Ebook: Advanced Intelligent Paradigms in Computer Games
- Tags: Appl.Mathematics/Computational Methods of Engineering, Artificial Intelligence (incl. Robotics), Game Theory/Mathematical Methods
- Series: Studies in Computational Intelligence 71
- Year: 2007
- Publisher: Springer-Verlag Berlin Heidelberg
- Edition: 1
- Language: English
- pdf
This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:
- COMMONS GAME in intelligent environment
- Adaptive generation of dilemma-based interactive narratives
- Computational intelligence in racing games
- Evolutionary algorithms for board game players with domain knowledge
- The ChessBrain project
- Electronic market games
- EVE’s entropy
- Capturing player enjoyment in computer games
This book is directed to researchers, practicing engineers/scientists and students.
This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:
- COMMONS GAME in intelligent environment
- Adaptive generation of dilemma-based interactive narratives
- Computational intelligence in racing games
- Evolutionary algorithms for board game players with domain knowledge
- The ChessBrain project
- Electronic market games
- EVE’s entropy
- Capturing player enjoyment in computer games
This book is directed to researchers, practicing engineers/scientists and students.
This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:
- COMMONS GAME in intelligent environment
- Adaptive generation of dilemma-based interactive narratives
- Computational intelligence in racing games
- Evolutionary algorithms for board game players with domain knowledge
- The ChessBrain project
- Electronic market games
- EVE’s entropy
- Capturing player enjoyment in computer games
This book is directed to researchers, practicing engineers/scientists and students.
Content:
Front Matter....Pages i-vii
COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms....Pages 1-16
Adaptive Generation of Dilemma-based Interactive Narratives....Pages 19-37
Computational Intelligence in Racing Games....Pages 39-69
Evolutionary Algorithms for Board Game Players with Domain Knowledge....Pages 71-89
The ChessBrain Project — Massively Distributed Chess Tree Search....Pages 91-115
Designing and Developing Electronic Market Games....Pages 117-151
EVE's Entropy: A Formal Gauge of Fun in Games....Pages 153-173
Capturing Player Enjoyment in Computer Games....Pages 175-201
This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:
- COMMONS GAME in intelligent environment
- Adaptive generation of dilemma-based interactive narratives
- Computational intelligence in racing games
- Evolutionary algorithms for board game players with domain knowledge
- The ChessBrain project
- Electronic market games
- EVE’s entropy
- Capturing player enjoyment in computer games
This book is directed to researchers, practicing engineers/scientists and students.
Content:
Front Matter....Pages i-vii
COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms....Pages 1-16
Adaptive Generation of Dilemma-based Interactive Narratives....Pages 19-37
Computational Intelligence in Racing Games....Pages 39-69
Evolutionary Algorithms for Board Game Players with Domain Knowledge....Pages 71-89
The ChessBrain Project — Massively Distributed Chess Tree Search....Pages 91-115
Designing and Developing Electronic Market Games....Pages 117-151
EVE's Entropy: A Formal Gauge of Fun in Games....Pages 153-173
Capturing Player Enjoyment in Computer Games....Pages 175-201
....