in Computer Graphics: Past, Present, and Future....Pages 1-3
Perceptually-informed accelerated rendering of high quality walkthrough sequences....Pages 5-18
Interactive Rendering using the Render Cache....Pages 19-30
Interactive Ray-Traced Scene Editing Using Ray Segment Trees....Pages 31-44
Decoupling Polygon Rendering from Geometry using Rasterization Hardware....Pages 45-56
Hierarchical Image-Based Rendering using Texture Mapping Hardware....Pages 57-62
Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach....Pages 63-76
Group Accelerated Shooting Methods for Radiosity....Pages 77-88
Gathering for Free in Random Walk Radiosity....Pages 89-94
Information Theory Tools for Scene Discretization....Pages 95-106
Geospecific rendering of alpine terrain....Pages 107-118
Multiple Textures Stitching and Blending on 3D Objects....Pages 119-130
Image-Based BRDF Measurement Including Human Skin....Pages 131-144
Real-Time Rendering of Real World Environments....Pages 145-160
Computing Visibility for Triangulated Panoramas....Pages 161-174
Efficient Displacement Mapping by Image Warping....Pages 175-186
Light Field Techniques for Reflections and Refractions....Pages 187-196
Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images....Pages 197-212
Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources....Pages 213-224
Reducing Memory Requirements for Interactive Radiosity Using Movement Prediction....Pages 225-234
Space-Time Hierarchical Radiosity....Pages 235-246
Interactive Rendering with Arbitrary BRDFs using Separable Approximations....Pages 247-260
An Illumination Model for a System of Isotropic Substrate- Isotropic Thin Film with Identical Rough Boundaries....Pages 261-272
Rendering of Wet Materials....Pages 273-281
Rendering Inhomogeneous Surfaces with Radiosity....Pages 283-292
Face Cluster Radiosity....Pages 293-304
Effective Compression Techniques for Precomputed Visibility....Pages 305-316
Lighting Design: A Goal Based Approach Using Optimisation....Pages 317-328
Interactive Virtual Relighting and Remodeling of Real Scenes....Pages 329-340
Beyond Photorealism....Pages 341-352
Back Matter....Pages 353-384
The papers in this volume present new research activities in the "classical” rendering workshop topics: radiosity and Monte Carlo global illumination algorithms and illumination models, alongside papers on near-interactive ray tracing, hardware-assisted rendering algorithms, techniques for acquisition and modeling from images, image-based rendering, novel shadow algorithms, and inverse lighting and design.
Content:
Front Matter....Pages I-XI
Disruptive Technologies in Computer Graphics: Past, Present, and Future....Pages 1-3
Perceptually-informed accelerated rendering of high quality walkthrough sequences....Pages 5-18
Interactive Rendering using the Render Cache....Pages 19-30
Interactive Ray-Traced Scene Editing Using Ray Segment Trees....Pages 31-44
Decoupling Polygon Rendering from Geometry using Rasterization Hardware....Pages 45-56
Hierarchical Image-Based Rendering using Texture Mapping Hardware....Pages 57-62
Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach....Pages 63-76
Group Accelerated Shooting Methods for Radiosity....Pages 77-88
Gathering for Free in Random Walk Radiosity....Pages 89-94
Information Theory Tools for Scene Discretization....Pages 95-106
Geospecific rendering of alpine terrain....Pages 107-118
Multiple Textures Stitching and Blending on 3D Objects....Pages 119-130
Image-Based BRDF Measurement Including Human Skin....Pages 131-144
Real-Time Rendering of Real World Environments....Pages 145-160
Computing Visibility for Triangulated Panoramas....Pages 161-174
Efficient Displacement Mapping by Image Warping....Pages 175-186
Light Field Techniques for Reflections and Refractions....Pages 187-196
Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images....Pages 197-212
Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources....Pages 213-224
Reducing Memory Requirements for Interactive Radiosity Using Movement Prediction....Pages 225-234
Space-Time Hierarchical Radiosity....Pages 235-246
Interactive Rendering with Arbitrary BRDFs using Separable Approximations....Pages 247-260
An Illumination Model for a System of Isotropic Substrate- Isotropic Thin Film with Identical Rough Boundaries....Pages 261-272
Rendering of Wet Materials....Pages 273-281
Rendering Inhomogeneous Surfaces with Radiosity....Pages 283-292
Face Cluster Radiosity....Pages 293-304
Effective Compression Techniques for Precomputed Visibility....Pages 305-316
Lighting Design: A Goal Based Approach Using Optimisation....Pages 317-328
Interactive Virtual Relighting and Remodeling of Real Scenes....Pages 329-340
Beyond Photorealism....Pages 341-352
Back Matter....Pages 353-384
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