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The book contains the proceedings of the 8th Eurographics Rendering Workshop, which took place from 16th to 18th June, 1997, in Saint Etienne, France. After a series of seven successful events the workshop is now well established as the major international forum in the field of rendering and illumination techniques. It brought together the experts of this field. Their recent research results are compiled in this proceedings together with many color images that demonstrate new ideas and techniques. This year we received a total of 63 submissions of which 28 were selected for the workshop after a period of careful reviewing and evaluation by the 27 mem­ bers of the international program committee. The quality of the submissions was again very high and, unfortunately, many interesting papers had to be rejected. In addition to regular papers the program also contains two invited lectures by Shenchang Eric Chen (Live Picture) and Per Christensen (Mental Images). The papers in this proceedings contain new research results in the areas of Finite-Element and Monte-Carlo illumination algorithms, image-based render­ ing, outdoor and natural illumination, error metrics, perception, texture and color handling, data acquisition for rendering, and efficient use of hardware. While some contributions report results from more efficient or elegant algo­ rithms, others pursue new and experimental approaches to find better solutions to the open problems in rendering.




The papers in this volume present new research results in the areas of finite-element and Monte-Carlo illumination algorithms, image-based rendering, ray tracing, clustering techniques, texture generation and sampling, and efficient hardware rendering. While some contributions report results from more efficient or elegant algorithms, others pursue new and experimental approaches to find better solutions to the open problems in rendering.


The papers in this volume present new research results in the areas of finite-element and Monte-Carlo illumination algorithms, image-based rendering, ray tracing, clustering techniques, texture generation and sampling, and efficient hardware rendering. While some contributions report results from more efficient or elegant algorithms, others pursue new and experimental approaches to find better solutions to the open problems in rendering.
Content:
Front Matter....Pages I-IX
Polyhedral Geometry and the Two-Plane Parameterization....Pages 1-12
Image-based Rendering with Controllable Illumination....Pages 13-22
View-based Rendering: Visualizing Real Objects from Scanned Range and Color Data....Pages 23-34
Applying Shape from Lighting Variation to Bump Map Capture....Pages 35-44
Interactive Common Illumination for Computer Augmented Reality....Pages 45-56
An Error Metric for Monte Carlo Ray Tracing....Pages 57-68
Selective Culling of Discontinuity Lines....Pages 69-80
Reconstructing the Visual Field of Compound Eyes....Pages 81-92
Interactive Rendering of Globally Illuminated Glossy Scenes....Pages 93-102
Incremental Updates to Scenes Illuminated by Area Light Sources....Pages 103-114
Progressive Previewing of Ray-Traced Images Using Image-Plane Discontinuity Meshing....Pages 115-125
An adaptive representation of spectral data for reflectance computations....Pages 127-138
A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections....Pages 139-150
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes....Pages 151-162
Filtered Local Shading in the Wavelet Domain....Pages 163-174
An Empirical Comparison of Progressive and Wavelet Radiosity....Pages 175-186
Hierarchical Radiosity On Curved Surfaces....Pages 187-192
A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods....Pages 193-203
Bidirectional Radiosity....Pages 205-216
Hierarchical Visibility in Terrains....Pages 217-228
Hierarchical Lighting Simulation for Outdoor Scenes....Pages 229-238
Plane-Parallel Radiance Transport for Global Illumination in Vegetation....Pages 239-250
Lighting Reconstruction Using Fast and Adaptive Density Estimation Techniques....Pages 251-262
A neuro-evolutionary unbiased global illumination algorithm....Pages 263-274
Improved Irradiance Computation by Importance Sampling....Pages 275-284
Adaptive Sampling and Bias Estimation in Path Tracing....Pages 285-295
Application of Rendering Techniques to Monte-Carlo Physical Simulation of Gas Diffusion....Pages 297-308
Global Illumination Techniques for the Simulation of Participating Media....Pages 309-320
Global Illumination for Professional 3D Animation, Visualization, and Special Effects....Pages 321-326
Back Matter....Pages 327-346


The papers in this volume present new research results in the areas of finite-element and Monte-Carlo illumination algorithms, image-based rendering, ray tracing, clustering techniques, texture generation and sampling, and efficient hardware rendering. While some contributions report results from more efficient or elegant algorithms, others pursue new and experimental approaches to find better solutions to the open problems in rendering.
Content:
Front Matter....Pages I-IX
Polyhedral Geometry and the Two-Plane Parameterization....Pages 1-12
Image-based Rendering with Controllable Illumination....Pages 13-22
View-based Rendering: Visualizing Real Objects from Scanned Range and Color Data....Pages 23-34
Applying Shape from Lighting Variation to Bump Map Capture....Pages 35-44
Interactive Common Illumination for Computer Augmented Reality....Pages 45-56
An Error Metric for Monte Carlo Ray Tracing....Pages 57-68
Selective Culling of Discontinuity Lines....Pages 69-80
Reconstructing the Visual Field of Compound Eyes....Pages 81-92
Interactive Rendering of Globally Illuminated Glossy Scenes....Pages 93-102
Incremental Updates to Scenes Illuminated by Area Light Sources....Pages 103-114
Progressive Previewing of Ray-Traced Images Using Image-Plane Discontinuity Meshing....Pages 115-125
An adaptive representation of spectral data for reflectance computations....Pages 127-138
A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections....Pages 139-150
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes....Pages 151-162
Filtered Local Shading in the Wavelet Domain....Pages 163-174
An Empirical Comparison of Progressive and Wavelet Radiosity....Pages 175-186
Hierarchical Radiosity On Curved Surfaces....Pages 187-192
A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods....Pages 193-203
Bidirectional Radiosity....Pages 205-216
Hierarchical Visibility in Terrains....Pages 217-228
Hierarchical Lighting Simulation for Outdoor Scenes....Pages 229-238
Plane-Parallel Radiance Transport for Global Illumination in Vegetation....Pages 239-250
Lighting Reconstruction Using Fast and Adaptive Density Estimation Techniques....Pages 251-262
A neuro-evolutionary unbiased global illumination algorithm....Pages 263-274
Improved Irradiance Computation by Importance Sampling....Pages 275-284
Adaptive Sampling and Bias Estimation in Path Tracing....Pages 285-295
Application of Rendering Techniques to Monte-Carlo Physical Simulation of Gas Diffusion....Pages 297-308
Global Illumination Techniques for the Simulation of Participating Media....Pages 309-320
Global Illumination for Professional 3D Animation, Visualization, and Special Effects....Pages 321-326
Back Matter....Pages 327-346
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