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Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this fields. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.




Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this fields. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.




Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this fields. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.


Content:
Front Matter....Pages -
Introduction to the Art and Science of Interaction and Interface Design....Pages 1-14
Interactivity – A Word in Process....Pages 15-26
Strategies of Interactivity....Pages 27-62
Interfaces in Public and Semi-public Space....Pages 63-73
Interactivity as Media Reflection between Art and Science....Pages 75-92
Media Facades as Architectural Interfaces....Pages 93-104
Interaction Design for Ubiquitous Content....Pages 105-113
Ubiquitous Gaming Interaction: Engaging Play Anywhere....Pages 115-130
Fashionable Technology – The Next Generation of Wearables....Pages 131-140
The Hybrid City: Augmented Reality for Interactive Artworks in the Public Space....Pages 141-161
Digital Art/Public Art: Governance and Agency in the Networked Commons....Pages 163-185
Back Matter....Pages -


Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this fields. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.


Content:
Front Matter....Pages -
Introduction to the Art and Science of Interaction and Interface Design....Pages 1-14
Interactivity – A Word in Process....Pages 15-26
Strategies of Interactivity....Pages 27-62
Interfaces in Public and Semi-public Space....Pages 63-73
Interactivity as Media Reflection between Art and Science....Pages 75-92
Media Facades as Architectural Interfaces....Pages 93-104
Interaction Design for Ubiquitous Content....Pages 105-113
Ubiquitous Gaming Interaction: Engaging Play Anywhere....Pages 115-130
Fashionable Technology – The Next Generation of Wearables....Pages 131-140
The Hybrid City: Augmented Reality for Interactive Artworks in the Public Space....Pages 141-161
Digital Art/Public Art: Governance and Agency in the Networked Commons....Pages 163-185
Back Matter....Pages -
....
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