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This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:

  • COMMONS GAME in intelligent environment
  • Adaptive generation of dilemma-based interactive narratives
  • Computational intelligence in racing games
  • Evolutionary algorithms for board game players with domain knowledge
  • The ChessBrain project
  • Electronic market games
  • EVE’s entropy
  • Capturing player enjoyment in computer games

This book is directed to researchers, practicing engineers/scientists and students.




This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:

  • COMMONS GAME in intelligent environment
  • Adaptive generation of dilemma-based interactive narratives
  • Computational intelligence in racing games
  • Evolutionary algorithms for board game players with domain knowledge
  • The ChessBrain project
  • Electronic market games
  • EVE’s entropy
  • Capturing player enjoyment in computer games

This book is directed to researchers, practicing engineers/scientists and students.




This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:

  • COMMONS GAME in intelligent environment
  • Adaptive generation of dilemma-based interactive narratives
  • Computational intelligence in racing games
  • Evolutionary algorithms for board game players with domain knowledge
  • The ChessBrain project
  • Electronic market games
  • EVE’s entropy
  • Capturing player enjoyment in computer games

This book is directed to researchers, practicing engineers/scientists and students.


Content:
Front Matter....Pages i-vii
COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms....Pages 1-16
Adaptive Generation of Dilemma-based Interactive Narratives....Pages 19-37
Computational Intelligence in Racing Games....Pages 39-69
Evolutionary Algorithms for Board Game Players with Domain Knowledge....Pages 71-89
The ChessBrain Project — Massively Distributed Chess Tree Search....Pages 91-115
Designing and Developing Electronic Market Games....Pages 117-151
EVE's Entropy: A Formal Gauge of Fun in Games....Pages 153-173
Capturing Player Enjoyment in Computer Games....Pages 175-201


This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:

  • COMMONS GAME in intelligent environment
  • Adaptive generation of dilemma-based interactive narratives
  • Computational intelligence in racing games
  • Evolutionary algorithms for board game players with domain knowledge
  • The ChessBrain project
  • Electronic market games
  • EVE’s entropy
  • Capturing player enjoyment in computer games

This book is directed to researchers, practicing engineers/scientists and students.


Content:
Front Matter....Pages i-vii
COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms....Pages 1-16
Adaptive Generation of Dilemma-based Interactive Narratives....Pages 19-37
Computational Intelligence in Racing Games....Pages 39-69
Evolutionary Algorithms for Board Game Players with Domain Knowledge....Pages 71-89
The ChessBrain Project — Massively Distributed Chess Tree Search....Pages 91-115
Designing and Developing Electronic Market Games....Pages 117-151
EVE's Entropy: A Formal Gauge of Fun in Games....Pages 153-173
Capturing Player Enjoyment in Computer Games....Pages 175-201
....
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